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- Linker Script Generation
- ========================
- :link_to_translation:`zh_CN:[中文]`
- Overview
- --------
- There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Usually, code and read-only data are placed in flash regions,
- writable data in RAM, etc. A common action is changing where code/data are mapped by default, say placing critical code/rodata in RAM for performance
- reasons or placing code/data/rodata in RTC memory for use in a wake stub or the ULP coprocessor.
- IDF provides the ability for defining these placements at the component level using the linker script generation mechanism. The component presents
- how it would like to map the input sections of its object files (or even functions/data) through :ref:`linker fragment files<ldgen-fragment-files>`. During app build,
- the linker fragment files are collected, parsed and processed; and the :ref:`linker script template<ldgen-script-templates>` is augmented with
- information generated from the fragment files to produce the final linker script. This linker script is then used for the linking
- the final app binary.
- Quick Start
- ------------
- This section presents a guide for quickly placing code/data to RAM and RTC memory; as well as demonstrating how to make these placements
- dependent on project configuration values. In a true quick start fashion, this section glosses over terms and concepts that will be discussed
- at a later part of the document. However, whenever it does so, it provides a link to the relevant section on the first mention.
- .. _ldgen-add-fragment-file :
- Preparation
- ^^^^^^^^^^^
- Make
- """"
- Create a linker fragment file inside the component directory, which is just a text file with a .lf extension. In order for the build system to collect your fragment file,
- add an entry to it from the component, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
- .. code-block:: make
- # file paths relative to component Makefile
- COMPONENT_ADD_LDFRAGMENTS += path/to/linker_fragment_file.lf
- CMake
- """""
- For CMake set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
- .. code-block:: cmake
- # file paths relative to CMakeLists.txt
- set(COMPONENT_ADD_LDFRAGMENTS "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf")
- register_component()
- It is also possible to specify fragment files from the project CMakeLists.txt or component project_include.cmake using the function `ldgen_add_fragment_files`::
- ldgen_add_fragment_files(target files ...)
- Specifying placements
- ^^^^^^^^^^^^^^^^^^^^^
- This mechanism allows specifying placement of the following entities:
- - one or multiple object files within the component
- - one or multiple function/variable using their names
- - the entire component library
- For the following text, suppose we have the following:
- - a component named ``component`` that is archived as library ``libcomponent.a`` during build
- - three object files archived under the library, ``object1.o``, ``object2.o`` and ``object3.o``
- - under ``object1.o``, the function ``function1`` is defined; under ``object2.o``, the function ``function2`` is defined
- - there exist configuration ``PERFORMANCE_MODE`` and ``PERFORMANCE_LEVEL`` in one of the IDF KConfig files, with the set value indicated by entries ``CONFIG_PERFORMANCE_MODE`` and ``CONFIG_PERFORMANCE_LEVEL`` in the project sdkconfig
- In the created linker fragment file, we write:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- This creates an empty :ref:`mapping fragment<ldgen-mapping-fragment>`, which doesn't do anything yet. During linking the :ref:`default placements<ldgen-default-placements>`
- will still be used for ``libcomponent.a``, unless the ``entries`` key is populated.
- .. _ldgen-placing-object-files :
- Placing object files
- """"""""""""""""""""
- Suppose the entirety of ``object1.o`` is performance-critical, so it is desirable to place it in RAM. On the other hand, suppose all of ``object2.o`` contains things to be executed coming out of deep sleep, so it needs to be put under RTC memory. We can write:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- object1 (noflash) # places all code / read-only data under IRAM/ DRAM
- object2 (rtc) # places all code/ data and read-only data under RTC fast memory/ RTC slow memory
- What happens to ``object3.o``? Since it is not specified, default placements are used for ``object3.o``.
- Placing functions/data using their names
- """"""""""""""""""""""""""""""""""""""""
- Continuing our example, suppose that among functions defined under ``object1.o``, only ``function1`` is performance-critical; and under ``object2.o``,
- only ``function2`` needs to execute after the chip comes out of deep sleep. This could be accomplished by writing:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- object1:function1 (noflash)
- object2:function2 (rtc)
- The default placements are used for the rest of the functions in ``object1.o`` and ``object2.o`` and the entire ``object3.o``. Something similar
- can be achieved for placing data by writing the variable name instead of the function name after ``:``.
- .. warning::
- There are :ref:`limitations<ldgen-type1-limitations>` in placing code/data using their symbol names. In order to ensure proper placements, an alternative would be to group
- relevant code and data into source files, and :ref:`use object file placement<ldgen-placing-object-files>`.
- Placing entire component
- """"""""""""""""""""""""
- In this example, suppose that the entire component needs to be placed in RAM. This can be written as:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- * (noflash)
- Similarly, this places the entire component in RTC memory:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- * (rtc)
- Configuration-dependent placements
- """"""""""""""""""""""""""""""""""
- Suppose that the entire component library should only be placed when ``CONFIG_PERFORMANCE_MODE == y`` in the sdkconfig. This could be written as:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- : PERFORMANCE_MODE = y
- * (noflash)
- In pseudocode, this translates to:
- .. code-block:: none
- if PERFORMANCE_MODE = y
- place entire libcomponent.a in RAM
- else
- use default placements
- It is also possible to have multiple conditions to test. Suppose the following requirements: when ``CONFIG_PERFORMANCE_LEVEL == 1``, only ``object1.o`` is put in RAM;
- when ``CONFIG_PERFORMANCE_LEVEL == 2``, ``object1.o`` and ``object2.o``; and when ``CONFIG_PERFORMANCE_LEVEL == 3`` all object files under the archive
- are to be put into RAM. When these three are false however, put entire library in RTC memory. This scenario is a bit contrived, but,
- it can be written as:
- .. code-block:: none
- [mapping]
- archive: libcomponent.a
- entries:
- : PERFORMANCE_LEVEL = 3
- * (noflash)
- : PERFORMANCE_LEVEL = 2
- object1 (noflash)
- object2 (noflash)
- : PERFORMANCE_LEVEL = 1
- object1 (noflash)
- : default
- * (rtc)
- Which reads:
- .. code-block:: none
- if CONFIG_PERFORMANCE_LEVEL == 3
- place entire libcomponent.a in RAM
- else if CONFIG_PERFORMANCE_LEVEL == 2
- only place object1.o and object2.o in RAM
- else if CONFIG_PERFORMANCE_LEVEL == 1
- only place object1.o in RAM
- else
- place entire libcomponent.a in RTC memory
- The conditions test :ref:`support other operations<ldgen-condition-entries>`.
- .. _ldgen-default-placements:
- The 'default' placements
- ^^^^^^^^^^^^^^^^^^^^^^^^
- Up until this point, the term 'default placements' has been mentioned as fallback placements for when the
- placement rules ``rtc`` and ``noflash`` are not specified. The tokens ``noflash`` or ``rtc`` are not merely keywords known by the mechanism, but are actually
- objects called :ref:`scheme fragments<ldgen-scheme-fragment>` that are specified by the user. Due to the commonness of these placement use cases,
- they are pre-defined in IDF.
- Similarly, there exists a ``default`` scheme fragment which defines what the default placement rules should be, which is discussed :ref:`here<ldgen-default-scheme>`.
- .. note::
- For an example of an IDF component using this feature, see :component_file:`freertos/CMakeLists.txt`. The ``freertos`` component uses this
- mechanism to place all code, literal and rodata of all of its object files to the instruction RAM memory region for performance reasons.
- This marks the end of the quick start guide. The following text discusses this mechanism in a little bit more detail, such its components, essential concepts,
- the syntax, how it is integrated with the build system, etc. The following sections should be helpful in creating custom mappings or modifying default
- behavior.
- Components
- ----------
- .. _ldgen-fragment-files :
- Linker Fragment Files
- ^^^^^^^^^^^^^^^^^^^^^
- The fragment files contain objects called 'fragments'. These fragments contain pieces of information which, when put together, form
- placement rules that tell where to place sections of object files in the output binary.
- Another way of putting it is that processing linker fragment files aims to create the section placement rules inside GNU LD ``SECTIONS`` command.
- Where to collect and put these section placement rules is represented internally as a ``target`` token.
- The three types of fragments are discussed below.
- .. note::
- Fragments have a name property (except mapping fragments) and are known globally.
- Fragment naming follows C variable naming rules, i.e. case sensitive, must begin with a letter or underscore, alphanumeric/underscore after
- initial characters are allowed, no spaces/special characters. Each type of fragment has its own namespace. In cases where multiple fragments
- of the same type and name are encountered, an exception is thrown.
- .. _ldgen-sections-fragment :
- I. Sections
- """""""""""
- Sections fragments defines a list of object file sections that the GCC compiler emits. It may be a default section (e.g. ``.text``, ``.data``) or
- it may be user defined section through the ``__attribute__`` keyword.
- The use of an optional '+' indicates the inclusion of the section in the list, as well as sections that start with it. This is the preferred method over listing both explicitly.
- **Syntax**
- .. code-block:: none
- [sections:name]
- entries:
- .section+
- .section
- ...
- **Example**
- .. code-block:: none
- # Non-preferred
- [sections:text]
- entries:
- .text
- .text.*
- .literal
- .literal.*
- # Preferred, equivalent to the one above
- [sections:text]
- entries:
- .text+ # means .text and .text.*
- .literal+ # means .literal and .literal.*
- .. _ldgen-scheme-fragment :
- II. Scheme
- """"""""""
- Scheme fragments define what ``target`` a sections fragment is assigned to.
- **Syntax**
- .. code-block:: none
- [scheme:name]
- entries:
- sections -> target
- sections -> target
- ...
- **Example**
- .. code-block:: none
- [scheme:noflash]
- entries:
- text -> iram0_text # the entries under the sections fragment named text will go to iram0_text
- rodata -> dram0_data # the entries under the sections fragment named rodata will go to dram0_data
- .. _ldgen-default-scheme:
- **The** ``default`` **scheme**
- There exists a special scheme with the name ``default``. This scheme is special because catch-all placement rules are generated from
- its entries. This means that, if one of its entries is ``text -> flash_text``, the placement rule
- .. code-block:: none
- *(.literal .literal.* .text .text.*)
- will be generated for the target ``flash_text``.
- These catch-all rules then effectively serve as fallback rules for those whose mappings were not specified.
- .. note::
- The ``default scheme`` is defined in :component:`esp32/ld/esp32_fragments.lf`. The ``noflash`` and ``rtc`` scheme fragments which are
- built-in schemes referenced in the quick start guide are also defined in this file.
- .. _ldgen-mapping-fragment :
- III. Mapping
- """"""""""""
- Mapping fragments define what scheme fragment to use for mappable entities, i.e. object files, function names, variable names. There are two types of entries
- for this fragment: mapping entries and condition entries.
- .. note::
- Mapping fragments have no explicit name property. Internally, the name is constructed from the value of the archive entry.
- **Syntax**
- .. code-block:: none
- [mapping]
- archive: archive # output archive file name, as built (i.e. libxxx.a)
- entries:
- : condition # condition entry, non-default
- object:symbol (scheme) # mapping entry, Type I
- object (scheme) # mapping entry, Type II
- * (scheme) # mapping entry, Type III
- # optional separation/comments, for readability
- : default # condition entry, default
- * (scheme) # mapping entry, Type III
- .. _ldgen-mapping-entries :
- **Mapping Entries**
- There are three types of mapping entries:
- ``Type I``
- The object file name and symbol name are specified. The symbol name can be a function name or a variable name.
- ``Type II``
- Only the object file name is specified.
- ``Type III``
- ``*`` is specified, which is a short-hand for all the object files under the archive.
- To know what a mapping entry means, let us expand a ``Type II`` entry. Originally:
- .. code-block:: none
- object (scheme)
- Then expanding the scheme fragment from its entries definitions, we have:
- .. code-block:: none
- object (sections -> target,
- sections -> target,
- ...)
- Expanding the sections fragment with its entries definition:
- .. code-block:: none
- object (.section, # given this object file
- .section, # put its sections listed here at this
- ... -> target, # target
-
- .section,
- .section, # same should be done for these sections
- ... -> target,
-
- ...) # and so on
- .. _ldgen-type1-limitations :
- **On** ``Type I`` **Mapping Entries**
- ``Type I`` mapping entry is possible due to compiler flags ``-ffunction-sections`` and ``-ffdata-sections``. If the user opts to remove these flags, then
- the ``Type I`` mapping will not work. Furthermore, even if the user does not opt to compile without these flags, there are still limitations
- as the implementation is dependent on the emitted output sections.
- For example, with ``-ffunction-sections``, separate sections are emitted for each function; with section names predictably constructed i.e. ``.text.{func_name}``
- and ``.literal.{func_name}``. This is not the case for string literals within the function, as they go to pooled or generated section names.
- With ``-fdata-sections``, for global scope data the compiler predictably emits either ``.data.{var_name}``, ``.rodata.{var_name}`` or ``.bss.{var_name}``; and so ``Type I`` mapping entry works for these.
- However, this is not the case for static data declared in function scope, as the generated section name is a result of mangling the variable name with some other information.
- .. _ldgen-condition-entries :
- **Condition Entries**
- Condition entries enable the linker script generation to be configuration-aware. Depending on whether expressions involving configuration values
- are true or not, a particular set of mapping entries can be used. The evaluation uses ``eval_string`` from :idf_file:`tools/kconfig_new/kconfiglib.py` and adheres to its required syntax and limitations.
- All mapping entries defined after a condition entry until the next one or the end of the mapping fragment belongs to that condition entry. During processing
- conditions are tested sequentially, and the mapping entries under the first condition that evaluates to ``TRUE`` are used.
- A default condition can be defined (though every mapping contains an implicit, empty one), whose mapping entries get used in the event no conditions evaluates to ``TRUE``.
- **Example**
- .. code-block:: none
- [scheme:noflash]
- entries:
- text -> iram0_text
- rodata -> dram0_data
- [mapping:lwip]
- archive: liblwip.a
- entries:
- : LWIP_IRAM_OPTIMIZATION = y # if CONFIG_LWIP_IRAM_OPTIMIZATION is set to 'y' in sdkconfig
- ip4:ip4_route_src_hook (noflash) # map ip4.o:ip4_route_src_hook, ip4.o:ip4_route_src and
- ip4:ip4_route_src (noflash) # ip4.o:ip4_route using the noflash scheme, which puts
- ip4:ip4_route (noflash) # them in RAM
-
- : default # else no special mapping rules apply
- .. _ldgen-script-templates :
- Linker Script Template
- ^^^^^^^^^^^^^^^^^^^^^^
- The linker script template is the skeleton in which the generated placement rules are put into. It is an otherwise ordinary linker script, with a specific marker syntax
- that indicates where the generated placement rules are placed.
- **Syntax**
- To reference the placement rules collected under a ``target`` token, the following syntax is used:
- .. code-block:: none
- mapping[target]
- **Example**
- The example below is an excerpt from a possible linker script template. It defines an output section ``.iram0.text``, and inside is a marker referencing
- the target ``iram0_text``.
- .. code-block:: none
- .iram0.text :
- {
- /* Code marked as runnning out of IRAM */
- _iram_text_start = ABSOLUTE(.);
- /* Marker referencing iram0_text */
- mapping[iram0_text]
- _iram_text_end = ABSOLUTE(.);
- } > iram0_0_seg
- Suppose the generator collected the fragment definitions below:
- .. code-block:: none
- [sections:text]
- .text+
- .literal+
- [sections:iram]
- .iram1+
- [scheme:default]
- entries:
- text -> flash_text
- iram -> iram0_text
- [scheme:noflash]
- entries:
- text -> iram0_text
- [mapping:freertos]
- archive: libfreertos.a
- entries:
- * (noflash)
- Then the corresponding excerpt from the generated linker script will be as follows:
- .. code-block:: c
- .iram0.text :
- {
- /* Code marked as runnning out of IRAM */
- _iram_text_start = ABSOLUTE(.);
- /* Placement rules generated from the processed fragments, placed where the marker was in the template */
- *(.iram1 .iram1.*)
- *libfreertos.a:(.literal .text .literal.* .text.*)
- _iram_text_end = ABSOLUTE(.);
- } > iram0_0_seg
- ``*libfreertos.a:(.literal .text .literal.* .text.*)``
- Rule generated from the entry ``* (noflash)`` of the ``freertos`` mapping fragment. All ``text`` sections of all
- object files under the archive ``libfreertos.a`` will be collected under the target ``iram0_text`` (as per the ``noflash`` scheme)
- and placed wherever in the template ``iram0_text`` is referenced by a marker.
- ``*(.iram1 .iram1.*)``
- Rule generated from the default scheme entry ``iram -> iram0_text``. Since the default scheme specifies an ``iram -> iram0_text`` entry,
- it too is placed wherever ``iram0_text`` is referenced by a marker. Since it is a rule generated from the default scheme, it comes first
- among all other rules collected under the same target name.
- Integration with Build System
- -----------------------------
- The linker script generation occurs during application build, before the final output binary is linked. The tool that implements the mechanism
- lives under ``$(IDF_PATH)/tools/ldgen``.
- Linker Script Template
- ^^^^^^^^^^^^^^^^^^^^^^
- Currently, the linker script template used is :component:`esp32/ld/esp32.project.ld.in`, and is used only for the app build. The generated output script is
- put under the build directory of the same component. Modifying this linker script template triggers a re-link of the app binary.
- Linker Fragment File
- ^^^^^^^^^^^^^^^^^^^^
- Any component can add a fragment file to the build. In order to add a fragment file to process, set COMPONENT_ADD_LDFRAGMENTS or use the function ``ldgen_add_fragment_files`` (CMake only) as mentioned :ref:`here <ldgen-add-fragment-file>`.
- Modifying any fragment file presented to the build system triggers a re-link of the app binary.
|