arm_float_to_q31.c 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313
  1. /* ----------------------------------------------------------------------
  2. * Project: CMSIS DSP Library
  3. * Title: arm_float_to_q31.c
  4. * Description: Converts the elements of the floating-point vector to Q31 vector
  5. *
  6. * $Date: 23 April 2021
  7. * $Revision: V1.9.0
  8. *
  9. * Target Processor: Cortex-M and Cortex-A cores
  10. * -------------------------------------------------------------------- */
  11. /*
  12. * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
  13. *
  14. * SPDX-License-Identifier: Apache-2.0
  15. *
  16. * Licensed under the Apache License, Version 2.0 (the License); you may
  17. * not use this file except in compliance with the License.
  18. * You may obtain a copy of the License at
  19. *
  20. * www.apache.org/licenses/LICENSE-2.0
  21. *
  22. * Unless required by applicable law or agreed to in writing, software
  23. * distributed under the License is distributed on an AS IS BASIS, WITHOUT
  24. * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  25. * See the License for the specific language governing permissions and
  26. * limitations under the License.
  27. */
  28. #include "dsp/support_functions.h"
  29. /**
  30. @ingroup groupSupport
  31. */
  32. /**
  33. * @defgroup float_to_x Convert 32-bit floating point value
  34. */
  35. /**
  36. @addtogroup float_to_x
  37. @{
  38. */
  39. /**
  40. @brief Converts the elements of the floating-point vector to Q31 vector.
  41. @param[in] pSrc points to the floating-point input vector
  42. @param[out] pDst points to the Q31 output vector
  43. @param[in] blockSize number of samples in each vector
  44. @par Details
  45. The equation used for the conversion process is:
  46. <pre>
  47. pDst[n] = (q31_t)(pSrc[n] * 2147483648); 0 <= n < blockSize.
  48. </pre>
  49. @par Scaling and Overflow Behavior
  50. The function uses saturating arithmetic.
  51. Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] are saturated.
  52. @note
  53. In order to apply rounding, the library should be rebuilt with the ROUNDING macro
  54. defined in the preprocessor section of project options.
  55. */
  56. #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
  57. void arm_float_to_q31(
  58. const float32_t * pSrc,
  59. q31_t * pDst,
  60. uint32_t blockSize)
  61. {
  62. uint32_t blkCnt;
  63. float32_t maxQ = (float32_t) Q31_MAX;
  64. f32x4_t vecDst;
  65. #ifdef ARM_MATH_ROUNDING
  66. float32_t in;
  67. #endif
  68. blkCnt = blockSize >> 2U;
  69. /* Compute 4 outputs at a time. */
  70. while (blkCnt > 0U)
  71. {
  72. vecDst = vldrwq_f32(pSrc);
  73. /* C = A * 2147483648 */
  74. /* convert from float to Q31 and then store the results in the destination buffer */
  75. vecDst = vmulq(vecDst, maxQ);
  76. vstrwq_s32(pDst, vcvtaq_s32_f32(vecDst));
  77. /*
  78. * Decrement the blockSize loop counter
  79. * Advance vector source and destination pointers
  80. */
  81. pSrc += 4;
  82. pDst += 4;
  83. blkCnt --;
  84. }
  85. blkCnt = blockSize & 3;
  86. while (blkCnt > 0U)
  87. {
  88. /* C = A * 2147483648 */
  89. /* convert from float to Q31 and store result in destination buffer */
  90. #ifdef ARM_MATH_ROUNDING
  91. in = (*pSrc++ * 2147483648.0f);
  92. in += in > 0.0f ? 0.5f : -0.5f;
  93. *pDst++ = clip_q63_to_q31((q63_t) (in));
  94. #else
  95. /* C = A * 2147483648 */
  96. /* Convert from float to Q31 and then store the results in the destination buffer */
  97. *pDst++ = clip_q63_to_q31((q63_t) (*pSrc++ * 2147483648.0f));
  98. #endif /* #ifdef ARM_MATH_ROUNDING */
  99. /* Decrement loop counter */
  100. blkCnt--;
  101. }
  102. }
  103. #else
  104. #if defined(ARM_MATH_NEON)
  105. void arm_float_to_q31(
  106. const float32_t * pSrc,
  107. q31_t * pDst,
  108. uint32_t blockSize)
  109. {
  110. const float32_t *pIn = pSrc; /* Src pointer */
  111. uint32_t blkCnt; /* loop counter */
  112. float32x4_t inV;
  113. #ifdef ARM_MATH_ROUNDING
  114. float32_t in;
  115. float32x4_t zeroV = vdupq_n_f32(0.0f);
  116. float32x4_t pHalf = vdupq_n_f32(0.5f / 2147483648.0f);
  117. float32x4_t mHalf = vdupq_n_f32(-0.5f / 2147483648.0f);
  118. float32x4_t r;
  119. uint32x4_t cmp;
  120. #endif
  121. int32x4_t outV;
  122. blkCnt = blockSize >> 2U;
  123. /* Compute 4 outputs at a time.
  124. ** a second loop below computes the remaining 1 to 3 samples. */
  125. while (blkCnt > 0U)
  126. {
  127. #ifdef ARM_MATH_ROUNDING
  128. /* C = A * 32768 */
  129. /* Convert from float to Q31 and then store the results in the destination buffer */
  130. inV = vld1q_f32(pIn);
  131. cmp = vcgtq_f32(inV,zeroV);
  132. r = vbslq_f32(cmp,pHalf,mHalf);
  133. inV = vaddq_f32(inV, r);
  134. pIn += 4;
  135. outV = vcvtq_n_s32_f32(inV,31);
  136. vst1q_s32(pDst, outV);
  137. pDst += 4;
  138. #else
  139. /* C = A * 2147483648 */
  140. /* Convert from float to Q31 and then store the results in the destination buffer */
  141. inV = vld1q_f32(pIn);
  142. outV = vcvtq_n_s32_f32(inV,31);
  143. vst1q_s32(pDst, outV);
  144. pDst += 4;
  145. pIn += 4;
  146. #endif /* #ifdef ARM_MATH_ROUNDING */
  147. /* Decrement the loop counter */
  148. blkCnt--;
  149. }
  150. /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
  151. ** No loop unrolling is used. */
  152. blkCnt = blockSize & 3;
  153. while (blkCnt > 0U)
  154. {
  155. #ifdef ARM_MATH_ROUNDING
  156. /* C = A * 2147483648 */
  157. /* Convert from float to Q31 and then store the results in the destination buffer */
  158. in = *pIn++;
  159. in = (in * 2147483648.0f);
  160. in += in > 0.0f ? 0.5f : -0.5f;
  161. *pDst++ = clip_q63_to_q31((q63_t) (in));
  162. #else
  163. /* C = A * 2147483648 */
  164. /* Convert from float to Q31 and then store the results in the destination buffer */
  165. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  166. #endif /* #ifdef ARM_MATH_ROUNDING */
  167. /* Decrement the loop counter */
  168. blkCnt--;
  169. }
  170. }
  171. #else
  172. void arm_float_to_q31(
  173. const float32_t * pSrc,
  174. q31_t * pDst,
  175. uint32_t blockSize)
  176. {
  177. uint32_t blkCnt; /* Loop counter */
  178. const float32_t *pIn = pSrc; /* Source pointer */
  179. #ifdef ARM_MATH_ROUNDING
  180. float32_t in;
  181. #endif /* #ifdef ARM_MATH_ROUNDING */
  182. #if defined (ARM_MATH_LOOPUNROLL)
  183. /* Loop unrolling: Compute 4 outputs at a time */
  184. blkCnt = blockSize >> 2U;
  185. while (blkCnt > 0U)
  186. {
  187. /* C = A * 2147483648 */
  188. /* convert from float to Q31 and store result in destination buffer */
  189. #ifdef ARM_MATH_ROUNDING
  190. in = (*pIn++ * 2147483648.0f);
  191. in += in > 0.0f ? 0.5f : -0.5f;
  192. *pDst++ = clip_q63_to_q31((q63_t) (in));
  193. in = (*pIn++ * 2147483648.0f);
  194. in += in > 0.0f ? 0.5f : -0.5f;
  195. *pDst++ = clip_q63_to_q31((q63_t) (in));
  196. in = (*pIn++ * 2147483648.0f);
  197. in += in > 0.0f ? 0.5f : -0.5f;
  198. *pDst++ = clip_q63_to_q31((q63_t) (in));
  199. in = (*pIn++ * 2147483648.0f);
  200. in += in > 0.0f ? 0.5f : -0.5f;
  201. *pDst++ = clip_q63_to_q31((q63_t) (in));
  202. #else
  203. /* C = A * 2147483648 */
  204. /* Convert from float to Q31 and then store the results in the destination buffer */
  205. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  206. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  207. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  208. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  209. #endif /* #ifdef ARM_MATH_ROUNDING */
  210. /* Decrement loop counter */
  211. blkCnt--;
  212. }
  213. /* Loop unrolling: Compute remaining outputs */
  214. blkCnt = blockSize % 0x4U;
  215. #else
  216. /* Initialize blkCnt with number of samples */
  217. blkCnt = blockSize;
  218. #endif /* #if defined (ARM_MATH_LOOPUNROLL) */
  219. while (blkCnt > 0U)
  220. {
  221. /* C = A * 2147483648 */
  222. /* convert from float to Q31 and store result in destination buffer */
  223. #ifdef ARM_MATH_ROUNDING
  224. in = (*pIn++ * 2147483648.0f);
  225. in += in > 0.0f ? 0.5f : -0.5f;
  226. *pDst++ = clip_q63_to_q31((q63_t) (in));
  227. #else
  228. /* C = A * 2147483648 */
  229. /* Convert from float to Q31 and then store the results in the destination buffer */
  230. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  231. #endif /* #ifdef ARM_MATH_ROUNDING */
  232. /* Decrement loop counter */
  233. blkCnt--;
  234. }
  235. }
  236. #endif /* #if defined(ARM_MATH_NEON) */
  237. #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
  238. /**
  239. @} end of float_to_x group
  240. */