randombytes_esp32.c 1.5 KB

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  1. // Copyright 2017 Espressif Systems (Shanghai) PTE LTD
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. #include "randombytes_default.h"
  15. #include "esp_system.h"
  16. static void randombytes_esp32_random_buf(void * const buf, const size_t size)
  17. {
  18. uint8_t *p = (uint8_t *)buf;
  19. for (size_t i = 0; i < size; i++) {
  20. p[i] = esp_random();
  21. }
  22. }
  23. static const char *randombytes_esp32_implementation_name(void)
  24. {
  25. return "esp32";
  26. }
  27. /*
  28. Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per
  29. https://download.libsodium.org/doc/advanced/custom_rng.html
  30. Note that this RNG is selected by default (see randombytes_default.h), so there
  31. is no need to call randombytes_set_implementation().
  32. */
  33. const struct randombytes_implementation randombytes_esp32_implementation = {
  34. .implementation_name = randombytes_esp32_implementation_name,
  35. .random = esp_random,
  36. .stir = NULL,
  37. .uniform = NULL,
  38. .buf = randombytes_esp32_random_buf,
  39. .close = NULL,
  40. };