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- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_quaternion2rotation_f32.c
- * Description: Floating-point quaternion 2 rotation conversion
- *
- * $Date: 23 April 2021
- * $Revision: V1.9.0
- *
- * Target Processor: Cortex-M and Cortex-A cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "dsp/quaternion_math_functions.h"
- #include <math.h>
- /**
- @ingroup groupQuaternionMath
- */
- /**
- @defgroup QuatConv Quaternion conversions
- Conversions between quaternion and rotation representations.
- */
- /**
- @ingroup QuatConv
- */
- /**
- @defgroup QuatRot Quaternion to Rotation
- Conversions from quaternion to rotation.
- */
- /**
- @addtogroup QuatRot
- @{
- */
- /**
- @brief Conversion of quaternion to equivalent rotation matrix.
- @param[in] pInputQuaternions points to an array of normalized quaternions
- @param[out] pOutputRotations points to an array of 3x3 rotations (in row order)
- @param[in] nbQuaternions number of quaternions in the array
- @return none.
-
- @par
- Format of rotation matrix
-
-
- The quaternion a + ib + jc + kd is converted into rotation matrix:
- <pre>
- a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac
- 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab
- 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2
- </pre>
- Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22
- */
- #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
- #include "arm_helium_utils.h"
- void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions,
- float32_t *pOutputRotations,
- uint32_t nbQuaternions)
- {
- f32x4_t vec0,vec1, vec2 ,vec3;
- float32_t q2q3, tmp1, tmp2 ;
- for(uint32_t nb=0; nb < nbQuaternions; nb++)
- {
- // q0 q1 q2 q3
- vec0 = vld1q(pInputQuaternions);
- // q0^2 q1^2 q2^2 q3^2
- vec1 = vmulq(vec0,vec0);
- // q0^2 q1q0 q2q0 q3q0
- vec2 = vmulq_n_f32(vec0, vgetq_lane(vec0,0));
- // 2 (q0^2 q1q0 q2q0 q3q0)
- vec2 = vmulq_n_f32(vec2, 2.0f);
-
- // 2 q2q3
- q2q3 = vgetq_lane(vec0,2) * vgetq_lane(vec0,3);
- q2q3 = q2q3 * 2.0f;
- // 2 (q0q1 q1^2 q2q1 q3q1)
- vec3 = vmulq_n_f32(vec0, vgetq_lane(vec0,1));
- vec3 = vmulq_n_f32(vec3, 2.0f);
-
-
- vec0 = vsetq_lane(vgetq_lane(vec1,0) + vgetq_lane(vec1,1),vec0,0);
- vec0 = vsetq_lane(vgetq_lane(vec0,0) - vgetq_lane(vec1,2),vec0,0);
- vec0 = vsetq_lane(vgetq_lane(vec0,0) - vgetq_lane(vec1,3),vec0,0);
- vec0 = vsetq_lane(vgetq_lane(vec3,2) - vgetq_lane(vec2,3),vec0,1);
- vec0 = vsetq_lane(vgetq_lane(vec3,3) + vgetq_lane(vec2,2),vec0,2);
- vec0 = vsetq_lane(vgetq_lane(vec3,2) + vgetq_lane(vec2,3),vec0,3);
- vst1q(pOutputRotations, vec0);
- pOutputRotations += 4;
- tmp1 = vgetq_lane(vec1,0) - vgetq_lane(vec1,1);
- tmp2 = vgetq_lane(vec1,2) - vgetq_lane(vec1,3);
-
- vec0 = vsetq_lane(tmp1 + tmp2,vec0,0);
- vec0 = vsetq_lane(q2q3 - vgetq_lane(vec2,1) ,vec0,1);
- vec0 = vsetq_lane(vgetq_lane(vec3,3) - vgetq_lane(vec2,2),vec0,2);
- vec0 = vsetq_lane(q2q3 + vgetq_lane(vec2,1) ,vec0,3);
- vst1q(pOutputRotations, vec0);
- pOutputRotations += 4;
- *pOutputRotations = tmp1 - tmp2;
- pOutputRotations ++;
- pInputQuaternions += 4;
- }
- }
- #else
- void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions,
- float32_t *pOutputRotations,
- uint32_t nbQuaternions)
- {
- uint32_t nb;
- for(nb=0; nb < nbQuaternions; nb++)
- {
- float32_t q00 = SQ(pInputQuaternions[0 + nb * 4]);
- float32_t q11 = SQ(pInputQuaternions[1 + nb * 4]);
- float32_t q22 = SQ(pInputQuaternions[2 + nb * 4]);
- float32_t q33 = SQ(pInputQuaternions[3 + nb * 4]);
- float32_t q01 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[1 + nb * 4];
- float32_t q02 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[2 + nb * 4];
- float32_t q03 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[3 + nb * 4];
- float32_t q12 = pInputQuaternions[1 + nb * 4]*pInputQuaternions[2 + nb * 4];
- float32_t q13 = pInputQuaternions[1 + nb * 4]*pInputQuaternions[3 + nb * 4];
- float32_t q23 = pInputQuaternions[2 + nb * 4]*pInputQuaternions[3 + nb * 4];
- float32_t xx = q00 + q11 - q22 - q33;
- float32_t yy = q00 - q11 + q22 - q33;
- float32_t zz = q00 - q11 - q22 + q33;
- float32_t xy = 2*(q12 - q03);
- float32_t xz = 2*(q13 + q02);
- float32_t yx = 2*(q12 + q03);
- float32_t yz = 2*(q23 - q01);
- float32_t zx = 2*(q13 - q02);
- float32_t zy = 2*(q23 + q01);
- pOutputRotations[0 + nb * 9] = xx; pOutputRotations[1 + nb * 9] = xy; pOutputRotations[2 + nb * 9] = xz;
- pOutputRotations[3 + nb * 9] = yx; pOutputRotations[4 + nb * 9] = yy; pOutputRotations[5 + nb * 9] = yz;
- pOutputRotations[6 + nb * 9] = zx; pOutputRotations[7 + nb * 9] = zy; pOutputRotations[8 + nb * 9] = zz;
- }
- }
- #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
- /**
- @} end of QuatRot group
- */
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