/* * @File: multi_button.c * @Author: Zibin Zheng * @Date: 2018-01-23 20:36:01 * * @LICENSE: Copyright (c) 2016 Zibin Zheng * All rights reserved. * * @NOTE: The original author of MultiButton is Zibin Zheng. * Please contact the original author for authorization * before use.I(liu2guang) only adapt the library to * rt-thread and fix some bugs. I(liu2guang) am not * responsible for the authorization of the library. * * Change Logs: * Date Author Notes * 2018-01-23 liu2guang Adapter rtthread and Fix the bug. */ #include "multi_button.h" #define EVENT_CB(ev) if(handle->cb[ev]) handle->cb[ev]((button*)handle) static struct button* head_handle = NULL; /** * @brief Initializes the button struct handle. * @param handle: the button handle struct. * @param pin_level: read the pin of the connected button level. * @param active_level: pin pressed level. * @retval None */ void button_init(struct button* handle, uint8_t(*pin_level)(void), uint8_t active_level) { memset(handle, 0, sizeof(struct button)); handle->event = (uint8_t)NONE_PRESS; handle->hal_button_Level = pin_level; handle->button_level = handle->hal_button_Level(); handle->active_level = active_level; } /** * @brief Attach the button event callback function. * @param handle: the button handle struct. * @param event: trigger event type. * @param cb: callback function. * @retval None */ void button_attach(struct button* handle, PressEvent event, BtnCallback cb) { handle->cb[event] = cb; } /** * @brief Inquire the button event happen. * @param handle: the button handle struct. * @retval button event. */ PressEvent get_button_event(struct button* handle) { return (PressEvent)(handle->event); } /** * @brief button driver core function, driver state machine. * @param handle: the button handle struct. * @retval None */ static void button_handler(struct button* handle) { uint8_t read_gpio_level = handle->hal_button_Level(); //ticks counter working.. if((handle->state) > 0) { handle->ticks++; } /*------------button debounce handle---------------*/ if(read_gpio_level != handle->button_level) { //not equal to prev one //continue read 3 times same new level change if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) { handle->button_level = read_gpio_level; handle->debounce_cnt = 0; } } else { // level not change ,counter reset. handle->debounce_cnt = 0; } /*-----------------State machine-------------------*/ switch (handle->state) { case 0: if(handle->button_level == handle->active_level) { handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->ticks = 0; handle->repeat = 1; handle->state = 1; } else { handle->event = (uint8_t)NONE_PRESS; } break; case 1: if(handle->button_level != handle->active_level) { handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->ticks = 0; handle->state = 2; } else if(handle->ticks > LONG_TICKS) { handle->event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle->state = 5; } break; case 2: if(handle->button_level == handle->active_level) { handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->repeat++; EVENT_CB(PRESS_REPEAT); handle->ticks = 0; handle->state = 3; } else if(handle->ticks > SHORT_TICKS) { if(handle->repeat == 1) { handle->event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if(handle->repeat == 2) { handle->event = (uint8_t)DOUBLE_CLICK; EVENT_CB(DOUBLE_CLICK); } handle->state = 0; } break; case 3: if(handle->button_level != handle->active_level) { handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if(handle->ticks < SHORT_TICKS) { handle->ticks = 0; handle->state = 2; } else { handle->state = 0; } } else if(handle->ticks > SHORT_TICKS) // SHORT_TICKS < press down hold time < LONG_TICKS { handle->state = 1; } break; case 5: if(handle->button_level == handle->active_level) { handle->event = (uint8_t)LONG_PRESS_HOLD; if (handle->ticks % LONG_HOLD_CYC == 0) { EVENT_CB(LONG_PRESS_HOLD); } } else { handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->state = 0; } break; default: handle->state = 0; /* reset */ break; } } /** * @brief Start the button work, add the handle into work list. * @param handle: target handle struct. * @retval 0: succeed. -1: already exist. */ int button_start(struct button* handle) { struct button* target = head_handle; while(target) { if(target == handle) { return -1; //already exist. } target = target->next; } handle->next = head_handle; head_handle = handle; return 0; } /** * @brief Stop the button work, remove the handle off work list. * @param handle: target handle struct. * @retval None */ void button_stop(struct button* handle) { struct button** curr; for(curr = &head_handle; *curr;) { struct button* entry = *curr; if (entry == handle) { *curr = entry->next; return; } else { curr = &entry->next; } } } /** * @brief background ticks, timer repeat invoking interval 5ms. * @param None. * @retval None */ void button_ticks(void) { struct button* target; for(target = head_handle; target != NULL; target = target->next) { button_handler(target); } }