arm_rotation2quaternion_f32.c 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. /* ----------------------------------------------------------------------
  2. * Project: CMSIS DSP Library
  3. * Title: arm_rotation2quaternion_f32.c
  4. * Description: Floating-point rotation to quaternion conversion
  5. *
  6. * $Date: 23 April 2021
  7. * $Revision: V1.9.0
  8. *
  9. * Target Processor: Cortex-M and Cortex-A cores
  10. * -------------------------------------------------------------------- */
  11. /*
  12. * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
  13. *
  14. * SPDX-License-Identifier: Apache-2.0
  15. *
  16. * Licensed under the Apache License, Version 2.0 (the License); you may
  17. * not use this file except in compliance with the License.
  18. * You may obtain a copy of the License at
  19. *
  20. * www.apache.org/licenses/LICENSE-2.0
  21. *
  22. * Unless required by applicable law or agreed to in writing, software
  23. * distributed under the License is distributed on an AS IS BASIS, WITHOUT
  24. * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  25. * See the License for the specific language governing permissions and
  26. * limitations under the License.
  27. */
  28. #include "dsp/quaternion_math_functions.h"
  29. #include <math.h>
  30. #define RI(x,y) r[(3*(x) + (y))]
  31. /**
  32. @ingroup QuatConv
  33. */
  34. /**
  35. @defgroup RotQuat Rotation to Quaternion
  36. Conversions from rotation to quaternion.
  37. */
  38. /**
  39. @addtogroup RotQuat
  40. @{
  41. */
  42. /**
  43. * @brief Conversion of a rotation matrix to an equivalent quaternion.
  44. * @param[in] pInputRotations points to an array 3x3 rotation matrix (in row order)
  45. * @param[out] pOutputQuaternions points to an array quaternions
  46. * @param[in] nbQuaternions number of quaternions in the array
  47. *
  48. * q and -q are representing the same rotation. This ambiguity must be taken into
  49. * account when using the output of this function.
  50. *
  51. */
  52. #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
  53. #include "arm_helium_utils.h"
  54. #define R00 vgetq_lane(q1,0)
  55. #define R01 vgetq_lane(q1,1)
  56. #define R02 vgetq_lane(q1,2)
  57. #define R10 vgetq_lane(q1,3)
  58. #define R11 vgetq_lane(q2,0)
  59. #define R12 vgetq_lane(q2,1)
  60. #define R20 vgetq_lane(q2,2)
  61. #define R21 vgetq_lane(q2,3)
  62. #define R22 ro22
  63. void arm_rotation2quaternion_f32(const float32_t *pInputRotations,
  64. float32_t *pOutputQuaternions,
  65. uint32_t nbQuaternions)
  66. {
  67. float32_t ro22, trace;
  68. f32x4_t q1,q2, q;
  69. float32_t doubler;
  70. float32_t s;
  71. q = vdupq_n_f32(0.0f);
  72. for(uint32_t nb=0; nb < nbQuaternions; nb++)
  73. {
  74. q1 = vld1q(pInputRotations);
  75. pInputRotations += 4;
  76. q2 = vld1q(pInputRotations);
  77. pInputRotations += 4;
  78. ro22 = *pInputRotations++;
  79. trace = R00 + R11 + R22;
  80. if (trace > 0)
  81. {
  82. (void)arm_sqrt_f32(trace + 1.0f, &doubler) ; // invs=4*qw
  83. doubler = 2.0f*doubler;
  84. s = 1.0f / doubler;
  85. q1 = vmulq_n_f32(q1,s);
  86. q2 = vmulq_n_f32(q2,s);
  87. q[0] = 0.25f * doubler;
  88. q[1] = R21 - R12;
  89. q[2] = R02 - R20;
  90. q[3] = R10 - R01;
  91. }
  92. else if ((R00 > R11) && (R00 > R22) )
  93. {
  94. (void)arm_sqrt_f32(1.0f + R00 - R11 - R22,&doubler); // invs=4*qx
  95. doubler = 2.0f*doubler;
  96. s = 1.0f / doubler;
  97. q1 = vmulq_n_f32(q1,s);
  98. q2 = vmulq_n_f32(q2,s);
  99. q[0] = R21 - R12;
  100. q[1] = 0.25f * doubler;
  101. q[2] = R01 + R10;
  102. q[3] = R02 + R20;
  103. }
  104. else if (R11 > R22)
  105. {
  106. (void)arm_sqrt_f32(1.0f + R11 - R00 - R22,&doubler); // invs=4*qy
  107. doubler = 2.0f*doubler;
  108. s = 1.0f / doubler;
  109. q1 = vmulq_n_f32(q1,s);
  110. q2 = vmulq_n_f32(q2,s);
  111. q[0] = R02 - R20;
  112. q[1] = R01 + R10;
  113. q[2] = 0.25f * doubler;
  114. q[3] = R12 + R21;
  115. }
  116. else
  117. {
  118. (void)arm_sqrt_f32(1.0f + R22 - R00 - R11,&doubler); // invs=4*qz
  119. doubler = 2.0f*doubler;
  120. s = 1.0f / doubler;
  121. q1 = vmulq_n_f32(q1,s);
  122. q2 = vmulq_n_f32(q2,s);
  123. q[0] = R10 - R01;
  124. q[1] = R02 + R20;
  125. q[2] = R12 + R21;
  126. q[3] = 0.25f * doubler;
  127. }
  128. vst1q(pOutputQuaternions, q);
  129. pOutputQuaternions += 4;
  130. }
  131. }
  132. #else
  133. void arm_rotation2quaternion_f32(const float32_t *pInputRotations,
  134. float32_t *pOutputQuaternions,
  135. uint32_t nbQuaternions)
  136. {
  137. uint32_t nb;
  138. for(nb=0; nb < nbQuaternions; nb++)
  139. {
  140. const float32_t *r=&pInputRotations[nb*9];
  141. float32_t *q=&pOutputQuaternions[nb*4];
  142. float32_t trace = RI(0,0) + RI(1,1) + RI(2,2);
  143. float32_t doubler;
  144. float32_t s;
  145. if (trace > 0.0f)
  146. {
  147. doubler = sqrtf(trace + 1.0f) * 2.0f; // invs=4*qw
  148. s = 1.0f / doubler;
  149. q[0] = 0.25f * doubler;
  150. q[1] = (RI(2,1) - RI(1,2)) * s;
  151. q[2] = (RI(0,2) - RI(2,0)) * s;
  152. q[3] = (RI(1,0) - RI(0,1)) * s;
  153. }
  154. else if ((RI(0,0) > RI(1,1)) && (RI(0,0) > RI(2,2)) )
  155. {
  156. doubler = sqrtf(1.0f + RI(0,0) - RI(1,1) - RI(2,2)) * 2.0f; // invs=4*qx
  157. s = 1.0f / doubler;
  158. q[0] = (RI(2,1) - RI(1,2)) * s;
  159. q[1] = 0.25f * doubler;
  160. q[2] = (RI(0,1) + RI(1,0)) * s;
  161. q[3] = (RI(0,2) + RI(2,0)) * s;
  162. }
  163. else if (RI(1,1) > RI(2,2))
  164. {
  165. doubler = sqrtf(1.0f + RI(1,1) - RI(0,0) - RI(2,2)) * 2.0f; // invs=4*qy
  166. s = 1.0f / doubler;
  167. q[0] = (RI(0,2) - RI(2,0)) * s;
  168. q[1] = (RI(0,1) + RI(1,0)) * s;
  169. q[2] = 0.25f * doubler;
  170. q[3] = (RI(1,2) + RI(2,1)) * s;
  171. }
  172. else
  173. {
  174. doubler = sqrtf(1.0f + RI(2,2) - RI(0,0) - RI(1,1)) * 2.0f; // invs=4*qz
  175. s = 1.0f / doubler;
  176. q[0] = (RI(1,0) - RI(0,1)) * s;
  177. q[1] = (RI(0,2) + RI(2,0)) * s;
  178. q[2] = (RI(1,2) + RI(2,1)) * s;
  179. q[3] = 0.25f * doubler;
  180. }
  181. }
  182. }
  183. #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
  184. /**
  185. @} end of RotQuat group
  186. */