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@@ -553,10 +553,10 @@ static void trigger_deepsleep(void)
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if (err == ESP_ERR_NVS_NO_FREE_PAGES || err == ESP_ERR_NVS_NEW_VERSION_FOUND) {
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// NVS partition was truncated and needs to be erased
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// Retry nvs_flash_init
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- ESP_ERROR_CHECK(nvs_flash_erase());
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+ TEST_ESP_OK(nvs_flash_erase());
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err = nvs_flash_init();
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}
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- ESP_ERROR_CHECK(err);
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+ TEST_ESP_OK(err);
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nvs_handle_t nvs_handle;
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err = nvs_open("storage", NVS_READWRITE, &nvs_handle);
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@@ -579,12 +579,12 @@ static void trigger_deepsleep(void)
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// Save start time. Deep sleep.
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gettimeofday(&start, NULL);
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- ESP_ERROR_CHECK(nvs_set_i32(nvs_handle, "start_sec", start.tv_sec));
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- ESP_ERROR_CHECK(nvs_set_i32(nvs_handle, "start_usec", start.tv_usec));
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- ESP_ERROR_CHECK(nvs_commit(nvs_handle));
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+ TEST_ESP_OK(nvs_set_i32(nvs_handle, "start_sec", start.tv_sec));
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+ TEST_ESP_OK(nvs_set_i32(nvs_handle, "start_usec", start.tv_usec));
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+ TEST_ESP_OK(nvs_commit(nvs_handle));
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nvs_close(nvs_handle);
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// Deinit NVS to prevent Unity from complaining "The test leaked too much memory"
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- ESP_ERROR_CHECK(nvs_flash_deinit());
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+ TEST_ESP_OK(nvs_flash_deinit());
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esp_sleep_enable_timer_wakeup(1000);
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// In function esp_deep_sleep_start() uses function esp_sync_timekeeping_timers()
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@@ -601,10 +601,10 @@ static void check_time_deepsleep(void)
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if (err == ESP_ERR_NVS_NO_FREE_PAGES || err == ESP_ERR_NVS_NEW_VERSION_FOUND) {
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// NVS partition was truncated and needs to be erased
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// Retry nvs_flash_init
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- ESP_ERROR_CHECK(nvs_flash_erase());
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+ TEST_ESP_OK(nvs_flash_erase());
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err = nvs_flash_init();
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}
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- ESP_ERROR_CHECK(err);
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+ TEST_ESP_OK(err);
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nvs_handle_t nvs_handle;
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err = nvs_open("storage", NVS_READWRITE, &nvs_handle);
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@@ -615,11 +615,11 @@ static void check_time_deepsleep(void)
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}
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// Get start time of deep sleep
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- ESP_ERROR_CHECK(nvs_get_i32(nvs_handle, "start_sec", (int32_t *)&start.tv_sec));
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- ESP_ERROR_CHECK(nvs_get_i32(nvs_handle, "start_usec", (int32_t *)&start.tv_usec));
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+ TEST_ESP_OK(nvs_get_i32(nvs_handle, "start_sec", (int32_t *)&start.tv_sec));
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+ TEST_ESP_OK(nvs_get_i32(nvs_handle, "start_usec", (int32_t *)&start.tv_usec));
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nvs_close(nvs_handle);
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// Deinit NVS to prevent Unity from complaining "The test leaked too much memory"
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- ESP_ERROR_CHECK(nvs_flash_deinit());
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+ TEST_ESP_OK(nvs_flash_deinit());
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// Reset must be caused by deep sleep
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soc_reset_reason_t reason = esp_rom_get_reset_reason(0);
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