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- /*
- * SPDX-FileCopyrightText: 2015-2021 Espressif Systems (Shanghai) CO LTD
- *
- * SPDX-License-Identifier: Apache-2.0
- */
- #include <stdio.h>
- #include "string.h"
- #include "esp_heap_caps.h"
- #include "freertos/FreeRTOS.h"
- #include "freertos/task.h"
- #include "unity.h"
- #include "unity_test_runner.h"
- #include "test_utils.h"
- #include "esp_newlib.h"
- #include "memory_checks.h"
- #ifdef CONFIG_HEAP_TRACING
- #include "esp_heap_trace.h"
- #endif
- static void unity_task(void *pvParameters)
- {
- vTaskDelay(2); /* Delay a bit to let the main task be deleted */
- unity_run_menu(); /* Doesn't return */
- }
- void test_main(void)
- {
- // Note: if unpinning this task, change the way run times are calculated in
- // unity_port_esp32.c
- xTaskCreatePinnedToCore(unity_task, "unityTask", UNITY_FREERTOS_STACK_SIZE, NULL,
- UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
- }
- /* setUp runs before every test */
- void setUp(void)
- {
- // If heap tracing is enabled in kconfig, leak trace the test
- #ifdef CONFIG_HEAP_TRACING
- setup_heap_record();
- #endif
- printf("%s", ""); /* sneakily lazy-allocate the reent structure for this test task */
- #ifdef CONFIG_APP_BUILD_USE_FLASH_SECTIONS
- /* TODO: add sufficient startup code in case of building an ELF file, so that
- * flash cache is initialized and can work in such mode.
- * For now this is disabled to allow running unit tests which don't require
- * flash cache related operations.
- */
- get_test_data_partition(); /* allocate persistent partition table structures */
- #endif // CONFIG_APP_BUILD_USE_FLASH_SECTIONS
- #ifdef CONFIG_HEAP_TRACING
- heap_trace_start(HEAP_TRACE_LEAKS);
- #endif
- test_utils_record_free_mem();
- test_utils_set_leak_level(CONFIG_UNITY_CRITICAL_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_GENERAL);
- test_utils_set_leak_level(CONFIG_UNITY_WARN_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_GENERAL);
- }
- typedef enum {
- NO_LEAK_CHECK,
- DEFAULT_LEAK_CHECK,
- SPECIAL_LEAK_CHECK
- } leak_check_type_t;
- /**
- * It is possible to specify the maximum allowed memory leak level directly in the test case
- * or disable leak checking for a test case.
- * This function checks if this is the case and return the appropriate return value.
- * If a custom leak level has been specified, that custom threshold is written to the value pointed by threshold.
- */
- static leak_check_type_t leak_check_required(size_t *threshold)
- {
- if (Unity.CurrentDetail1 != NULL) {
- const char *leaks = "[leaks";
- const int len_leaks = strlen(leaks);
- const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
- if (sub_leaks != NULL) {
- if (sub_leaks[len_leaks] == ']') {
- return NO_LEAK_CHECK;
- } else if (sub_leaks[len_leaks] == '=') {
- *threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
- return SPECIAL_LEAK_CHECK;
- }
- }
- }
- return DEFAULT_LEAK_CHECK;
- }
- /* tearDown runs after every test */
- void tearDown(void)
- {
- /* some FreeRTOS stuff is cleaned up by idle task */
- vTaskDelay(5);
- /* clean up some of the newlib's lazy allocations */
- esp_reent_cleanup();
- /* We want the teardown to have this file in the printout if TEST_ASSERT fails */
- const char *real_testfile = Unity.TestFile;
- Unity.TestFile = __FILE__;
- /* check if unit test has caused heap corruption in any heap */
- TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
- /* check for leaks */
- #ifdef CONFIG_HEAP_TRACING
- heap_trace_stop();
- heap_trace_dump();
- #endif
- size_t leak_threshold_critical = 0;
- size_t leak_threshold_warning = 0;
- leak_check_type_t check_type = leak_check_required(&leak_threshold_critical);
- // In the "special case", only one level can be passed directly from the test case.
- // Hence, we set both warning and critical leak levels to that same value here
- leak_threshold_warning = leak_threshold_critical;
- if (check_type == NO_LEAK_CHECK) {
- // do not check
- } else if (check_type == SPECIAL_LEAK_CHECK) {
- test_utils_finish_and_evaluate_leaks(leak_threshold_warning, leak_threshold_critical);
- } else if (check_type == DEFAULT_LEAK_CHECK) {
- test_utils_finish_and_evaluate_leaks(test_utils_get_leak_level(ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_ALL),
- test_utils_get_leak_level(ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_ALL));
- } else {
- assert(false); // coding error
- }
- Unity.TestFile = real_testfile; // go back to the real filename
- }
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