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- #include <stdio.h>
- #include <U8g2lib.h>
- // https://github.com/sarafong/T-Rex-Runner
- // Upgraded u8g2 version of the classic Google Chrome T-Rex Runner game.
- // You may reference Drivers/drv_gpio.c for pinout
- // In u8x8.h #define U8X8_USE_PINS
- #define U8G2_PIN_UP 3 // PA3
- #define U8G2_PIN_DOWN 4 // PA4
- #define U8G2_PIN_LEFT 6 // PA6
- #define U8G2_PIN_RIGHT 24 // PB8
- #define U8G2_PIN_SELECT 21 // PB5
- #define U8G2_PIN_HOME 17 // PB1
- #define OLED_SPI_PIN_CLK 5 // PA5
- #define OLED_SPI_PIN_MOSI 7 // PA7
- #define OLED_SPI_PIN_RES 2 // PA2
- #define OLED_SPI_PIN_DC 1 // PA1
- #define OLED_SPI_PIN_CS 0 // PA0
- // Check https://github.com/olikraus/u8g2/wiki/u8g2setupcpp for all supported devices
- // U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, U8X8_PIN_NONE);
- static U8G2_SSD1306_128X64_NONAME_F_4W_SW_SPI u8g2(U8G2_R0,
- /* clock=*/ OLED_SPI_PIN_CLK,
- /* data=*/ OLED_SPI_PIN_MOSI,
- /* cs=*/ OLED_SPI_PIN_CS,
- /* dc=*/ OLED_SPI_PIN_DC,
- /* reset=*/ OLED_SPI_PIN_RES);
- static int random(int low, int high)
- {
- return rand() % (high - low + 1) + low;
- }
- static unsigned long millis() {
- return ((unsigned long)rt_tick_get() / RT_TICK_PER_SECOND * 1000);
- }
- //Multiple Dino Bitmaps
- //--------------------Bitmaps--------------------//
- //----------Dimensions----------//
- #define smallcactus_width 8
- #define smallcactus_height 17
- #define standing_width 21
- #define standing_height 20
- #define frontLeg_width 21
- #define frontLeg_height 20
- #define backLeg_width 21
- #define backLeg_height 20
- #define gameover_width 99
- #define gameover_height 35
- #define easy_width 32
- #define easy_height 15
- #define medium_width 30
- #define medium_height 20
- #define hard_width 32
- #define hard_height 15
- #define insane_width 30
- #define insane_height 20
- #define menu_width 32
- #define menu_height 15
- #define replay_width 32
- #define replay_height 15
- //----------Bitmap Arrays----------//
- static const unsigned char smallcactus_bits[] = {
- 0x18, 0x18, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99, 0x79, 0x19, 0x1e, 0x18,
- 0x18, 0x18, 0x18, 0x18, 0x18
- };
- static const unsigned char standing_bits[] = {
- 0x00, 0xf8, 0x0f, 0x00, 0xcc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x1f,
- 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x00, 0x00, 0xf8, 0x07, 0x01, 0x3e, 0x00,
- 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x00, 0xff, 0x7f, 0x00,
- 0xfe, 0x3f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x07, 0x00,
- 0xe0, 0x0e, 0x00, 0x60, 0x04, 0x00, 0x20, 0x08, 0x00, 0x60, 0x08, 0x00
- };
- static const unsigned char frontLeg_bits[] = {
- 0x00, 0xf0, 0x0f, 0x00, 0xdc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xf8, 0x1f,
- 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x00, 0x00, 0xf8, 0x07, 0x01, 0x7e, 0x00,
- 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x01, 0xff, 0x7f, 0x00,
- 0xfe, 0x7f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x0f, 0x00,
- 0xe0, 0x18, 0x00, 0xe0, 0x00, 0x00, 0x20, 0x00, 0x00, 0x60, 0x00, 0x00
- };
- static const unsigned char backLeg_bits[] = {
- 0x00, 0xf8, 0x0f, 0x00, 0xd8, 0x1f, 0x00, 0xfc, 0x1f, 0x00, 0xf8, 0x1f,
- 0x00, 0xfc, 0x1f, 0x00, 0xf8, 0x00, 0x00, 0xfc, 0x07, 0x01, 0x3e, 0x00,
- 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x00, 0xff, 0x7f, 0x00,
- 0xfe, 0x3f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x07, 0x00,
- 0x60, 0x0e, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x0c, 0x00
- };
- static const unsigned char gameover_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0xc0, 0x03, 0x0e, 0xd8, 0xc0, 0x07, 0x80, 0x07, 0x24,
- 0xe0, 0x01, 0x0f, 0x00, 0x20, 0x00, 0x09, 0xf8, 0x40, 0x00, 0x80, 0x04,
- 0x66, 0x30, 0x80, 0x09, 0x00, 0x20, 0x03, 0x19, 0xe8, 0xc0, 0x03, 0x80,
- 0x04, 0x3c, 0xe0, 0x01, 0x0d, 0x00, 0x60, 0x02, 0x1b, 0x88, 0x40, 0x00,
- 0xc0, 0x0c, 0x18, 0x20, 0x00, 0x07, 0x00, 0xc0, 0x03, 0x11, 0x98, 0xc0,
- 0x07, 0x80, 0x07, 0x08, 0xe0, 0x01, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54,
- 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x7e, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x1e, 0xe6, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x4e, 0xee, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xce, 0xef, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xee, 0xef, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0xe0, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9e, 0xf4, 0x01,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe,
- 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const unsigned char easy_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
- 0x00, 0x00, 0x00, 0xc0, 0xf0, 0x00, 0x00, 0xf0, 0x10, 0x00, 0x00, 0xfc,
- 0x50, 0x6d, 0x09, 0xff, 0x10, 0x2c, 0xc5, 0xff, 0x10, 0x4b, 0x06, 0xff,
- 0xf0, 0x7e, 0x02, 0xfc, 0x00, 0x00, 0x02, 0xf0, 0x00, 0x00, 0x00, 0xc0,
- 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const unsigned char medium_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x22, 0x40, 0x01, 0x00, 0x66, 0x40, 0x00, 0x00,
- 0xaa, 0x75, 0xd5, 0x0f, 0xda, 0x4f, 0x61, 0x08, 0x82, 0x48, 0x45, 0x09,
- 0x42, 0x77, 0x5d, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00,
- 0x00, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0xf0, 0x01, 0x00,
- 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xfc, 0x07, 0x00,
- 0x00, 0xfc, 0x07, 0x00, 0x00, 0xfe, 0x0f, 0x00
- };
- static const unsigned char hard_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x07, 0x00, 0x00, 0x00, 0x1f, 0x40, 0x00, 0x20, 0x7f, 0x40, 0x04, 0x20,
- 0xff, 0x41, 0xbb, 0x3b, 0xff, 0x43, 0x62, 0x24, 0xff, 0x41, 0x8c, 0x24,
- 0x7f, 0x40, 0xb8, 0x38, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const unsigned char insane_bits[] = {
- 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0xfc, 0x07, 0x00,
- 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf0, 0x01, 0x00,
- 0x00, 0xf0, 0x01, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00,
- 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xc0, 0xdd, 0x9d, 0x03,
- 0x50, 0x84, 0xa5, 0x03, 0x50, 0x52, 0x65, 0x00, 0x58, 0xdc, 0xa5, 0x03,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const unsigned char menu_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x07, 0x00, 0x00, 0x00, 0x1f, 0x10, 0x01, 0x00, 0x7f, 0x30, 0x01, 0x00,
- 0xff, 0xb1, 0xdd, 0x25, 0xff, 0x53, 0x5d, 0x26, 0xff, 0x11, 0x44, 0x4a,
- 0x7f, 0x10, 0x5d, 0x3a, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const unsigned char replay_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
- 0x00, 0x00, 0x00, 0xc0, 0x07, 0x20, 0x00, 0xf0, 0x09, 0x20, 0x00, 0xfc,
- 0xe9, 0xae, 0x4b, 0xff, 0xe7, 0x32, 0xeb, 0xff, 0x15, 0xb2, 0x34, 0xff,
- 0xe9, 0xae, 0x13, 0xfc, 0x00, 0x02, 0x10, 0xf0, 0x00, 0x00, 0x00, 0xc0,
- 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- //----------Constructor from U8GLIB----------//
- //U8GLIB_NHD_C12864 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, RST = 8
- //U8G2_ST7567_JLX12864_F_4W_SW_SPI u8g(U8G2_R0, 13, 11, 10, 9, 8);
- //----------Initializing Variables----------//
- static unsigned long dinoTimeToMove = 0; //Used to space out time(millis) between draws/moves
- //static unsigned long dinoTimeToDraw = 0;
- static int score;
- static int highScore = 0;
- static int multiplier; //Score multiplier
- //bool ignoreRepeat = false; //Avoid Switch Bouncing
- static long compensation; //To compensate for the amount of time the Arduino has been running for after each run (essentially "resets" the time)
- static bool gameOver;
- static bool menu = true;
- static bool down, jump; //Boolean values to check the state of the dinosaur
- static int dinoSwitch; //Switch between dino bitmaps to simulate movement
- static int dinoY, cactiX1, cactiX2; //Positions of objects
- static int velocity; //Speed of entire game
- static int difficulty; //How fast the velocity increases
- //--------------------Functions--------------------//
- //Set/Reset Loop for Playing Again
- static void reset() {
- compensation = millis();
- gameOver = false;
- down = false;
- jump = false;
- dinoSwitch = true;
- dinoY = 44;
- cactiX1 = 130;
- cactiX2 = cactiX1 + random(70, 120);
- velocity = 2;
- }
- //Deteching Joystick Interaction
- static void keyPress(rt_uint8_t event) {
- //if (event != 0 )rt_kprintf("Key Event%d\n", event);
- if ( menu && event!=0 /* && ignoreRepeat */) { //Any Input
- //rt_kprintf("Key Pressed %d\n", event);
- //ignoreRepeat = false;
- reset();
- menu = false;
- if ( event == U8X8_MSG_GPIO_MENU_PREV ) difficulty = 10000; //Left
- else if ( event == U8X8_MSG_GPIO_MENU_SELECT ) difficulty = random( 2500, 10000 ); //Click
- else if ( event == U8X8_MSG_GPIO_MENU_DOWN ) difficulty = 2500; //Down
- else if ( event == U8X8_MSG_GPIO_MENU_NEXT ) difficulty = 5000; // Right
- else if ( event == U8X8_MSG_GPIO_MENU_UP )difficulty = 7500; //Up
- multiplier = 15000 / difficulty;
- }
- else if ( gameOver && ( event == U8X8_MSG_GPIO_MENU_PREV || event == U8X8_MSG_GPIO_MENU_NEXT ) ) { //Left -> PlayAgain // Right -> Menu
- //ignoreRepeat = false;
- reset();
- if ( event == U8X8_MSG_GPIO_MENU_NEXT ) menu = true; //Pushing Right
- }
- else if ( dinoY == 44 && event == U8X8_MSG_GPIO_MENU_UP ) { //Corresponds to pushing up on the joystick
- jump = true;
- down = true;
- }
- //else if ( input > 1000 ) ignoreRepeat = true; //Avoid switch bouncing
- }
- //Collision Detecting and Setting HighScore
- static void collision() {
- if ( cactiX1 <= 23 && cactiX1 + smallcactus_width >= 15 && dinoY + 20 >= 50 ) {
- if ( (millis() - compensation)*multiplier / 250 > highScore && !gameOver ) highScore = (millis() - compensation) * multiplier / 250; //Changes highscore if current score is greater
- gameOver = true;
- }
- }
- //-------Move Functions-------//
- static void moveDino() {
- if ( dinoY > 44 ) dinoY = 44; //Resets dinosaur to it passes it
- if ( jump || dinoY <= 43 ) { //Allows jumping if on the ground
- jump = false;
- if ( dinoY >= 16 && down ) dinoY -= velocity; //Going up
- else { //Going down
- down = false;
- dinoY += velocity;
- }
- }
- }
- static void moveCactus() {
- cactiX1 -= velocity;
- cactiX2 -= velocity;
- if ( cactiX1 <= -15 ) { //Once cacti reaches left side of screen, resets to right side of screen
- cactiX1 = cactiX2;
- cactiX2 = cactiX1 + random(70, 150);
- }
- }
- static void moveObjects() {
- if ( millis() > dinoTimeToMove + 50 ) { //Updates every 50 milliseconds
- velocity = (millis() - compensation) / difficulty + 2; //Increases velocity as game progresses
- moveDino();
- moveCactus();
- dinoTimeToMove = millis();
- }
- }
- static void drawDinoCactus( ) {
- if ( dinoY < 44 ) u8g2.drawXBM(10, dinoY, standing_width, standing_height, standing_bits); //While jumping don't change bitmap
- else if ( (millis() - compensation) % 16 > 9 ) u8g2.drawXBM(10, dinoY, frontLeg_width, frontLeg_height, frontLeg_bits); //Switch between bitmaps every 9 millis
- else u8g2.drawXBM(10, dinoY, backLeg_width, backLeg_height, backLeg_bits);
- u8g2.drawXBM(cactiX1, 47, smallcactus_width, smallcactus_height, smallcactus_bits); //Draw cacti
- u8g2.drawXBM(cactiX2, 47, smallcactus_width, smallcactus_height, smallcactus_bits);
- }
- static void drawScore() {
- char scoreBuff[50];
- if ( menu ) { //Print highscore on menu screen
- score = highScore;
- snprintf(scoreBuff, 50, "HighS: %d", score);
- } else if ( !gameOver ) { //Increments score ONLY while playing
- score = (millis() - compensation) * multiplier / 250;
- snprintf(scoreBuff, 50, "Score: %d", score);
- }
- u8g2.setFont(u8g2_font_t0_11_mf );
- u8g2.drawStr( 55, 8, scoreBuff );
- }
- //Draws Game Over Screen
- static void playAgain() {
- u8g2.drawXBM(14, 14, gameover_width, gameover_height, gameover_bits);
- u8g2.drawXBM(23, 30, replay_width, replay_height, replay_bits);
- u8g2.drawXBM(70, 30, menu_width, menu_height, menu_bits);
- }
- //Draws Menu Screen
- static void menuScreen() {
- u8g2.drawXBM(26, 30, easy_width, easy_height, easy_bits);
- u8g2.drawXBM(49, 12, medium_width, medium_height, medium_bits);
- u8g2.drawXBM(69, 30, hard_width, hard_height, hard_bits);
- u8g2.drawXBM(49, 43, insane_width, insane_height, insane_bits);
- }
- static void draw() {
- u8g2.clearBuffer();
- drawDinoCactus();
- drawScore();;
- if ( menu ) menuScreen(); //Draw Menu Screen
- else if ( gameOver ) playAgain(); //Draw Game Over Screen
- u8g2.sendBuffer();
- }
- static void u8g2_trex_entry(void *parameter)
- {
- reset();
- u8g2.begin(/*Select=*/ U8G2_PIN_SELECT, /*Right/Next=*/ U8G2_PIN_RIGHT, /*Left/Prev=*/ U8G2_PIN_LEFT, /*Up=*/ U8G2_PIN_UP, /*Down=*/ U8G2_PIN_DOWN, /*Home/Cancel=*/ U8G2_PIN_HOME);
- for(;;)
- {
- keyPress(u8g2.getMenuEvent());
- if ( !gameOver && !menu ) moveObjects(); //Only move objects while not on menu or game over screen
- draw();
- collision();
- }
- }
- #define THREAD_PRIORITY 25
- #define THREAD_STACK_SIZE 1024
- #define THREAD_TIMESLICE 5
- static rt_thread_t tid1 = RT_NULL;
- static void u8g2_game_trex(int argc,char *argv[])
- {
- tid1 = rt_thread_create("tu8g250",
- u8g2_trex_entry, RT_NULL,
- THREAD_STACK_SIZE,
- THREAD_PRIORITY, THREAD_TIMESLICE);
- if (tid1 != RT_NULL)
- rt_thread_startup(tid1);
- }
- MSH_CMD_EXPORT(u8g2_game_trex, u8g2 game T-Rex sample);
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