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- /*
- * Copyright (c) 2026, sakumisu
- *
- * SPDX-License-Identifier: Apache-2.0
- */
- #ifndef USB_GAMEPAD_H
- #define USB_GAMEPAD_H
- #include "usb_hid.h"
- /*
- * GAMEPAD BUTTON LAYOUT
- *
- * ____________________________ __
- * / [__L2__] [__R2__] \ |
- * / [__ L1 __] [__ R1 __] \ | Triggers
- * __/________________________________\__ __|
- * / _ \ |
- * / /\ __ (B4) \ |
- * / || __ |A1| __ _ _ \ | Main Pad
- * | <===DP===> |S1| |S2| (B3) -|- (B2)| |
- * \ || ¯¯ ¯¯ _ / |
- * /\ \/ / \ / \ (B1) /\ __|
- * / \________ | LS | ____ | RS | _______/ \ |
- * | / \ \___/ / \ \___/ / \ | | Sticks
- * | / \_____/ \_____/ \ | __|
- * | / L3 R3 \ |
- * \_____/ \_____/
- *
- * |________|______| |______|___________|
- * D-Pad Left Right Face
- * Stick Stick Buttons
- *
- * Extended: A2=Touchpad/Capture A3=Mute L4/R4=Paddles
- */
- // W3C Gamepad API standard button order
- // Bit position = W3C button index (trivial conversion: 1 << index)
- //
- // Gamepad XInput Switch PS3/4/5 DInput
- // ------ ------ ------ ------- ------
- // Face buttons (right cluster)
- #define USB_GAMEPAD_BUTTON_B1 (1 << 0) // A B Cross 2
- #define USB_GAMEPAD_BUTTON_B2 (1 << 1) // B A Circle 3
- #define USB_GAMEPAD_BUTTON_B3 (1 << 2) // X Y Square 1
- #define USB_GAMEPAD_BUTTON_B4 (1 << 3) // Y X Triangle 4
- // Shoulder buttons
- #define USB_GAMEPAD_BUTTON_L1 (1 << 4) // LB L L1 5
- #define USB_GAMEPAD_BUTTON_R1 (1 << 5) // RB R R1 6
- #define USB_GAMEPAD_BUTTON_L2 (1 << 6) // LT ZL L2 7
- #define USB_GAMEPAD_BUTTON_R2 (1 << 7) // RT ZR R2 8
- // Center cluster
- #define USB_GAMEPAD_BUTTON_S1 (1 << 8) // Back - Select 9
- #define USB_GAMEPAD_BUTTON_S2 (1 << 9) // Start + Start 10
- // Stick clicks
- #define USB_GAMEPAD_BUTTON_L3 (1 << 10) // LS LS L3 11
- #define USB_GAMEPAD_BUTTON_R3 (1 << 11) // RS RS R3 12
- // D-pad
- #define USB_GAMEPAD_BUTTON_DU (1 << 12) // D-Up D-Up D-Up Hat
- #define USB_GAMEPAD_BUTTON_DD (1 << 13) // D-Down D-Down D-Down Hat
- #define USB_GAMEPAD_BUTTON_DL (1 << 14) // D-Left D-Left D-Left Hat
- #define USB_GAMEPAD_BUTTON_DR (1 << 15) // D-Right D-Right D-Right Hat
- // Auxiliary
- #define USB_GAMEPAD_BUTTON_A1 (1 << 16) // Guide Home PS 13
- #define USB_GAMEPAD_BUTTON_A2 (1 << 17) // - Capture Touchpad 14
- #define USB_GAMEPAD_BUTTON_A3 (1 << 18) // - - Mute -
- #define USB_GAMEPAD_BUTTON_A4 (1 << 19) // - - - -
- // Paddles (extended)
- #define USB_GAMEPAD_BUTTON_L4 (1 << 20) // P1 - - -
- #define USB_GAMEPAD_BUTTON_R4 (1 << 21) // P2 - - -
- #define XINPUT_VID 0x045E // Microsoft
- #define XINPUT_PID 0x028E // Xbox 360 Controller
- #define XINPUT_BCD_DEVICE 0x0114 // v1.14
- /* XInput (Xbox 360) USB */
- // XInput Interface Class/Subclass/Protocol
- #define XINPUT_INTERFACE_CLASS 0xFF
- #define XINPUT_INTERFACE_SUBCLASS 0x5D
- #define XINPUT_INTERFACE_PROTOCOL 0x01
- #define XINPUT_BUTTON_MASK_UP (1U << 0)
- #define XINPUT_BUTTON_MASK_DOWN (1U << 1)
- #define XINPUT_BUTTON_MASK_LEFT (1U << 2)
- #define XINPUT_BUTTON_MASK_RIGHT (1U << 3)
- #define XINPUT_BUTTON_MASK_START (1U << 4)
- #define XINPUT_BUTTON_MASK_BACK (1U << 5)
- #define XINPUT_BUTTON_MASK_L3 (1U << 6)
- #define XINPUT_BUTTON_MASK_R3 (1U << 7)
- #define XINPUT_BUTTON_MASK_LB (1U << 8)
- #define XINPUT_BUTTON_MASK_RB (1U << 9)
- #define XINPUT_BUTTON_MASK_GUIDE (1U << 10)
- //#define XINPUT_BUTTON_MASK_UNUSED (1U << 11)
- #define XINPUT_BUTTON_MASK_A (1U << 12)
- #define XINPUT_BUTTON_MASK_B (1U << 13)
- #define XINPUT_BUTTON_MASK_X (1U << 14)
- #define XINPUT_BUTTON_MASK_Y (1U << 15)
- // LED patterns for report_id 0x01
- #define XINPUT_LED_OFF 0x00
- #define XINPUT_LED_BLINK 0x01
- #define XINPUT_LED_FLASH_1 0x02
- #define XINPUT_LED_FLASH_2 0x03
- #define XINPUT_LED_FLASH_3 0x04
- #define XINPUT_LED_FLASH_4 0x05
- #define XINPUT_LED_ON_1 0x06
- #define XINPUT_LED_ON_2 0x07
- #define XINPUT_LED_ON_3 0x08
- #define XINPUT_LED_ON_4 0x09
- #define XINPUT_LED_ROTATE 0x0A
- #define XINPUT_LED_BLINK_SLOW 0x0B
- #define XINPUT_LED_BLINK_SLOW_1 0x0C
- #define XINPUT_LED_BLINK_SLOW_2 0x0D
- struct xinput_in_report {
- uint8_t report_id; /* Always 0x00 */
- uint8_t report_size; /* Always 0x14 (20) */
- uint16_t buttons; /* DPAD, Start, Back, L3, R3, LB, RB, Guide, A, B, X, Y */
- uint8_t lt; /* Left trigger (0-255) */
- uint8_t rt; /* Right trigger (0-255) */
- int16_t lx; /* Left stick X (-32768 to 32767) */
- int16_t ly; /* Left stick Y (-32768 to 32767) */
- int16_t rx; /* Right stick X (-32768 to 32767) */
- int16_t ry; /* Right stick Y (-32768 to 32767) */
- uint8_t reserved[6]; /* Reserved/padding */
- } __PACKED;
- struct xinput_out_report {
- uint8_t report_id; // 0x00 = rumble, 0x01 = LED
- uint8_t report_size; // 0x08
- uint8_t led; // LED pattern (0x00 for rumble)
- uint8_t rumble_l; // Left motor (large, 0-255)
- uint8_t rumble_r; // Right motor (small, 0-255)
- uint8_t reserved[3]; // Padding
- } __PACKED;
- // clang-format off
- #define XINPUT_DESCRIPTOR_LEN (9 + 16 + 7 + 7)
- #define XINPUT_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
- USB_INTERFACE_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, 0x02, 0xff, 0x5d, 0x01, 0x00), /* XInput proprietary descriptor (0x21) */ \
- 16, 0x21, 0x00, 0x01, 0x01, 0x24, in_ep, 0x14, 0x03, 0x00, 0x03, 0x13, out_ep, 0x00, 0x03, 0x00, \
- USB_ENDPOINT_DESCRIPTOR_INIT(in_ep, 0x03, 32, 0x01), \
- USB_ENDPOINT_DESCRIPTOR_INIT(out_ep, 0x03, 32, 0x08)
- // clang-format on
- #define SWITCH_VID 0x0F0D // 0x057E Nintendo Pro Controller
- #define SWITCH_PID 0x0092 // 0x2009
- #define SWITCH_BCD_DEVICE 0x0100 // v1.00
- // Button masks (16-bit)
- #define SWITCH_MASK_Y (1U << 0)
- #define SWITCH_MASK_B (1U << 1)
- #define SWITCH_MASK_A (1U << 2)
- #define SWITCH_MASK_X (1U << 3)
- #define SWITCH_MASK_L (1U << 4)
- #define SWITCH_MASK_R (1U << 5)
- #define SWITCH_MASK_ZL (1U << 6)
- #define SWITCH_MASK_ZR (1U << 7)
- #define SWITCH_MASK_MINUS (1U << 8)
- #define SWITCH_MASK_PLUS (1U << 9)
- #define SWITCH_MASK_L3 (1U << 10)
- #define SWITCH_MASK_R3 (1U << 11)
- #define SWITCH_MASK_HOME (1U << 12)
- #define SWITCH_MASK_CAPTURE (1U << 13)
- // D-pad / Hat switch values
- #define SWITCH_HAT_UP 0x00
- #define SWITCH_HAT_UP_RIGHT 0x01
- #define SWITCH_HAT_RIGHT 0x02
- #define SWITCH_HAT_DOWN_RIGHT 0x03
- #define SWITCH_HAT_DOWN 0x04
- #define SWITCH_HAT_DOWN_LEFT 0x05
- #define SWITCH_HAT_LEFT 0x06
- #define SWITCH_HAT_UP_LEFT 0x07
- #define SWITCH_HAT_CENTER 0x08
- // Analog stick range
- #define SWITCH_JOYSTICK_MIN 0x00
- #define SWITCH_JOYSTICK_MID 0x80
- #define SWITCH_JOYSTICK_MAX 0xFF
- struct switch_in_report {
- uint16_t buttons; // 16 button bits
- uint8_t hat; // D-pad (hat switch, 0-8)
- uint8_t lx; // Left stick X (0-255, 128 = center)
- uint8_t ly; // Left stick Y (0-255, 128 = center)
- uint8_t rx; // Right stick X (0-255, 128 = center)
- uint8_t ry; // Right stick Y (0-255, 128 = center)
- uint8_t vendor; // Vendor-specific byte
- } __PACKED;
- struct switch_out_report {
- uint8_t data[8]; // Vendor-specific rumble data
- } __PACKED;
- #define HID_SWITCH_REPORT_DESC_SIZE 86
- // clang-format off
- #define SWITCH_DESCRIPTOR_LEN HID_CUSTOM_INOUT_DESCRIPTOR_LEN
- #define SWITCH_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
- HID_CUSTOM_INOUT_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, HID_SWITCH_REPORT_DESC_SIZE, out_ep, in_ep, 64, 0x01)
- // clang-format on
- struct usb_gamepad_report {
- uint32_t buttons;
- uint8_t lt;
- uint8_t rt;
- uint8_t lx;
- uint8_t ly;
- uint8_t rx;
- uint8_t ry;
- };
- #endif /* USB_GAMEPAD_H */
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