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- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_sqrt_q31.c
- * Description: Q31 square root function
- *
- * $Date: 23 April 2021
- * $Revision: V1.9.0
- *
- * Target Processor: Cortex-M and Cortex-A cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "dsp/fast_math_functions.h"
- #include "arm_common_tables.h"
- /**
- @ingroup groupFastMath
- */
- /**
- @addtogroup SQRT
- @{
- */
- /**
- @brief Q31 square root function.
- @param[in] in input value. The range of the input value is [0 +1) or 0x00000000 to 0x7FFFFFFF
- @param[out] pOut points to square root of input value
- @return execution status
- - \ref ARM_MATH_SUCCESS : input value is positive
- - \ref ARM_MATH_ARGUMENT_ERROR : input value is negative; *pOut is set to 0
- */
- #define Q28QUARTER 0x20000000
- arm_status arm_sqrt_q31(
- q31_t in,
- q31_t * pOut)
- {
- q31_t number, var1, signBits1 ,temp;
-
- number = in;
- /* If the input is a positive number then compute the signBits. */
- if (number > 0)
- {
- signBits1 = __CLZ(number) - 1;
- /* Shift by the number of signBits1 */
- if ((signBits1 % 2) == 0)
- {
- number = number << signBits1;
- }
- else
- {
- number = number << (signBits1 - 1);
- }
- /* Start value for 1/sqrt(x) for the Newton iteration */
- var1 = sqrt_initial_lut_q31[(number>> 26) - (Q28QUARTER >> 26)];
- /* 0.5 var1 * (3 - number * var1 * var1) */
- /* 1st iteration */
- temp = ((q63_t) var1 * var1) >> 28;
- temp = ((q63_t) number * temp) >> 31;
- temp = 0x30000000 - temp;
- var1 = ((q63_t) var1 * temp) >> 29;
-
- /* 2nd iteration */
- temp = ((q63_t) var1 * var1) >> 28;
- temp = ((q63_t) number * temp) >> 31;
- temp = 0x30000000 - temp;
- var1 = ((q63_t) var1 * temp) >> 29;
- /* 3nd iteration */
- temp = ((q63_t) var1 * var1) >> 28;
- temp = ((q63_t) number * temp) >> 31;
- temp = 0x30000000 - temp;
- var1 = ((q63_t) var1 * temp) >> 29;
- /* Multiply the inverse square root with the original value */
- var1 = ((q31_t) (((q63_t) number * var1) >> 28));
- /* Shift the output down accordingly */
- if ((signBits1 % 2) == 0)
- {
- var1 = var1 >> (signBits1 / 2);
- }
- else
- {
- var1 = var1 >> ((signBits1 - 1) / 2);
- }
- *pOut = var1;
- return (ARM_MATH_SUCCESS);
- }
- /* If the number is a negative number then store zero as its square root value */
- else
- {
- *pOut = 0;
- return (ARM_MATH_ARGUMENT_ERROR);
- }
- }
- /**
- @} end of SQRT group
- */
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