|
|
@@ -59,7 +59,7 @@ static void check_leak(size_t before_free, size_t after_free, const char *type)
|
|
|
leaked < CRITICAL_LEAK_THRESHOLD ? "potential" : "critical",
|
|
|
before_free, after_free, leaked);
|
|
|
fflush(stdout);
|
|
|
- TEST_ASSERT(leaked < CRITICAL_LEAK_THRESHOLD); /* fail the test if it leaks too much */
|
|
|
+ TEST_ASSERT_MESSAGE(leaked < CRITICAL_LEAK_THRESHOLD, "The test leaked too much memory");
|
|
|
}
|
|
|
|
|
|
/* tearDown runs after every test */
|
|
|
@@ -68,8 +68,12 @@ void tearDown(void)
|
|
|
/* some FreeRTOS stuff is cleaned up by idle task */
|
|
|
vTaskDelay(5);
|
|
|
|
|
|
+ /* We want the teardown to have this file in the printout if TEST_ASSERT fails */
|
|
|
+ const char *real_testfile = Unity.TestFile;
|
|
|
+ Unity.TestFile = __FILE__;
|
|
|
+
|
|
|
/* check if unit test has caused heap corruption in any heap */
|
|
|
- TEST_ASSERT( heap_caps_check_integrity(MALLOC_CAP_INVALID, true) );
|
|
|
+ TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
|
|
|
|
|
|
/* check for leaks */
|
|
|
size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
|
|
|
@@ -77,6 +81,8 @@ void tearDown(void)
|
|
|
|
|
|
check_leak(before_free_8bit, after_free_8bit, "8BIT");
|
|
|
check_leak(before_free_32bit, after_free_32bit, "32BIT");
|
|
|
+
|
|
|
+ Unity.TestFile = real_testfile; // go back to the real filename
|
|
|
}
|
|
|
|
|
|
void unity_putc(int c)
|