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- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_quaternion_normalize_f32.c
- * Description: Floating-point quaternion normalization
- *
- * $Date: 23 April 2021
- * $Revision: V1.9.0
- *
- * Target Processor: Cortex-M and Cortex-A cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "dsp/quaternion_math_functions.h"
- #include <math.h>
- /**
- @ingroup groupQuaternionMath
- */
- /**
- @defgroup QuatNormalized Quaternion normalization
- Compute a normalized quaternion.
- */
- /**
- @addtogroup QuatNormalized
- @{
- */
- /**
- @brief Floating-point normalization of quaternions.
- @param[in] pInputQuaternions points to the input vector of quaternions
- @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions
- @param[in] nbQuaternions number of quaternions in each vector
- @return none
- */
- #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
- #include "arm_helium_utils.h"
- void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions,
- float32_t *pNormalizedQuaternions,
- uint32_t nbQuaternions)
- {
- f32x4_t vec1,vec2;
- float32_t squaredSum,norm;
- for(uint32_t i=0; i < nbQuaternions; i++)
- {
- vec1 = vld1q(pInputQuaternions);
- vec2 = vmulq(vec1,vec1);
- squaredSum = vecAddAcrossF32Mve(vec2);
- arm_sqrt_f32(squaredSum,&norm);
- vec1 = vmulq_n_f32(vec1, 1.0f / norm);
- vst1q(pNormalizedQuaternions, vec1);
- pInputQuaternions += 4;
- pNormalizedQuaternions += 4;
- }
- }
- #else
- void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions,
- float32_t *pNormalizedQuaternions,
- uint32_t nbQuaternions)
- {
- float32_t temp;
- uint32_t i;
- for(i=0; i < nbQuaternions; i++)
- {
- temp = SQ(pInputQuaternions[4 * i + 0]) +
- SQ(pInputQuaternions[4 * i + 1]) +
- SQ(pInputQuaternions[4 * i + 2]) +
- SQ(pInputQuaternions[4 * i + 3]);
- temp = sqrtf(temp);
- pNormalizedQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp;
- pNormalizedQuaternions[4 * i + 1] = pInputQuaternions[4 * i + 1] / temp;
- pNormalizedQuaternions[4 * i + 2] = pInputQuaternions[4 * i + 2] / temp;
- pNormalizedQuaternions[4 * i + 3] = pInputQuaternions[4 * i + 3] / temp;
- }
- }
- #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
- /**
- @} end of QuatNormalized group
- */
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