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- cmake_minimum_required(VERSION 3.5)
- include(${IDF_PATH}/tools/cmake/utilities.cmake)
- project(${ULP_APP_NAME} ASM C)
- set(version_pattern "[a-z0-9\.-]+")
- # Check assembler version
- execute_process(
- COMMAND ${CMAKE_ASM_COMPILER} --version
- OUTPUT_VARIABLE as_output
- ERROR_QUIET)
- string(REGEX MATCH "\\(GNU Binutils\\) (${version_pattern})" as_version ${as_output})
- set(as_version ${CMAKE_MATCH_1})
- message(STATUS "Building ULP app ${ULP_APP_NAME}")
- message(STATUS "ULP assembler version: ${as_version}")
- # Check the supported assembler version
- file(STRINGS ${IDF_PATH}/components/ulp/toolchain_ulp_version.mk version_file_contents)
- string(REGEX MATCH "SUPPORTED_ULP_ASSEMBLER_VERSION = (${version_pattern})" as_supported_version ${version_file_contents})
- set(as_supported_version ${CMAKE_MATCH_1})
- if(NOT as_version STREQUAL as_supported_version)
- message(WARNING "WARNING: ULP assembler version ${as_version} is not supported. Expected to see version: \
- ${as_supported_version}. Please check ESP-IDF ULP setup instructions and update \
- the toolchain, or proceed at your own risk.")
- endif()
- set(ULP_MAP_GEN ${PYTHON} ${IDF_PATH}/components/ulp/esp32ulp_mapgen.py)
- set(ULP_LD_TEMPLATE ${IDF_PATH}/components/ulp/ld/esp32.ulp.ld)
- get_filename_component(sdkconfig_dir ${SDKCONFIG} DIRECTORY)
- foreach(include ${COMPONENT_INCLUDES})
- list(APPEND component_includes -I${include})
- endforeach()
- list(APPEND ULP_PREPROCESSOR_ARGS ${component_includes})
- list(APPEND ULP_PREPROCESSOR_ARGS -I${COMPONENT_DIR})
- list(APPEND ULP_PREPROCESSOR_ARGS -I${sdkconfig_dir})
- include_directories(${component_includes})
- list(APPEND ULP_PREPROCESSOR_ARGS -D__ASSEMBLER__)
- # Preprocess linker script, pre-linking
- get_filename_component(ULP_LD_SCRIPT ${ULP_LD_TEMPLATE} NAME)
- add_custom_command( OUTPUT ${ULP_LD_SCRIPT}
- COMMAND ${CMAKE_C_COMPILER} -E -P -xc -o ${ULP_LD_SCRIPT} ${ULP_PREPROCESSOR_ARGS} ${ULP_LD_TEMPLATE}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
- DEPENDS ${ULP_LD_TEMPLATE}
- VERBATIM)
- add_custom_target(${ULP_APP_NAME}_ld_script
- DEPENDS ${ULP_LD_SCRIPT}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
- foreach(ulp_s_source ${ULP_S_SOURCES})
- get_filename_component(ulp_ps_source ${ulp_s_source} NAME_WE)
- set(ulp_ps_output ${CMAKE_CURRENT_BINARY_DIR}/${ulp_ps_source}.ulp.S)
- # Generate preprocessed assembly files.
- add_custom_command( OUTPUT ${ulp_ps_output}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
- COMMAND ${CMAKE_C_COMPILER} -E -P -xc ${ULP_PREPROCESSOR_ARGS} -o ${ulp_ps_output} ${ulp_s_source}
- DEPENDS ${ulp_s_source} ${ULP_LD_SCRIPT}
- VERBATIM)
- # During assembly file compilation, output listing files as well.
- set_source_files_properties(${ulp_ps_output}
- PROPERTIES COMPILE_FLAGS
- "-al=${CMAKE_CURRENT_BINARY_DIR}/${ulp_ps_source}.lst")
- list(APPEND ULP_PS_SOURCES ${ulp_ps_output})
- endforeach()
- # Create an executable
- add_executable(${ULP_APP_NAME} ${ULP_PS_SOURCES})
- # Dump the list of global symbols in a convenient format
- add_custom_command( OUTPUT ${ULP_APP_NAME}.sym
- COMMAND ${CMAKE_NM} -g -f posix $<TARGET_FILE:${ULP_APP_NAME}> > ${ULP_APP_NAME}.sym
- DEPENDS ${ULP_APP_NAME}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
- # Dump the binary for inclusion into the project
- add_custom_command( OUTPUT ${ULP_APP_NAME}.bin
- COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${ULP_APP_NAME}> ${ULP_APP_NAME}.bin
- DEPENDS ${ULP_APP_NAME}
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
- add_custom_command( OUTPUT ${ULP_APP_NAME}.ld ${ULP_APP_NAME}.h
- COMMAND ${ULP_MAP_GEN} -s ${ULP_APP_NAME}.sym -o ${ULP_APP_NAME}
- DEPENDS ${ULP_APP_NAME}.sym
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
- # Building the component separately from the project should result in
- # ULP files being built.
- add_custom_target(build
- DEPENDS ${ULP_APP_NAME} ${ULP_APP_NAME}.bin ${ULP_APP_NAME}.sym
- ${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.ld
- ${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.h
- WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
- target_link_libraries(${ULP_APP_NAME} -T${CMAKE_CURRENT_BINARY_DIR}/${ULP_LD_SCRIPT} -Map=${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.map)
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