randombytes_esp32.c 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. // Copyright 2017 Espressif Systems (Shanghai) PTE LTD
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. #include "randombytes_default.h"
  15. #include "esp_system.h"
  16. static const char *randombytes_esp32_implementation_name(void)
  17. {
  18. return "esp32";
  19. }
  20. /*
  21. Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per
  22. https://download.libsodium.org/doc/advanced/custom_rng.html
  23. Note that this RNG is selected by default (see randombytes_default.h), so there
  24. is no need to call randombytes_set_implementation().
  25. */
  26. const struct randombytes_implementation randombytes_esp32_implementation = {
  27. .implementation_name = randombytes_esp32_implementation_name,
  28. .random = esp_random,
  29. .stir = NULL,
  30. .uniform = NULL,
  31. .buf = esp_fill_random,
  32. .close = NULL,
  33. };