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- #include "Arm2D_common.h"
- uint16_t getColorCode(char* colorName) {
- if (strEqu("white", colorName)) {
- return GLCD_COLOR_WHITE;
- }
- if (strEqu("black", colorName)) {
- return GLCD_COLOR_BLACK;
- }
- if (strEqu("red", colorName)) {
- return GLCD_COLOR_RED;
- }
- if (strEqu("blue", colorName)) {
- return GLCD_COLOR_BLUE;
- }
- if (strEqu("green", colorName)) {
- return GLCD_COLOR_GREEN;
- }
- return 0x00;
- }
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