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- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_mat_vec_mult_f32.c
- * Description: Floating-point matrix and vector multiplication
- *
- * $Date: 23 April 2021
- *
- * $Revision: V1.9.0
- *
- * Target Processor: Cortex-M and Cortex-A cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "dsp/matrix_functions.h"
- /**
- * @ingroup groupMatrix
- */
- /**
- * @defgroup MatrixVectMult Matrix Vector Multiplication
- *
- * Multiplies a matrix and a vector.
- *
- */
- /**
- * @addtogroup MatrixVectMult
- * @{
- */
- /**
- * @brief Floating-point matrix and vector multiplication.
- * @param[in] *pSrcMat points to the input matrix structure
- * @param[in] *pVec points to input vector
- * @param[out] *pDst points to output vector
- */
- #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
- #include "arm_helium_utils.h"
- void arm_mat_vec_mult_f32(
- const arm_matrix_instance_f32 *pSrcMat,
- const float32_t *pSrcVec,
- float32_t *pDstVec)
- {
- uint32_t numRows = pSrcMat->numRows;
- uint32_t numCols = pSrcMat->numCols;
- const float32_t *pSrcA = pSrcMat->pData;
- const float32_t *pInA0;
- const float32_t *pInA1;
- float32_t *px;
- int32_t row;
- uint32_t blkCnt; /* loop counters */
- row = numRows;
- px = pDstVec;
- /*
- * compute 4 rows in parallel
- */
- while (row >= 4)
- {
- const float32_t *pInA2, *pInA3;
- float32_t const *pSrcA0Vec, *pSrcA1Vec, *pSrcA2Vec, *pSrcA3Vec, *pInVec;
- f32x4_t vecIn, acc0, acc1, acc2, acc3;
- float32_t const *pSrcVecPtr = pSrcVec;
- /*
- * Initialize the pointers to 4 consecutive MatrixA rows
- */
- pInA0 = pSrcA;
- pInA1 = pInA0 + numCols;
- pInA2 = pInA1 + numCols;
- pInA3 = pInA2 + numCols;
- /*
- * Initialize the vector pointer
- */
- pInVec = pSrcVecPtr;
- /*
- * reset accumulators
- */
- acc0 = vdupq_n_f32(0.0f);
- acc1 = vdupq_n_f32(0.0f);
- acc2 = vdupq_n_f32(0.0f);
- acc3 = vdupq_n_f32(0.0f);
- pSrcA0Vec = pInA0;
- pSrcA1Vec = pInA1;
- pSrcA2Vec = pInA2;
- pSrcA3Vec = pInA3;
- blkCnt = numCols >> 2;
- while (blkCnt > 0U)
- {
- f32x4_t vecA;
- vecIn = vld1q(pInVec);
- pInVec += 4;
- vecA = vld1q(pSrcA0Vec);
- pSrcA0Vec += 4;
- acc0 = vfmaq(acc0, vecIn, vecA);
- vecA = vld1q(pSrcA1Vec);
- pSrcA1Vec += 4;
- acc1 = vfmaq(acc1, vecIn, vecA);
- vecA = vld1q(pSrcA2Vec);
- pSrcA2Vec += 4;
- acc2 = vfmaq(acc2, vecIn, vecA);
- vecA = vld1q(pSrcA3Vec);
- pSrcA3Vec += 4;
- acc3 = vfmaq(acc3, vecIn, vecA);
- blkCnt--;
- }
- /*
- * tail
- * (will be merged thru tail predication)
- */
- blkCnt = numCols & 3;
- if (blkCnt > 0U)
- {
- mve_pred16_t p0 = vctp32q(blkCnt);
- f32x4_t vecA;
- vecIn = vldrwq_z_f32(pInVec, p0);
- vecA = vld1q(pSrcA0Vec);
- acc0 = vfmaq(acc0, vecIn, vecA);
- vecA = vld1q(pSrcA1Vec);
- acc1 = vfmaq(acc1, vecIn, vecA);
- vecA = vld1q(pSrcA2Vec);
- acc2 = vfmaq(acc2, vecIn, vecA);
- vecA = vld1q(pSrcA3Vec);
- acc3 = vfmaq(acc3, vecIn, vecA);
- }
- /*
- * Sum the partial parts
- */
- *px++ = vecAddAcrossF32Mve(acc0);
- *px++ = vecAddAcrossF32Mve(acc1);
- *px++ = vecAddAcrossF32Mve(acc2);
- *px++ = vecAddAcrossF32Mve(acc3);
- pSrcA += numCols * 4;
- /*
- * Decrement the row loop counter
- */
- row -= 4;
- }
- /*
- * compute 2 rows in parrallel
- */
- if (row >= 2)
- {
- float32_t const *pSrcA0Vec, *pSrcA1Vec, *pInVec;
- f32x4_t vecIn, acc0, acc1;
- float32_t const *pSrcVecPtr = pSrcVec;
- /*
- * Initialize the pointers to 2 consecutive MatrixA rows
- */
- pInA0 = pSrcA;
- pInA1 = pInA0 + numCols;
- /*
- * Initialize the vector pointer
- */
- pInVec = pSrcVecPtr;
- /*
- * reset accumulators
- */
- acc0 = vdupq_n_f32(0.0f);
- acc1 = vdupq_n_f32(0.0f);
- pSrcA0Vec = pInA0;
- pSrcA1Vec = pInA1;
- blkCnt = numCols >> 2;
- while (blkCnt > 0U)
- {
- f32x4_t vecA;
- vecIn = vld1q(pInVec);
- pInVec += 4;
- vecA = vld1q(pSrcA0Vec);
- pSrcA0Vec += 4;
- acc0 = vfmaq(acc0, vecIn, vecA);
- vecA = vld1q(pSrcA1Vec);
- pSrcA1Vec += 4;
- acc1 = vfmaq(acc1, vecIn, vecA);
- blkCnt--;
- }
- /*
- * tail
- * (will be merged thru tail predication)
- */
- blkCnt = numCols & 3;
- if (blkCnt > 0U)
- {
- mve_pred16_t p0 = vctp32q(blkCnt);
- f32x4_t vecA;
- vecIn = vldrwq_z_f32(pInVec, p0);
- vecA = vld1q(pSrcA0Vec);
- acc0 = vfmaq(acc0, vecIn, vecA);
- vecA = vld1q(pSrcA1Vec);
- acc1 = vfmaq(acc1, vecIn, vecA);
- }
- /*
- * Sum the partial parts
- */
- *px++ = vecAddAcrossF32Mve(acc0);
- *px++ = vecAddAcrossF32Mve(acc1);
- pSrcA += numCols * 2;
- row -= 2;
- }
- if (row >= 1)
- {
- f32x4_t vecIn, acc0;
- float32_t const *pSrcA0Vec, *pInVec;
- float32_t const *pSrcVecPtr = pSrcVec;
- /*
- * Initialize the pointers to last MatrixA row
- */
- pInA0 = pSrcA;
- /*
- * Initialize the vector pointer
- */
- pInVec = pSrcVecPtr;
- /*
- * reset accumulators
- */
- acc0 = vdupq_n_f32(0.0f);
- pSrcA0Vec = pInA0;
- blkCnt = numCols >> 2;
- while (blkCnt > 0U)
- {
- f32x4_t vecA;
- vecIn = vld1q(pInVec);
- pInVec += 4;
- vecA = vld1q(pSrcA0Vec);
- pSrcA0Vec += 4;
- acc0 = vfmaq(acc0, vecIn, vecA);
- blkCnt--;
- }
- /*
- * tail
- * (will be merged thru tail predication)
- */
- blkCnt = numCols & 3;
- if (blkCnt > 0U)
- {
- mve_pred16_t p0 = vctp32q(blkCnt);
- f32x4_t vecA;
- vecIn = vldrwq_z_f32(pInVec, p0);
- vecA = vld1q(pSrcA0Vec);
- acc0 = vfmaq(acc0, vecIn, vecA);
- }
- /*
- * Sum the partial parts
- */
- *px++ = vecAddAcrossF32Mve(acc0);
- }
- }
- #else
- void arm_mat_vec_mult_f32(const arm_matrix_instance_f32 *pSrcMat, const float32_t *pVec, float32_t *pDst)
- {
- uint32_t numRows = pSrcMat->numRows;
- uint32_t numCols = pSrcMat->numCols;
- const float32_t *pSrcA = pSrcMat->pData;
- const float32_t *pInA1; /* input data matrix pointer A of Q31 type */
- const float32_t *pInA2; /* input data matrix pointer A of Q31 type */
- const float32_t *pInA3; /* input data matrix pointer A of Q31 type */
- const float32_t *pInA4; /* input data matrix pointer A of Q31 type */
- const float32_t *pInVec; /* input data matrix pointer B of Q31 type */
- float32_t *px; /* Temporary output data matrix pointer */
- uint16_t i, row, colCnt; /* loop counters */
- float32_t matData, matData2, vecData, vecData2;
- /* Process 4 rows at a time */
- row = numRows >> 2;
- i = 0u;
- px = pDst;
- /* The following loop performs the dot-product of each row in pSrcA with the vector */
- /* row loop */
- while (row > 0) {
- /* Initialize accumulators */
- float32_t sum1 = 0.0f;
- float32_t sum2 = 0.0f;
- float32_t sum3 = 0.0f;
- float32_t sum4 = 0.0f;
- /* For every row wise process, the pInVec pointer is set
- ** to the starting address of the vector */
- pInVec = pVec;
- /* Loop unrolling: process 2 columns per iteration */
- colCnt = numCols;
- /* Initialize pointers to the starting address of the column being processed */
- pInA1 = pSrcA + i;
- pInA2 = pInA1 + numCols;
- pInA3 = pInA2 + numCols;
- pInA4 = pInA3 + numCols;
- // Main loop: matrix-vector multiplication
- while (colCnt > 0u) {
- // Read 2 values from vector
- vecData = *(pInVec)++;
- // Read 8 values from the matrix - 2 values from each of 4 rows, and do multiply accumulate
- matData = *(pInA1)++;
- sum1 += matData * vecData;
- matData = *(pInA2)++;
- sum2 += matData * vecData;
- matData = *(pInA3)++;
- sum3 += matData * vecData;
- matData = *(pInA4)++;
- sum4 += matData * vecData;
- // Decrement the loop counter
- colCnt--;
- }
- /* Saturate and store the result in the destination buffer */
- *px++ = sum1;
- *px++ = sum2;
- *px++ = sum3;
- *px++ = sum4;
- i = i + numCols * 4;
- /* Decrement the row loop counter */
- row--;
- }
- /* process any remaining rows */
- row = numRows & 3u;
- while (row > 0) {
- float32_t sum = 0.0f;
- pInVec = pVec;
- pInA1 = pSrcA + i;
- colCnt = numCols >> 1;
- while (colCnt > 0) {
- vecData = *(pInVec)++;
- vecData2 = *(pInVec)++;
- matData = *(pInA1)++;
- matData2 = *(pInA1)++;
- sum += matData * vecData;
- sum += matData2 * vecData2;
- colCnt--;
- }
- // process remainder of row
- colCnt = numCols & 1u;
- while (colCnt > 0) {
- sum += *pInA1++ * *pInVec++;
- colCnt--;
- }
- *px++ = sum;
- i = i + numCols;
- row--;
- }
- }
- #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
- /**
- * @} end of MatrixMult group
- */
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