| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703 |
- /*
- SpaceTrash.cpp
- Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
- Copyright (c) 2016, olikraus@gmail.com
- All rights reserved.
- Redistribution and use in source and binary forms, with or without modification,
- are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice, this list
- of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice, this
- list of conditions and the following disclaimer in the documentation and/or other
- materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
- CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <rtthread.h>
- #include <U8g2lib.h>
- // You may reference Drivers/drv_gpio.c for pinout
- // In u8x8.h #define U8X8_USE_PINS
- #define U8G2_PIN_UP 3 // PA3
- #define U8G2_PIN_DOWN 4 // PA4
- #define U8G2_PIN_LEFT 6 // PA6
- #define U8G2_PIN_RIGHT 24 // PB8
- #define U8G2_PIN_SELECT 21 // PB5
- #define U8G2_PIN_HOME 17 // PB1
- #define OLED_SPI_PIN_CLK 5 // PA5
- #define OLED_SPI_PIN_MOSI 7 // PA7
- #define OLED_SPI_PIN_RES 2 // PA2
- #define OLED_SPI_PIN_DC 1 // PA1
- #define OLED_SPI_PIN_CS 0 // PA0
- // Check https://github.com/olikraus/u8g2/wiki/u8g2setupcpp for all supported devices
- static U8G2_SSD1306_128X64_NONAME_F_4W_SW_SPI u8g2(U8G2_R0,\
- /* clock=*/ OLED_SPI_PIN_CLK,\
- /* data=*/ OLED_SPI_PIN_MOSI,\
- /* cs=*/ OLED_SPI_PIN_CS,\
- /* dc=*/ OLED_SPI_PIN_DC,\
- /* reset=*/ OLED_SPI_PIN_RES);
- // Please UNCOMMENT one of the contructor lines below
- // U8g2 Contructor List (Frame Buffer)
- // The complete list is available here: https://github.com/olikraus/u8g2/wiki/u8g2setupcpp
- // Please update the pin numbers according to your setup. Use U8X8_PIN_NONE if the reset pin is not connected
- //static U8G2_NULL u8g2(U8G2_R0); // null device, a 8x8 pixel display which does nothing
- //static U8G2_SSD1306_128X64_NONAME_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1306_128X64_NONAME_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 12, /* dc=*/ 4, /* reset=*/ 6); // Arduboy (Production, Kickstarter Edition)
- //static U8G2_SSD1306_128X64_NONAME_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1306_128X64_NONAME_F_3W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* reset=*/ 8);
- //static U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1306_128X64_ALT0_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // same as the NONAME variant, but may solve the "every 2nd line skipped" problem
- //static U8G2_SSD1306_128X64_NONAME_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* reset=*/ 8);
- //static U8G2_SSD1306_128X64_NONAME_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ OLED_I2C_PIN_SCL, /* data=*/ OLED_I2C_PIN_SDA, /* reset=*/ U8X8_PIN_NONE); // All Boards without Reset of the Display
- //static U8G2_SSD1306_128X64_NONAME_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ 16, /* data=*/ 17, /* reset=*/ U8X8_PIN_NONE); // ESP32 Thing, pure SW emulated I2C
- //static U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE, /* clock=*/ 16, /* data=*/ 17); // ESP32 Thing, HW I2C with pin remapping
- //static U8G2_SSD1306_128X64_NONAME_F_6800 u8g2(U8G2_R0, 13, 11, 2, 3, 4, 5, 6, A4, /*enable=*/ 7, /*cs=*/ 10, /*dc=*/ 9, /*reset=*/ 8);
- //static U8G2_SSD1306_128X64_NONAME_F_8080 u8g2(U8G2_R0, 13, 11, 2, 3, 4, 5, 6, A4, /*enable=*/ 7, /*cs=*/ 10, /*dc=*/ 9, /*reset=*/ 8);
- //static U8G2_SSD1306_128X64_VCOMH0_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // same as the NONAME variant, but maximizes setContrast() range
- //static U8G2_SSD1306_128X64_ALT0_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // same as the NONAME variant, but may solve the "every 2nd line skipped" problem
- //static U8G2_SH1106_128X64_NONAME_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1106_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SH1106_128X64_VCOMH0_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // same as the NONAME variant, but maximizes setContrast() range
- //static U8G2_SH1106_128X64_WINSTAR_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // same as the NONAME variant, but uses updated SH1106 init sequence
- //static U8G2_SH1106_72X40_WISE_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1107_64X128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1107_128X128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1107_128X128_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ 8);
- //static U8G2_SH1107_PIMORONI_128X128_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ 8);
- //static U8G2_SH1107_SEEED_96X96_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1108_160X160_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SH1122_256X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8G2_16BIT in u8g2.h
- //static U8G2_SSD1306_128X32_UNIVISION_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ 21, /* data=*/ 20, /* reset=*/ U8X8_PIN_NONE); // Adafruit Feather M0 Basic Proto + FeatherWing OLED
- //static U8G2_SSD1306_128X32_UNIVISION_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ SCL, /* data=*/ SDA, /* reset=*/ U8X8_PIN_NONE); // Adafruit Feather ESP8266/32u4 Boards + FeatherWing OLED
- //static U8G2_SSD1306_128X32_UNIVISION_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // Adafruit ESP8266/32u4/ARM Boards + FeatherWing OLED
- //static U8G2_SSD1306_128X32_UNIVISION_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE, /* clock=*/ SCL, /* data=*/ SDA); // pin remapping with ESP8266 HW I2C
- //static U8G2_SSD1306_128X32_WINSTAR_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE, /* clock=*/ SCL, /* data=*/ SDA); // pin remapping with ESP8266 HW I2C
- //static U8G2_SSD1306_64X48_ER_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // EastRising 0.66" OLED breakout board, Uno: A4=SDA, A5=SCL, 5V powered
- //static U8G2_SSD1306_48X64_WINSTAR_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1306_64X32_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1306_64X32_1F_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1306_96X16_ER_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // EastRising 0.69" OLED
- //static U8G2_SSD1322_NHD_256X64_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8G2_16BIT in u8g2.h
- //static U8G2_SSD1322_NHD_256X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8G2_16BIT in u8g2.h
- //static U8G2_SSD1322_NHD_128X64_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1322_NHD_128X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1325_NHD_128X64_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1325_NHD_128X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD0323_OS128064_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD0323_OS128064_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1326_ER_256X32_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // experimental driver for ER-OLED018-1
- //static U8G2_SSD1327_SEEED_96X96_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ SCL, /* data=*/ SDA, /* reset=*/ U8X8_PIN_NONE); // Seeedstudio Grove OLED 96x96
- //static U8G2_SSD1327_SEEED_96X96_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // Seeedstudio Grove OLED 96x96
- //static U8G2_SSD1327_EA_W128128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1327_EA_W128128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1327_EA_W128128_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ 5, /* data=*/ 4, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1327_EA_W128128_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_SSD1327_MIDAS_128X128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1327_MIDAS_128X128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1329_128X96_NONAME_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1329_128X96_NONAME_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X32_NONAME_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X32_NONAME_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X32_ADAFRUIT_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X32_ADAFRUIT_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X64_ADAFRUIT_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1305_128X64_ADAFRUIT_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1309_128X64_NONAME0_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1309_128X64_NONAME0_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1309_128X64_NONAME2_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1309_128X64_NONAME2_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1317_96X96_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // not tested, not confirmed
- //static U8G2_SSD1317_96X96_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // not tested, not confirmed
- //static U8G2_SSD1318_128X96_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_SSD1318_128X96_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_LD7032_60X32_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 9, /* dc=*/ 10, /* reset=*/ 8); // SW SPI Nano Board
- //static U8G2_LD7032_60X32_F_4W_SW_I2C u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* reset=*/ U8X8_PIN_NONE); // NOT TESTED!
- //static U8G2_UC1701_EA_DOGS102_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_UC1701_EA_DOGS102_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_PCD8544_84X48_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Nokia 5110 Display
- //static U8G2_PCD8544_84X48_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Nokia 5110 Display
- //static U8G2_PCF8812_96X65_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Could be also PCF8814
- //static U8G2_PCF8812_96X65_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Could be also PCF8814
- //static U8G2_HX1230_96X68_F_3W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* reset=*/ 8);
- //static U8G2_HX1230_96X68_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_KS0108_128X64_F u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*dc=*/ 17, /*cs0=*/ 14, /*cs1=*/ 15, /*cs2=*/ U8X8_PIN_NONE, /* reset=*/ U8X8_PIN_NONE); // Set R/W to low!
- //static U8G2_KS0108_ERM19264_F u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*dc=*/ 17, /*cs0=*/ 14, /*cs1=*/ 15, /*cs2=*/ 16, /* reset=*/ U8X8_PIN_NONE); // Set R/W to low!
- //static U8G2_ST7920_192X32_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ U8X8_PIN_NONE, /*dc=*/ 17, /*reset=*/ U8X8_PIN_NONE);
- //static U8G2_ST7920_192X32_F_SW_SPI u8g2(U8G2_R0, /* clock=*/ 18 /* A4 */ , /* data=*/ 16 /* A2 */, /* CS=*/ 17 /* A3 */, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_ST7920_128X64_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18 /* A4 */, /*cs=*/ U8X8_PIN_NONE, /*dc/rs=*/ 17 /* A3 */, /*reset=*/ 15 /* A1 */); // Remember to set R/W to 0
- //static U8G2_ST7920_128X64_F_SW_SPI u8g2(U8G2_R0, /* clock=*/ 18 /* A4 */ , /* data=*/ 16 /* A2 */, /* CS=*/ 17 /* A3 */, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_ST7920_128X64_F_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* CS=*/ 10, /* reset=*/ 8);
- //static U8G2_ST7920_128X64_F_HW_SPI u8g2(U8G2_R0, /* CS=*/ 10, /* reset=*/ 8);
- //static U8G2_ST7565_EA_DOGM128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_EA_DOGM128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_64128N_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_64128N_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_EA_DOGM132_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ U8X8_PIN_NONE); // DOGM132 Shield
- //static U8G2_ST7565_EA_DOGM132_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ U8X8_PIN_NONE); // DOGM132 Shield
- //static U8G2_ST7565_ZOLEN_128X64_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_ZOLEN_128X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_LM6059_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Adafruit ST7565 GLCD
- //static U8G2_ST7565_LM6059_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Adafruit ST7565 GLCD
- //static U8G2_ST7565_LX12864_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_LX12864_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_ERC12864_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_ERC12864_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_ERC12864_ALT_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // contrast improved version for ERC12864
- //static U8G2_ST7565_ERC12864_ALT_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // contrast improved version for ERC12864
- //static U8G2_ST7565_NHD_C12832_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_NHD_C12832_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_NHD_C12864_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_NHD_C12864_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_JLX12864_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7565_JLX12864_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_PI_132X64_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 7, /* dc=*/ 9, /* reset=*/ 8); // Pax Instruments Shield, LCD_BL=6
- //static U8G2_ST7567_PI_132X64_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 7, /* dc=*/ 9, /* reset=*/ 8); // Pax Instruments Shield, LCD_BL=6
- //static U8G2_ST7567_JLX12864_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 7, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_JLX12864_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 7, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_ENH_DG128064_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_ENH_DG128064_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_ENH_DG128064I_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_ENH_DG128064I_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7567_64X32_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_ST75256_JLX172104_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX172104_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX19296_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX19296_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX256128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX256128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX256128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 9, /* data=*/ 8, /* cs=*/ 7, /* dc=*/ 6, /* reset=*/ 5); // MKR Zero, Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX256128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 7, /* dc=*/ 6, /* reset=*/ 5); // MKR Zero, Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX256160_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX256160_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8g2 16 bit mode for this display
- //static U8G2_ST75256_JLX240160_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX240160_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST75256_JLX25664_F_2ND_HW_I2C u8g2(U8G2_R0, /* reset=*/ 8); // Due, 2nd I2C, enable U8g2 16 bit mode for this display
- //static U8G2_NT7534_TG12864R_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_NT7534_TG12864R_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_ST7588_JLX12864_F_SW_I2C u8g2(U8G2_R0, /* clock=*/ SCL, /* data=*/ SDA, /* reset=*/ 5);
- //static U8G2_ST7588_JLX12864_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ 5);
- //static U8G2_IST3020_ERC19264_F_6800 u8g2(U8G2_R0, 44, 43, 42, 41, 40, 39, 38, 37, /*enable=*/ 28, /*cs=*/ 32, /*dc=*/ 30, /*reset=*/ 31); // Connect WR pin with GND
- //static U8G2_IST3020_ERC19264_F_8080 u8g2(U8G2_R0, 44, 43, 42, 41, 40, 39, 38, 37, /*enable=*/ 29, /*cs=*/ 32, /*dc=*/ 30, /*reset=*/ 31); // Connect RD pin with 3.3V
- //static U8G2_IST3020_ERC19264_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_LC7981_160X80_F_6800 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RW with GND
- //static U8G2_LC7981_160X160_F_6800 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RW with GND
- //static U8G2_LC7981_240X128_F_6800 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RW with GND
- //static U8G2_LC7981_240X64_F_6800 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RW with GND
- //static U8G2_SED1520_122X32_F u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*dc=*/ A0, /*e1=*/ A3, /*e2=*/ A2, /* reset=*/ A4); // Set R/W to low!
- //static U8G2_T6963_240X128_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable/wr=*/ 17, /*cs/ce=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
- //static U8G2_T6963_256X64_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable/wr=*/ 17, /*cs/ce=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
- //static U8G2_T6963_160X80_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable/wr=*/ 17, /*cs/ce=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
- //static U8G2_T6963_128X64_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable/wr=*/ 17, /*cs/ce=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
- //static U8G2_T6963_128X64_ALT_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable/wr=*/ 17, /*cs/ce=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
- //static U8G2_SED1330_240X128_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 17, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FG with GND
- //static U8G2_SED1330_240X128_F_6800 u8g2(U8G2_R0, 13, 11, 2, 3, 4, 5, 6, A4, /*enable=*/ 7, /*cs=*/ 10, /*dc=*/ 9, /*reset=*/ 8); // A0 is dc pin!
- //static U8G2_RA8835_NHD_240X128_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 17, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect /RD = E with +5V, enable is /WR = RW, FG with GND, 14=Uno Pin A0
- //static U8G2_RA8835_NHD_240X128_F_6800 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 17, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // A0 is dc pin, /WR = RW = GND, enable is /RD = E
- //static U8G2_UC1604_JLX19264_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_UC1604_JLX19264_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_UC1608_ERC24064_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // SW SPI, Due ERC24064-1 Test Setup
- //static U8G2_UC1608_ERC240120_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
- //static U8G2_UC1608_240X128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // SW SPI, Due ERC24064-1 Test Setup
- //static U8G2_UC1610_EA_DOGXL160_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_UC1610_EA_DOGXL160_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_UC1611_EA_DOGM240_F_2ND_HW_I2C u8g2(U8G2_R0, /* reset=*/ 8); // Due, 2nd I2C, DOGM240 Test Board
- //static U8G2_UC1611_EA_DOGM240_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Due, SW SPI, DOGXL240 Test Board
- //static U8G2_UC1611_EA_DOGXL240_F_2ND_HW_I2C u8g2(U8G2_R0, /* reset=*/ 8); // Due, 2nd I2C, DOGXL240 Test Board
- //static U8G2_UC1611_EA_DOGXL240_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Due, SW SPI, DOGXL240 Test Board
- //static U8G2_UC1611_EW50850_F_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ 3, /*dc=*/ 16, /*reset=*/ 16); // 240x160, Connect RD/WR1 pin with 3.3V, CS is aktive high
- //static U8G2_UC1638_160X128_F_4W_HW_SPI u8g2(U8G2_R2, /* cs=*/ 2, /* dc=*/ 3, /* reset=*/ 4); // Not tested
- //static U8G2_SSD1606_172X72_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // eInk/ePaper Display
- //static U8G2_SSD1607_200X200_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // eInk/ePaper Display, original LUT from embedded artists
- //static U8G2_SSD1607_GD_200X200_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Good Display
- //static U8G2_SSD1607_WS_200X200_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Waveshare
- //static U8G2_IL3820_296X128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // WaveShare 2.9 inch eInk/ePaper Display, enable 16 bit mode for this display!
- //static U8G2_IL3820_V2_296X128_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // ePaper Display, lesser flickering and faster speed, enable 16 bit mode for this display!
- //static U8G2_MAX7219_64X8_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_MAX7219_32X8_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_MAX7219_8X8_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ U8X8_PIN_NONE);
- //static U8G2_LS013B7DH03_128X128_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ 8); // there is no DC line for this display
- //static U8G2_LS027B7DH01_400X240_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ 8); // there is no DC line for this display
- //static U8G2_LS013B7DH05_144X168_F_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ 8); // there is no DC line for this display
- // End of constructor list
- /* button setup for Arduboy Production */
- static uint8_t pin_up = U8G2_PIN_UP;
- static uint8_t pin_down = U8G2_PIN_DOWN;
- static uint8_t pin_fire = U8G2_PIN_SELECT;
- #define ST_FP 4
- /* object types */
- struct _st_ot_struct
- {
- /*
- missle and hit:
- bit 0: player missle and trash
- bit 1: trash, which might hit the player
- */
- uint8_t missle_mask; /* this object is a missle: it might destroy something if the target is_hit_fn says so */
- uint8_t hit_mask; /* if missle_mask & hit_mask is != 0 then the object can be destroyed */
- uint8_t points;
- uint8_t draw_fn;
- uint8_t move_fn;
- /* ST_MOVE_FN_NONE, ST_MOVE_FN_X_SLOW */
- uint8_t destroy_fn; /* object can be destroyed by a missle (e.g. a missle from the space ship) */
- /* ST_DESTROY_FN_NONE, ST_DESTROY_FN_SPLIT */
- uint8_t is_hit_fn; /* is hit procedure */
- /* ST_IS_HIT_FN_NONE, ST_IS_HIT_BBOX */
- uint8_t fire_fn;
- /* ST_FIRE_FN_NONE, ST_FIRE_FN_X_LEFT */
- };
- typedef struct _st_ot_struct st_ot;
- /*
- objects, which are visible at the play area
- */
- struct _st_obj_struct
- {
- uint8_t ot; /* object type: zero means, object is not used */
- int8_t tmp; /* generic value, used by ST_MOVE_IMPLODE */
- /* absolute position */
- /* LCD pixel position is x>>ST_FP and y>>ST_FP */
- int16_t x, y;
- int8_t x0,y0,x1,y1; /* object outline in pixel, reference point is at 0,0 */
- };
- typedef struct _st_obj_struct st_obj;
- #define ST_DRAW_NONE 0
- #define ST_DRAW_BBOX 1
- #define ST_DRAW_TRASH1 2
- #define ST_DRAW_PLAYER1 3
- #define ST_DRAW_TRASH2 4
- #define ST_DRAW_PLAYER2 5
- #define ST_DRAW_PLAYER3 6
- #define ST_DRAW_GADGET 7
- #define ST_DRAW_BACKSLASH 8
- #define ST_DRAW_SLASH 9
- #define ST_DRAW_BIG_TRASH 10
- #define ST_MOVE_NONE 0
- #define ST_MOVE_X_SLOW 1
- #define ST_MOVE_PX_NORMAL 2
- #define ST_MOVE_PX_FAST 3
- #define ST_MOVE_PLAYER 4
- #define ST_MOVE_PY 5
- #define ST_MOVE_NY 6
- #define ST_MOVE_IMPLODE 7
- #define ST_MOVE_X_FAST 8
- #define ST_MOVE_WALL 9
- #define ST_MOVE_NXPY 10
- #define ST_MOVE_NXNY 11
- #define ST_IS_HIT_NONE 0
- #define ST_IS_HIT_BBOX 1
- #define ST_IS_HIT_WALL 2
- #define ST_DESTROY_NONE 0
- #define ST_DESTROY_DISAPPEAR 1
- #define ST_DESTROY_TO_DUST 2
- #define ST_DESTROY_GADGET 3
- #define ST_DESTROY_PLAYER 4
- #define ST_DESTROY_PLAYER_GADGETS 5
- #define ST_DESTROY_BIG_TRASH 6
- #define ST_FIRE_NONE 0
- #define ST_FIRE_PLAYER1 1
- #define ST_FIRE_PLAYER2 2
- #define ST_FIRE_PLAYER3 3
- #define ST_OT_WALL_SOLID 1
- #define ST_OT_BIG_TRASH 2
- #define ST_OT_MISSLE 3
- #define ST_OT_TRASH1 4
- #define ST_OT_PLAYER 5
- #define ST_OT_DUST_PY 6
- #define ST_OT_DUST_NY 7
- #define ST_OT_TRASH_IMPLODE 8
- #define ST_OT_TRASH2 9
- #define ST_OT_PLAYER2 10
- #define ST_OT_PLAYER3 11
- #define ST_OT_GADGET 12
- #define ST_OT_GADGET_IMPLODE 13
- #define ST_OT_DUST_NXPY 14
- #define ST_OT_DUST_NXNY 15
- /*================================================================*/
- /* graphics object */
- /*================================================================*/
- u8g2_t *st_u8g2;
- u8g2_uint_t u8g_height_minus_one;
- #define ST_AREA_HEIGHT (st_u8g2->height - 8)
- #define ST_AREA_WIDTH (st_u8g2->width)
- /*================================================================*/
- /* object types */
- /*================================================================*/
- const st_ot st_object_types[] U8X8_PROGMEM =
- {
- /* 0: empty object type */
- { 0, 0, 0, ST_DRAW_NONE, ST_MOVE_NONE, ST_DESTROY_DISAPPEAR, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* 1: wall, player will be destroyed */
- { 2, 1, 30, ST_DRAW_BBOX, ST_MOVE_WALL, ST_DESTROY_DISAPPEAR, ST_IS_HIT_WALL, ST_FIRE_NONE },
- /* ST_OT_BIG_TRASH (2) */
- { 2, 1, 0, ST_DRAW_BIG_TRASH, ST_MOVE_X_SLOW, ST_DESTROY_BIG_TRASH, ST_IS_HIT_BBOX, ST_FIRE_NONE },
- /* 3: simple space ship (player) missle */
- { 1, 0, 0, ST_DRAW_BBOX, ST_MOVE_PX_FAST, ST_DESTROY_DISAPPEAR, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_TRASH1 (4): trash */
- { 2, 1, 0, ST_DRAW_TRASH1, ST_MOVE_X_SLOW, ST_DESTROY_TO_DUST, ST_IS_HIT_BBOX, ST_FIRE_NONE },
- /* ST_OT_PLAYER (5): player space ship */
- { 0, 2, 0, ST_DRAW_PLAYER1, ST_MOVE_PLAYER, ST_DESTROY_PLAYER, ST_IS_HIT_BBOX, ST_FIRE_PLAYER1 },
- /* ST_OT_DUST_PY (6): Last part of trash */
- { 0, 0, 0, ST_DRAW_BBOX, ST_MOVE_PY, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_DUST_NY (7): Last part of trash */
- { 0, 0, 0, ST_DRAW_BBOX, ST_MOVE_NY, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_TRASH_IMPLODE (8): trash was hit */
- { 0, 0, 5, ST_DRAW_TRASH1, ST_MOVE_IMPLODE, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_TRASH2 (9): trash */
- { 2, 1, 0, ST_DRAW_TRASH2, ST_MOVE_X_SLOW, ST_DESTROY_TO_DUST, ST_IS_HIT_BBOX, ST_FIRE_NONE },
- /* ST_OT_PLAYER2 (10): player space ship+1x enhancement */
- { 0, 2, 0, ST_DRAW_PLAYER2, ST_MOVE_PLAYER, ST_DESTROY_PLAYER_GADGETS, ST_IS_HIT_BBOX, ST_FIRE_PLAYER2 },
- /* ST_OT_PLAYER3 (11): player space ship+2x enhancement */
- { 0, 2, 0, ST_DRAW_PLAYER3, ST_MOVE_PLAYER, ST_DESTROY_PLAYER_GADGETS, ST_IS_HIT_BBOX, ST_FIRE_PLAYER3 },
- /* ST_OT_GADGET (12): adds enhancements */
- { 0, 1, 0, ST_DRAW_GADGET, ST_MOVE_X_FAST, ST_DESTROY_GADGET, ST_IS_HIT_BBOX, ST_FIRE_NONE },
- /* ST_OT_GADGET_IMPLODE (13) */
- { 0, 0, 20, ST_DRAW_GADGET, ST_MOVE_IMPLODE, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_DUST_NXPY (14): Last part of trash */
- { 0, 0, 0, ST_DRAW_BACKSLASH, ST_MOVE_NXPY, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- /* ST_OT_DUST_NXNY (15): Last part of trash */
- { 0, 0, 0, ST_DRAW_SLASH, ST_MOVE_NXNY, ST_DESTROY_NONE, ST_IS_HIT_NONE, ST_FIRE_NONE },
- };
- /*================================================================*/
- /* list of all objects on the screen */
- /*================================================================*/
- /* use AVR RAMEND constant to derive the number of allowed objects */
- #if RAMEND < 0x300
- #define ST_OBJ_CNT 25
- #else
- //#define ST_OBJ_CNT 45
- #define ST_OBJ_CNT 60
- #endif
- st_obj st_objects[ST_OBJ_CNT];
- /*================================================================*/
- /* about players space ship*/
- /*================================================================*/
- /* player position */
- uint8_t st_player_pos;
- /* points */
- #define ST_POINTS_PER_LEVEL 25
- uint16_t st_player_points;
- uint16_t st_player_points_delayed;
- uint16_t st_highscore = 0;
- /*================================================================*/
- /* overall game state */
- /*================================================================*/
- #define ST_STATE_PREPARE 0
- #define ST_STATE_IPREPARE 1
- #define ST_STATE_GAME 2
- #define ST_STATE_END 3
- #define ST_STATE_IEND 4
- uint8_t st_state = ST_STATE_PREPARE;
- /*================================================================*/
- /* game difficulty */
- /*================================================================*/
- uint8_t st_difficulty = 1;
- #define ST_DIFF_VIS_LEN 30
- #define ST_DIFF_FP 5
- uint16_t st_to_diff_cnt = 0;
- /*================================================================*/
- /* bitmaps */
- /*================================================================*/
- const uint8_t st_bitmap_player1[] =
- {
- /* 01100000 */ 0x060,
- /* 11111000 */ 0x0f8,
- /* 01111110 */ 0x07e,
- /* 11111000 */ 0x0f8,
- /* 01100000 */ 0x060
- };
- const uint8_t st_bitmap_player2[] =
- {
- /* 01100000 */ 0x060,
- /* 01111100 */ 0x078,
- /* 01100000 */ 0x060,
- /* 11100000 */ 0x0e0,
- /* 11111000 */ 0x0f8,
- /* 01111110 */ 0x07e,
- /* 11111000 */ 0x0f8,
- /* 01100000 */ 0x060
- };
- const uint8_t st_bitmap_player3[] =
- {
- /* 01100000 */ 0x060,
- /* 01111100 */ 0x078,
- /* 01100000 */ 0x060,
- /* 11100000 */ 0x0e0,
- /* 11111000 */ 0x0f8,
- /* 01111110 */ 0x07e,
- /* 11111000 */ 0x0f8,
- /* 11100000 */ 0x0e0,
- /* 01100000 */ 0x060,
- /* 01111100 */ 0x078,
- /* 01100000 */ 0x060
- };
- const uint8_t st_bitmap_trash_5x5_1[] =
- {
- /* 01110000 */ 0x070,
- /* 11110000 */ 0x0f0,
- /* 11111000 */ 0x0f8,
- /* 01111000 */ 0x078,
- /* 00110000 */ 0x030,
- };
- const uint8_t st_bitmap_trash_5x5_2[] =
- {
- /* 00110000 */ 0x030,
- /* 11111000 */ 0x0f8,
- /* 11111000 */ 0x0f8,
- /* 11110000 */ 0x0f0,
- /* 01110000 */ 0x070,
- };
- const uint8_t st_bitmap_trash_7x7[] =
- {
- /* 00111000 */ 0x038,
- /* 01111100 */ 0x07c,
- /* 11111100 */ 0x0fc,
- /* 11111110 */ 0x0fe,
- /* 11111110 */ 0x0fe,
- /* 01111110 */ 0x07e,
- /* 01111000 */ 0x078,
- };
- const uint8_t st_bitmap_gadget[] =
- {
- /* 01110000 */ 0x070,
- /* 11011000 */ 0x0d8,
- /* 10001000 */ 0x088,
- /* 11011000 */ 0x0d8,
- /* 01110000 */ 0x070,
- };
- /*================================================================*/
- /* forward definitions */
- /*================================================================*/
- static uint8_t st_rnd(void) U8X8_NOINLINE;
- static st_obj *st_GetObj(uint8_t objnr) U8X8_NOINLINE;
- static uint8_t st_GetMissleMask(uint8_t objnr);
- static uint8_t st_GetHitMask(uint8_t objnr);
- static int8_t st_FindObj(uint8_t ot) U8X8_NOINLINE;
- static void st_ClrObjs(void) U8X8_NOINLINE;
- static int8_t st_NewObj(void) U8X8_NOINLINE;
- //static uint8_t st_CntObj(uint8_t ot);
- static uint8_t st_CalcXY(st_obj *o) U8X8_NOINLINE;
- static void st_SetXY(st_obj *o, uint8_t x, uint8_t y) U8X8_NOINLINE;
- static void st_FireStep(uint8_t is_auto_fire, uint8_t is_fire) U8X8_NOINLINE;
- static void st_InitTrash(uint8_t x, uint8_t y, int8_t dir);
- static void st_NewGadget(uint8_t x, uint8_t y);
- static void st_NewPlayerMissle(uint8_t x, uint8_t y) ;
- static void st_NewTrashDust(uint8_t x, uint8_t y, int ot);
- static void st_NewTrashDustAreaArgs(int16_t x, int16_t y, int ot);
- static void st_SetupPlayer(uint8_t objnr, uint8_t ot);
- /*================================================================*/
- /* utility functions */
- /*================================================================*/
- char st_itoa_buf[12];
- static char *st_itoa(unsigned long v)
- {
- volatile unsigned char i = 11;
- st_itoa_buf[11] = '\0';
- while( i > 0)
- {
- i--;
- st_itoa_buf[i] = (v % 10)+'0';
- v /= 10;
- if ( v == 0 )
- break;
- }
- return st_itoa_buf+i;
- }
- static uint8_t st_rnd(void)
- {
- return rand();
- }
- /*
- for the specified index number, return the object
- */
- static st_obj *st_GetObj(uint8_t objnr)
- {
- return st_objects+objnr;
- }
- /*
- check, if this is a missle-like object (that is, can this object destroy something else)
- */
- static uint8_t st_GetMissleMask(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- return u8x8_pgm_read(&(st_object_types[o->ot].missle_mask));
- }
- /*
- check, if this is a missle-like object (that is, can this object destroy something else)
- */
- static uint8_t st_GetHitMask(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- return u8x8_pgm_read(&(st_object_types[o->ot].hit_mask));
- }
- /*
- search an empty object
- */
- static int8_t st_FindObj(uint8_t ot)
- {
- int8_t i;
- for( i = 0; i < ST_OBJ_CNT; i++ )
- {
- if ( st_objects[i].ot == ot )
- return i;
- }
- return -1;
- }
- /*
- delete all objects
- */
- static void st_ClrObjs(void)
- {
- int8_t i;
- for( i = 0; i < ST_OBJ_CNT; i++ )
- st_objects[i].ot = 0;
- }
- /*
- search an empty object
- */
- static int8_t st_NewObj(void)
- {
- int8_t i;
- for( i = 0; i < ST_OBJ_CNT; i++ )
- {
- if ( st_objects[i].ot == 0 )
- return i;
- }
- return -1;
- }
- /*
- count number of objectes of the provided type
- st_CntObj(0) will return the number of empty objects, that means if
- st_CntObj(0) > 0 then st_NewObj() will return a valid index
- */
- //static uint8_t st_CntObj(uint8_t ot)
- //{
- // uint8_t i;
- // uint8_t cnt = 0;
- // for( i = 0; i < ST_OBJ_CNT; i++ )
- // {
- // if ( st_objects[i].ot == ot )
- // cnt++;
- // }
- // return cnt;
- //}
- /*
- calculate the pixel coordinates of the reference point of an object
- return rhe x value
- */
- static uint8_t st_px_x, st_px_y; /* pixel within area */
- static uint8_t st_CalcXY(st_obj *o)
- {
- //st_obj *o = st_GetObj(objnr);
- st_px_y = o->y>>ST_FP;
- st_px_x = o->x>>ST_FP;
- return st_px_x;
- }
- static void st_SetXY(st_obj *o, uint8_t x, uint8_t y)
- {
- o->x = ((int16_t)x) << ST_FP;
- o->y = ((int16_t)y) << ST_FP;
- }
- /*
- calculate the object bounding box and place it into some global variables
- */
- static int16_t st_bbox_x0, st_bbox_y0, st_bbox_x1, st_bbox_y1;
- static void st_CalcBBOX(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
-
- st_bbox_x0 = (uint16_t)(o->x>>ST_FP);
- st_bbox_x1 = st_bbox_x0;
- st_bbox_x0 += o->x0;
- st_bbox_x1 += o->x1;
- st_bbox_y0 = (uint16_t)(o->y>>ST_FP);
- st_bbox_y1 = st_bbox_y0;
- st_bbox_y0 += o->y0;
- st_bbox_y1 += o->y1;
- }
- /*
- clip bbox with the view window. requires a call to st_CalcBBOX
- return 0, if the bbox is totally outside the window
- */
- static uint8_t st_cbbox_x0, st_cbbox_y0, st_cbbox_x1, st_cbbox_y1;
- static uint8_t st_ClipBBOX(void)
- {
- if ( st_bbox_x0 >= ST_AREA_WIDTH )
- return 0;
- if ( st_bbox_x0 >= 0 )
- st_cbbox_x0 = (uint16_t)st_bbox_x0;
- else
- st_cbbox_x0 = 0;
- if ( st_bbox_x1 < 0 )
- return 0;
- if ( st_bbox_x1 < ST_AREA_WIDTH )
- st_cbbox_x1 = (uint16_t)st_bbox_x1;
- else
- st_cbbox_x1 = ST_AREA_WIDTH-1;
- if ( st_bbox_y0 >= ST_AREA_HEIGHT )
- return 0;
- if ( st_bbox_y0 >= 0 )
- st_cbbox_y0 = (uint16_t)st_bbox_y0;
- else
- st_cbbox_y0 = 0;
- if ( st_bbox_y1 < 0 )
- return 0;
- if ( st_bbox_y1 < ST_AREA_HEIGHT )
- st_cbbox_y1 = (uint16_t)st_bbox_y1;
- else
- st_cbbox_y1 = ST_AREA_HEIGHT-1;
-
- return 1;
- }
- /*================================================================*/
- /* universal member functions */
- /*================================================================*/
- static uint8_t st_IsOut(uint8_t objnr)
- {
- st_CalcBBOX(objnr);
- if ( st_bbox_x0 >= ST_AREA_WIDTH )
- return 1;
- if ( st_bbox_x1 < 0 )
- return 1;
- if ( st_bbox_y0 >= ST_AREA_HEIGHT )
- return 1;
- if ( st_bbox_y1 < 0 )
- return 1;
- return 0;
- }
- static void st_Disappear(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- st_player_points += u8x8_pgm_read(&(st_object_types[o->ot].points));
- o->ot = 0;
- }
- /*================================================================*/
- /* type dependent member functions */
- /*================================================================*/
- static void st_Move(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- switch(u8x8_pgm_read(&(st_object_types[o->ot].move_fn)))
- {
- case ST_MOVE_NONE:
- break;
- case ST_MOVE_X_SLOW:
- o->x -= (1<<ST_FP)/8;
- o->x -= st_difficulty;
- o->y += (int16_t)o->tmp;
- if ( o->y >= ((ST_AREA_HEIGHT-1) << ST_FP) || o->y <= 0 )
- o->tmp = - o->tmp;
- break;
- case ST_MOVE_X_FAST:
- o->x -= (1<<ST_FP)/2;
- o->y += (int16_t)o->tmp;
- if ( o->y >= ((ST_AREA_HEIGHT-1) << ST_FP) || o->y <= 0 )
- o->tmp = - o->tmp;
- break;
- case ST_MOVE_PX_NORMAL:
- o->x += (1<<ST_FP)/4;
- break;
- case ST_MOVE_PX_FAST:
- o->x += (1<<ST_FP);
- break;
- case ST_MOVE_PLAYER:
- o->y = st_player_pos<<ST_FP;
- break;
- case ST_MOVE_PY:
- o->y += 3*ST_FP;
- break;
- case ST_MOVE_NY:
- o->y -= 3*ST_FP;
- break;
- case ST_MOVE_NXPY:
- o->y += 3*ST_FP;
- o->x -= 3*ST_FP;
- break;
- case ST_MOVE_NXNY:
- o->y -= 3*ST_FP;
- o->x -= 3*ST_FP;
- break;
- case ST_MOVE_IMPLODE:
- o->tmp++;
- if ( (o->tmp & 0x03) == 0 )
- {
- if ( o->x0 != o->x1 )
- o->x0++;
- else
- st_Disappear(objnr);
- }
- break;
- case ST_MOVE_WALL:
- o->x -= 1;
- o->x -= (st_difficulty>>1);
- break;
- }
- }
- static void st_DrawBBOX(uint8_t objnr)
- {
- uint8_t y0, y1;
- /*st_obj *o = st_GetObj(objnr);*/
- st_CalcBBOX(objnr);
- if ( st_ClipBBOX() == 0 )
- return;
- /* st_cbbox_x0, st_cbbox_y0, st_cbbox_x1, st_cbbox_y1; */
- // w = st_cbbox_x1-st_cbbox_x0;
- // w++;
- // h = st_cbbox_y1-st_cbbox_y0;
- // h++;
- //dog_SetVLine(st_cbbox_x0, st_cbbox_y0, st_cbbox_y1);
- //dog_SetVLine(st_cbbox_x1, st_cbbox_y0, st_cbbox_y1);
- //dog_SetHLine(st_cbbox_x0, st_cbbox_x1, st_cbbox_y0);
- //dog_SetHLine(st_cbbox_x0, st_cbbox_x1, st_cbbox_y1);
- u8g2_SetDrawColor(st_u8g2, 1);
- y0 = u8g_height_minus_one - st_cbbox_y0;
- y1 = u8g_height_minus_one - st_cbbox_y1;
- u8g2_DrawFrame(st_u8g2, st_cbbox_x0, y1, st_cbbox_x1-st_cbbox_x0+1, y0-y1+1);
- //dog_SetBox(st_cbbox_x0, st_cbbox_y0, st_cbbox_x1, st_cbbox_y1);
- /*
- if ( o->ot == ST_OT_PLAYER )
- {
- dog_DrawStr(0, 26, font_4x6, st_itoa(st_cbbox_y0));
- dog_DrawStr(10, 26, font_4x6, st_itoa(st_cbbox_y1));
- }
- */
- }
- #ifdef FN_IS_NOT_IN_USE
- static void st_DrawFilledBox(uint8_t objnr)
- {
- st_CalcBBOX(objnr);
- if ( st_ClipBBOX() == 0 )
- return;
- /* st_cbbox_x0, st_cbbox_y0, st_cbbox_x1, st_cbbox_y1; */
- dog_SetBox(st_cbbox_x0, st_cbbox_y0, st_cbbox_x1, st_cbbox_y1);
- }
- #endif
- static void st_DrawBitmap(uint8_t objnr, const uint8_t * bm, uint8_t w, uint8_t h)
- {
- /* st_obj *o = st_GetObj(objnr); */
- st_CalcBBOX(objnr);
- /* result is here: int16_t st_bbox_x0, st_bbox_y0, st_bbox_x1, st_bbox_y1 */
- //dog_SetBitmapP(st_bbox_x0,st_bbox_y1,bm,w,h);
-
- u8g2_DrawBitmap(st_u8g2, st_bbox_x0, u8g_height_minus_one - st_bbox_y1, (w+7)/8, h, bm);
-
- }
- static void st_DrawObj(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- switch(u8x8_pgm_read(&(st_object_types[o->ot].draw_fn)))
- {
- case ST_DRAW_NONE:
- break;
- case ST_DRAW_BBOX:
- st_DrawBBOX(objnr);
- break;
- case ST_DRAW_TRASH1:
- st_DrawBitmap(objnr, st_bitmap_trash_5x5_1,o->x1-o->x0+1, 5);
- break;
- case ST_DRAW_TRASH2:
- st_DrawBitmap(objnr, st_bitmap_trash_5x5_2,o->x1-o->x0+1, 5);
- break;
- case ST_DRAW_BIG_TRASH:
- st_DrawBitmap(objnr, st_bitmap_trash_7x7,o->x1-o->x0+1, 7);
- break;
- case ST_DRAW_PLAYER1:
- st_DrawBitmap(objnr, st_bitmap_player1,7,5);
- break;
- case ST_DRAW_PLAYER2:
- st_DrawBitmap(objnr, st_bitmap_player2,7,8);
- break;
- case ST_DRAW_PLAYER3:
- st_DrawBitmap(objnr, st_bitmap_player3,7,11);
- break;
- case ST_DRAW_GADGET:
- /* could use this proc, but... */
- /* st_DrawBitmap(objnr, st_bitmap_gadget,o->x1-o->x0+1, 5); */
- /* ... this one looks also funny. */
- st_DrawBitmap(objnr, st_bitmap_gadget,5,5);
- break;
- case ST_DRAW_BACKSLASH:
- {
- uint8_t x;
- uint8_t y;
- x = st_CalcXY(o);
- y = st_px_y;
- // dog_SetPixel(x,y);
- // x++; y--;
- // dog_SetPixel(x,y);
- // x++; y--;
- // dog_SetPixel(x,y);
- u8g2_SetDrawColor(st_u8g2, 1);
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- x++; y--;
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- x++; y--;
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- }
- break;
- case ST_DRAW_SLASH:
- {
- uint8_t x;
- uint8_t y;
- x = st_CalcXY(o);
- y = st_px_y;
- // dog_SetPixel(x,y);
- // x++; y++;
- // dog_SetPixel(x,y);
- // x++; y++;
- // dog_SetPixel(x,y);
- u8g2_SetDrawColor(st_u8g2, 1);
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- x++; y++;
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- x++; y++;
- u8g2_DrawPixel(st_u8g2, x, u8g_height_minus_one - y);
- }
- break;
- }
- }
- static uint8_t st_IsHitBBOX(uint8_t objnr, uint8_t x, uint8_t y)
- {
- st_CalcBBOX(objnr);
- if ( st_ClipBBOX() == 0 )
- return 0; /* obj is outside (not visible) */
- if ( x < st_cbbox_x0 )
- return 0;
- if ( x > st_cbbox_x1 )
- return 0;
- if ( y < st_cbbox_y0 )
- return 0;
- if ( y > st_cbbox_y1 )
- return 0;
- return 1;
- }
- static void st_Destroy(uint8_t objnr)
- {
- int8_t nr;
- st_obj *o = st_GetObj(objnr);
- switch(u8x8_pgm_read(&(st_object_types[o->ot].destroy_fn)))
- {
- case ST_DESTROY_NONE: /* only usefull for missels or walls which stay alife */
- break;
- case ST_DESTROY_DISAPPEAR: /* this should be the default operation */
- st_Disappear(objnr);
- break;
- case ST_DESTROY_GADGET:
- nr = st_FindObj(ST_OT_PLAYER2);
- if ( nr >= 0 )
- st_SetupPlayer(nr, ST_OT_PLAYER3);
- else
- {
- nr = st_FindObj(ST_OT_PLAYER);
- if ( nr >= 0 )
- st_SetupPlayer(nr, ST_OT_PLAYER2);
- }
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_PY);
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_NY);
- o->ot = ST_OT_GADGET_IMPLODE;
- o->tmp = 0;
- break;
- case ST_DESTROY_TO_DUST:
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_PY);
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_NY);
- o->ot = ST_OT_TRASH_IMPLODE;
- o->tmp = 0;
- break;
- case ST_DESTROY_BIG_TRASH:
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_PY);
- st_NewTrashDustAreaArgs(o->x, o->y, ST_OT_DUST_NY);
- st_InitTrash((o->x>>ST_FP)-1, (o->y>>ST_FP)+3, 2+(st_rnd()&3));
- st_InitTrash((o->x>>ST_FP)-2, (o->y>>ST_FP)-3, -2-(st_rnd()&3));
- st_Disappear(objnr);
- break;
- case ST_DESTROY_PLAYER:
- st_Disappear(objnr);
- st_state = ST_STATE_END;
- o->tmp = 0;
- break;
- case ST_DESTROY_PLAYER_GADGETS:
- /* o->ot = ST_OT_PLAYER; */
- st_SetupPlayer(objnr, ST_OT_PLAYER);
- break;
- }
- }
- /*
- check if the target (objnr) has been hit.
- st_IsHit() must also destroy the target.
- return value:
- 0: do not destroy the missle
- 1: destroy the missle
- */
- static uint8_t st_IsHit(uint8_t objnr, uint8_t x, uint8_t y, uint8_t missle_mask)
- {
- uint8_t hit_mask = st_GetHitMask(objnr);
- st_obj *o;
- if ( (hit_mask & missle_mask) == 0 )
- return 0;
- o = st_GetObj(objnr);
-
- switch(u8x8_pgm_read(&(st_object_types[o->ot].is_hit_fn)))
- {
- case ST_IS_HIT_NONE:
- break;
- case ST_IS_HIT_BBOX:
- if ( st_IsHitBBOX(objnr, x, y) != 0 )
- {
- st_Destroy(objnr);
- return 1;
- }
- break;
- case ST_IS_HIT_WALL:
- if ( st_IsHitBBOX(objnr, x, y) != 0 )
- {
- o->x0++;
- if ( o->x0 < o->x1 )
- {
- st_NewTrashDust(x, y, ST_OT_DUST_NXPY);
- st_NewTrashDust(x, y, ST_OT_DUST_NXNY);
- }
- else
- {
- st_Destroy(objnr);
- st_NewTrashDust(x, y, ST_OT_DUST_NXPY);
- st_NewTrashDust(x, y, ST_OT_DUST_NXNY);
- st_NewTrashDust(x, y, ST_OT_DUST_NY);
- st_NewTrashDust(x, y, ST_OT_DUST_PY);
- }
- return 1;
- }
- break;
- }
- return 0;
- }
- /* update all fire counters */
- static uint8_t st_fire_player = 0;
- static uint8_t st_fire_period = 51;
- static uint8_t st_manual_fire_delay = 20;
- static uint8_t st_is_fire_last_value = 0;
- /*
- is_auto_fire == 1
- is_fire will be ignored, autofire enabled
- is_auto_fire == 0
- a transition from 1 to 0 on the is_fire variable will issue a missle
- */
- static void st_FireStep(uint8_t is_auto_fire, uint8_t is_fire)
- {
- if ( is_auto_fire != 0 )
- {
- st_fire_player++;
- if ( st_fire_player >= st_fire_period )
- st_fire_player = 0;
- }
- else
- {
- if ( st_fire_player < st_manual_fire_delay )
- {
- st_fire_player++;
- }
- else
- {
- if ( st_is_fire_last_value == 0 )
- if ( is_fire != 0 )
- st_fire_player = 0;
- }
- st_is_fire_last_value = is_fire;
- }
- }
- static void st_Fire(uint8_t objnr)
- {
- st_obj *o = st_GetObj(objnr);
- uint8_t x;
- uint8_t y;
- switch(u8x8_pgm_read(&(st_object_types[o->ot].fire_fn)))
- {
- case ST_FIRE_NONE:
- break;
- case ST_FIRE_PLAYER1:
- if ( st_fire_player == 0 )
- {
- /* create missle at st_px_x and st_px_y */
- x = st_CalcXY(o);
- y = st_px_y;
- st_NewPlayerMissle(x , y );
- }
- break;
- case ST_FIRE_PLAYER2:
- if ( st_fire_player == 0 )
- {
- /* create missle at st_px_x and st_px_y */
- x = st_CalcXY(o);
- y = st_px_y;
- st_NewPlayerMissle(x , y );
- st_NewPlayerMissle(x , y+4 );
- }
- break;
- case ST_FIRE_PLAYER3:
- if ( st_fire_player == 0 )
- {
- /* create missle at st_px_x and st_px_y */
- x = st_CalcXY(o);
- y = st_px_y;
- st_NewPlayerMissle(x , y );
- st_NewPlayerMissle(x , y+4 );
- st_NewPlayerMissle(x , y-4 );
- }
- break;
- }
- }
- /*================================================================*/
- /* object init functions */
- /*================================================================*/
- /*
- x,y are pixel coordinats within the play arey
- */
- static void st_NewGadget(uint8_t x, uint8_t y)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- st_SetXY(o, x, y);
- o->ot = ST_OT_GADGET;
- o->tmp = 8;
- //o->x = (x)<<ST_FP;
- //o->y = (y)<<ST_FP;
- o->x0 = -3;
- o->x1 = 1;
- o->y0 = -2;
- o->y1 = 2;
- }
- /*
- x,y are pixel coordinats within the play arey
- dir: direction
- 0: random
- != 0 --> assigned
- */
- static void st_InitTrash(uint8_t x, uint8_t y, int8_t dir)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- if ( (st_rnd() & 1) == 0 )
- o->ot = ST_OT_TRASH1;
- else
- o->ot = ST_OT_TRASH2;
- if ( dir == 0 )
- {
- o->tmp = 0;
- if ( st_rnd() & 1 )
- {
- if ( st_rnd() & 1 )
- o->tmp++;
- else
- o->tmp--;
- }
- }
- else
- {
- o->tmp = dir;
- }
- st_SetXY(o, x, y);
- //o->x = (x)<<ST_FP;
- //o->y = (y)<<ST_FP;
- o->x0 = -3;
- o->x1 = 1;
- o->y0 = -2;
- o->y1 = 2;
- if ( st_difficulty >= 5 )
- {
- if ( (st_rnd() & 3) == 0 )
- {
- o->ot = ST_OT_BIG_TRASH;
- o->y0--;
- o->y1++;
- o->x0--;
- o->x1++;
- }
- }
- }
- /*
- x,y are pixel coordinats within the play arey
- */
- static void st_NewTrashDust(uint8_t x, uint8_t y, int ot)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- o->ot = ot;
- st_SetXY(o, x, y);
- //o->x = (x)<<ST_FP;
- //o->y = (y)<<ST_FP;
- o->x0 = 0;
- o->x1 = 0;
- o->y0 = -2;
- o->y1 = 2;
- }
- static void st_NewTrashDustAreaArgs(int16_t x, int16_t y, int ot)
- {
- st_NewTrashDust(x>>ST_FP, y>>ST_FP, ot);
- }
- static void st_NewWall(void)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- int8_t h;
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- o->ot = ST_OT_WALL_SOLID;
- h = st_rnd();
- h &= 63;
- h = (int8_t)(((int16_t)h*(int16_t)(ST_AREA_HEIGHT/4))>>6);
- h += ST_AREA_HEIGHT/6;
- o->x0 = 0;
- o->x1 = 5;
- o->x = (ST_AREA_WIDTH-1)<<ST_FP;
-
- if ( (st_rnd() & 1) == 0 )
- {
- o->y = (ST_AREA_HEIGHT-1)<<ST_FP;
-
- o->y0 = -h;
- o->y1 = 0;
- }
- else
- {
- o->y = (0)<<ST_FP;
- o->y0 = 0;
- o->y1 = h;
- }
- }
- static void st_NewPlayerMissle(uint8_t x, uint8_t y)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- o->ot = ST_OT_MISSLE;
- st_SetXY(o, x, y);
- //o->x = x<<ST_FP;
- //o->y = y<<ST_FP;
- o->x0 = -4;
- o->x1 = 1;
- o->y0 = 0;
- o->y1 = 0;
- }
- static void st_SetupPlayer(uint8_t objnr, uint8_t ot)
- {
- st_obj *o = st_GetObj(objnr);
- switch(ot)
- {
- case ST_OT_PLAYER:
- o->ot = ot;
- o->y0 = -2;
- o->y1 = 2;
- break;
- case ST_OT_PLAYER2:
- o->ot = ot;
- o->y0 = -2;
- o->y1 = 5;
- break;
- case ST_OT_PLAYER3:
- o->ot = ot;
- o->y0 = -5;
- o->y1 = 5;
- break;
- }
- }
- static void st_NewPlayer(void)
- {
- st_obj *o;
- int8_t objnr = st_NewObj();
- if ( objnr < 0 )
- return;
- o = st_GetObj(objnr);
- o->x = 6<<ST_FP;
- o->y = (ST_AREA_HEIGHT/2)<<ST_FP;
- o->x0 = -6;
- o->x1 = 0;
- st_SetupPlayer(objnr, ST_OT_PLAYER);
- }
- /*================================================================*/
- /* trash creation */
- /*================================================================*/
- static void st_InitDeltaWall(void)
- {
- uint8_t i;
- uint8_t cnt = 0;
- uint8_t max_x = 0;
- uint8_t max_l;
- uint8_t min_dist_for_new = 40;
- uint8_t my_difficulty = st_difficulty;
- if ( st_difficulty >= 2 )
- {
- max_l = ST_AREA_WIDTH;
- max_l -= min_dist_for_new;
-
- if ( my_difficulty > 30 )
- my_difficulty = 30;
- min_dist_for_new -= my_difficulty;
-
- for( i = 0; i < ST_OBJ_CNT; i++ )
- {
- if ( st_objects[i].ot == ST_OT_WALL_SOLID )
- {
- cnt++;
- if ( max_x < (st_objects[i].x>>ST_FP) )
- max_x = (st_objects[i].x>>ST_FP);
- }
- }
- /* if ( cnt < upper_trash_limit ) */
- if ( max_x < max_l )
- {
- st_NewWall();
- }
- }
- }
- static void st_InitDeltaTrash(void)
- {
- uint8_t i;
- uint8_t cnt = 0;
- uint8_t max_x = 0;
- uint8_t max_l;
- uint8_t upper_trash_limit = ST_OBJ_CNT-7;
- uint8_t min_dist_for_new = 20;
- uint8_t my_difficulty = st_difficulty;
- if ( my_difficulty > 14 )
- my_difficulty = 14;
- min_dist_for_new -= my_difficulty;
- for( i = 0; i < ST_OBJ_CNT; i++ )
- {
- if ( st_objects[i].ot == ST_OT_TRASH1 || st_objects[i].ot == ST_OT_TRASH2 || st_objects[i].ot == ST_OT_GADGET || st_objects[i].ot == ST_OT_BIG_TRASH )
- {
- cnt++;
- if ( max_x < (st_objects[i].x>>ST_FP) )
- max_x = (st_objects[i].x>>ST_FP);
- }
- }
- max_l = ST_AREA_WIDTH;
- max_l -= min_dist_for_new;
- if ( cnt < upper_trash_limit )
- if ( max_x < max_l )
- {
- if ( (st_difficulty >= 3) && ((st_rnd() & 7) == 0) )
- st_NewGadget(ST_AREA_WIDTH-1, rand() & (ST_AREA_HEIGHT-1));
- else
- st_InitTrash(ST_AREA_WIDTH-1, rand() & (ST_AREA_HEIGHT-1),0 );
- }
- }
- static void st_InitDelta(void)
- {
- st_InitDeltaTrash();
- st_InitDeltaWall();
- /*
- uint8_t cnt;
- cnt = st_CntObj(2);
- if ( cnt == 0 )
- st_InitBrick1();
- */
- }
- /*================================================================*/
- /* API: game draw procedure */
- /*================================================================*/
- static void st_DrawInGame(uint8_t fps)
- {
- uint8_t i;
- /* draw all objects */
- for( i = 0; i < ST_OBJ_CNT; i++ )
- st_DrawObj(i);
- //dog_ClrBox(0, ST_AREA_HEIGHT, st_u8g2->width-1, ST_AREA_HEIGHT+3);
- u8g2_SetDrawColor(st_u8g2, 0);
- u8g2_DrawBox(st_u8g2, 0, u8g_height_minus_one - ST_AREA_HEIGHT-3, st_u8g2->width, 4);
- u8g2_SetDrawColor(st_u8g2, 1);
- u8g2_DrawHLine(st_u8g2, 0, u8g_height_minus_one - ST_AREA_HEIGHT+1, ST_AREA_WIDTH);
- u8g2_DrawHLine(st_u8g2, 0, u8g_height_minus_one, ST_AREA_WIDTH);
- u8g2_SetFont(st_u8g2, u8g_font_4x6r);
- u8g2_DrawStr(st_u8g2, 0, u8g_height_minus_one - ST_AREA_HEIGHT, st_itoa(st_difficulty));
- u8g2_DrawHLine(st_u8g2, 10, u8g_height_minus_one - ST_AREA_HEIGHT-3, (st_to_diff_cnt>>ST_DIFF_FP)+1);
- u8g2_DrawVLine(st_u8g2, 10, u8g_height_minus_one - ST_AREA_HEIGHT-4, 3);
- u8g2_DrawVLine(st_u8g2, 10+ST_DIFF_VIS_LEN, u8g_height_minus_one - ST_AREA_HEIGHT-4, 3);
- /* player points */
- u8g2_DrawStr(st_u8g2, ST_AREA_WIDTH-5*4-2, u8g_height_minus_one - ST_AREA_HEIGHT, st_itoa(st_player_points_delayed));
- /* FPS output */
- if ( fps > 0 )
- {
- //i = dog_DrawStr(ST_AREA_WIDTH-5*4-2-7*4, ST_AREA_HEIGHT, font_4x6, "FPS:");
- i = u8g2_DrawStr(st_u8g2, ST_AREA_WIDTH-5*4-2-7*4, u8g_height_minus_one - ST_AREA_HEIGHT, "FPS:");
- //dog_DrawStr(ST_AREA_WIDTH-5*4-2-7*4+i, ST_AREA_HEIGHT, font_4x6, st_itoa(fps));
- u8g2_DrawStr(st_u8g2, ST_AREA_WIDTH-5*4-2-7*4+i, u8g_height_minus_one - ST_AREA_HEIGHT, st_itoa(fps));
- }
- /*dog_DrawStr(60+i, ST_AREA_HEIGHT, font_4x6, st_itoa(st_CntObj(0)));*/
- }
- static void st_Draw(uint8_t fps)
- {
- switch(st_state)
- {
- case ST_STATE_PREPARE:
- case ST_STATE_IPREPARE:
- //dog_DrawStr(0, (st_u8g2->height-6)/2, font_4x6, "SpaceTrash");
- u8g2_SetFont(st_u8g2, u8g_font_4x6r);
- u8g2_SetDrawColor(st_u8g2, 1);
- //dog_DrawStrP(0, (st_u8g2->height-6)/2, font_4x6, DOG_PSTR("SpaceTrash"));
- u8g2_DrawStr(st_u8g2, 0, u8g_height_minus_one - (st_u8g2->height-6)/2, "SpaceTrash");
- //dog_SetHLine(st_u8g2->width-st_to_diff_cnt-10, st_u8g2->width-st_to_diff_cnt, (st_u8g2->height-6)/2-1);
- u8g2_DrawHLine(st_u8g2, st_u8g2->width-st_to_diff_cnt-10, u8g_height_minus_one - (st_u8g2->height-6)/2+1, 11);
- break;
- case ST_STATE_GAME:
- st_DrawInGame(fps);
- break;
- case ST_STATE_END:
- case ST_STATE_IEND:
- u8g2_SetFont(st_u8g2, u8g_font_4x6r);
- u8g2_SetDrawColor(st_u8g2, 1);
- //dog_DrawStr(0, (st_u8g2->height-6)/2, font_4x6, "Game Over");
- //dog_DrawStrP(0, (st_u8g2->height-6)/2, font_4x6, DOG_PSTR("Game Over"));
- u8g2_DrawStr(st_u8g2, 0, u8g_height_minus_one - (st_u8g2->height-6)/2, "Game Over");
- //dog_DrawStr(50, (st_u8g2->height-6)/2, font_4x6, st_itoa(st_player_points));
- u8g2_DrawStr(st_u8g2, 50, u8g_height_minus_one - (st_u8g2->height-6)/2, st_itoa(st_player_points));
- //dog_DrawStr(75, (st_u8g2->height-6)/2, font_4x6, st_itoa(st_highscore));
- u8g2_DrawStr(st_u8g2, 75, u8g_height_minus_one - (st_u8g2->height-6)/2, st_itoa(st_highscore));
- //dog_SetHLine(st_to_diff_cnt, st_to_diff_cnt+10, (st_u8g2->height-6)/2-1);
- u8g2_DrawHLine(st_u8g2, st_to_diff_cnt, u8g_height_minus_one - (st_u8g2->height-6)/2+1, 11);
- break;
- }
- }
- static void st_SetupInGame(void)
- {
- st_player_points = 0;
- st_player_points_delayed = 0;
- st_difficulty = 1;
- st_to_diff_cnt = 0;
- st_ClrObjs();
- st_NewPlayer();
- /* st_InitBrick1(); */
- }
- /*================================================================*/
- /* API: game setup */
- /*================================================================*/
- static void st_Setup(u8g2_t *u8g)
- {
- st_u8g2 = u8g;
- u8g2_SetBitmapMode(u8g, 1);
- u8g_height_minus_one = u8g->height;
- u8g_height_minus_one--;
- }
- /*================================================================*/
- /* API: game step execution */
- /*================================================================*/
- /*
- player_pos: 0..255
- */
- static void st_StepInGame(uint8_t player_pos, uint8_t is_auto_fire, uint8_t is_fire)
- {
- uint8_t i, j;
- uint8_t missle_mask;
- /* rescale player pos */
- //st_player_pos = ((uint16_t)player_pos * (uint16_t)ST_AREA_HEIGHT)/256;
- if ( player_pos < 64 )
- st_player_pos = 0;
- else if ( player_pos >= 192 )
- st_player_pos = ST_AREA_HEIGHT-2-1;
- else
- st_player_pos = ((uint16_t)((player_pos-64)) * (uint16_t)(ST_AREA_HEIGHT-2))/128;
- st_player_pos+=1;
- /* move all objects */
- for( i = 0; i < ST_OBJ_CNT; i++ )
- st_Move(i);
- /* check for objects which left the play area */
- for( i = 0; i < ST_OBJ_CNT; i++ )
- if ( st_objects[i].ot != 0 )
- if ( st_IsOut(i) != 0 )
- st_Disappear(i);
- /* missle and destruction handling */
- for( i = 0; i < ST_OBJ_CNT; i++ )
- {
- missle_mask = st_GetMissleMask(i);
- if ( missle_mask != 0 ) /* should we apply missle handling? */
- if ( st_CalcXY(st_objects+i) != 0 ) /* yes: calculate pixel reference point (st_px_x, st_px_y) */
- for( j = 0; j < ST_OBJ_CNT; j++ ) /* has any other object been hit? */
- if ( i != j ) /* except missle itself... */
- /* let the member function decide */
- if ( st_IsHit(j, st_px_x, st_px_y, missle_mask) != 0 )
- {
- /* let the member function destroy the object if required */
- st_Destroy(i);
- }
- }
- /* handle fire counter */
- st_FireStep(is_auto_fire, is_fire);
- /* fire */
- for( i = 0; i < ST_OBJ_CNT; i++ )
- st_Fire(i);
- /* create new objects */
- st_InitDelta();
- /* increase difficulty */
- st_to_diff_cnt++;
- if ( st_to_diff_cnt == (ST_DIFF_VIS_LEN<<ST_DIFF_FP) )
- {
- st_to_diff_cnt = 0;
- st_difficulty++;
- st_player_points += ST_POINTS_PER_LEVEL;
- }
- /* update visible player points */
- if ( st_player_points_delayed < st_player_points )
- st_player_points_delayed++;
- }
- static void st_Step(uint8_t player_pos, uint8_t is_auto_fire, uint8_t is_fire)
- {
- switch(st_state)
- {
- case ST_STATE_PREPARE:
- st_to_diff_cnt = st_u8g2->width-10; /* reuse st_to_diff_cnt */
- st_state = ST_STATE_IPREPARE;
- break;
- case ST_STATE_IPREPARE:
- st_to_diff_cnt--;
- if ( st_to_diff_cnt == 0 )
- {
- st_state = ST_STATE_GAME;
- st_SetupInGame();
- }
- break;
- case ST_STATE_GAME:
- st_StepInGame(player_pos, is_auto_fire, is_fire);
- break;
- case ST_STATE_END:
- st_to_diff_cnt = st_u8g2->width-10; /* reuse st_to_diff_cnt */
- if ( st_highscore < st_player_points)
- st_highscore = st_player_points;
- st_state = ST_STATE_IEND;
- break;
- case ST_STATE_IEND:
- st_to_diff_cnt--;
- if ( st_to_diff_cnt == 0 )
- st_state = ST_STATE_PREPARE;
- break;
- }
- }
- static uint8_t y = 128;
- #define THREAD_PRIORITY 25
- #define THREAD_STACK_SIZE 1024
- #define THREAD_TIMESLICE 5
- static rt_thread_t tid1 = RT_NULL;
- static void u8g2_game_space_trash_entry(void *parameter)
- {
- u8g2.begin();
- u8g2.setFont(u8g2_font_6x10_tr);
- u8g2.setFontDirection(0);
- u8g2.setFontRefHeightAll();
- st_Setup(u8g2.getU8g2());
- for(;;)
- {
- st_Step(y, /* is_auto_fire */ 0, /* is_fire */ rt_pin_read(pin_fire));
- u8g2.firstPage();
- do
- {
- st_Draw(0);
- } while( u8g2.nextPage() );
- if ( rt_pin_read(pin_down) ) {
- y++;
- }
- if ( rt_pin_read(pin_up) ) {
- y--;
- }
- }
- }
- static void u8g2_game_space_trash(int argc,char *argv[])
- {
- tid1 = rt_thread_create("tu8g22",
- u8g2_game_space_trash_entry, RT_NULL,
- THREAD_STACK_SIZE,
- THREAD_PRIORITY, THREAD_TIMESLICE);
- /* 如果获得线程控制块,启动这个线程 */
- if (tid1 != RT_NULL)
- rt_thread_startup(tid1);
- }
- MSH_CMD_EXPORT(u8g2_game_space_trash, u8g2 game space trash sample);
|