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- ********************************
- Build and Flash with Eclipse IDE
- ********************************
- :link_to_translation:`zh_CN:[中文]`
- .. _eclipse-install-steps:
- Installing Eclipse IDE
- ======================
- The Eclipse IDE gives you a graphical integrated development environment for writing, compiling and debugging ESP-IDF projects.
- * Start by installing the esp-idf for your platform (see files in this directory with steps for Windows, OS X, Linux).
- * We suggest building a project from the command line first, to get a feel for how that process works. You also need to use the command line to configure your esp-idf project (via ``make menuconfig``), this is not currently supported inside Eclipse.
- * Download the Eclipse Installer for your platform from eclipse.org_.
- * When running the Eclipse Installer, choose "Eclipse for C/C++ Development" (in other places you'll see this referred to as CDT.)
- Setting up Eclipse
- ==================
- Once your new Eclipse installation launches, follow these steps:
- Import New Project
- ------------------
- * Eclipse makes use of the Makefile support in ESP-IDF. This means you need to start by creating an ESP-IDF project. You can use the idf-template project from github, or open one of the examples in the esp-idf examples subdirectory.
- * Once Eclipse is running, choose File -> Import...
- * In the dialog that pops up, choose "C/C++" -> "Existing Code as Makefile Project" and click Next.
- * On the next page, enter "Existing Code Location" to be the directory of your IDF project. Don't specify the path to the ESP-IDF directory itself (that comes later). The directory you specify should contain a file named "Makefile" (the project Makefile).
- * On the same page, under "Toolchain for Indexer Settings" choose "Cross GCC". Then click Finish.
- Project Properties
- ------------------
- * The new project will appear under Project Explorer. Right-click the project and choose Properties from the context menu.
- * Click on the "Environment" properties page under "C/C++ Build". Click "Add..." and enter name ``BATCH_BUILD`` and value ``1``.
- * Click "Add..." again, and enter name ``IDF_PATH``. The value should be the full path where ESP-IDF is installed. Windows users can copy the ``IDF_PATH`` from windows explorer.
- * Edit the ``PATH`` environment variable. Keep the current value, and append the path to the Xtensa toolchain installed as part of IDF setup, if this is not already listed on the PATH. A typical path to the toolchain looks like ``/home/user-name/esp/xtensa-esp32-elf/bin``. Note that you need to add a colon ``:`` before the appended path. Windows users will need to prepend ``C:\msys32\mingw32\bin;C:\msys32\opt\xtensa-esp32-elf\bin;C:\msys32\usr\bin`` to ``PATH`` environment variable (If you installed msys32 to a different directory then you’ll need to change these paths to match).
- * On macOS, add a ``PYTHONPATH`` environment variable and set it to ``/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages``. This is so that the system Python, which has pyserial installed as part of the setup steps, overrides any built-in Eclipse Python.
- **ADDITIONAL NOTE**: If either the IDF_PATH directory or the project directory is located outside ``C:\msys32\home`` directory, you will have to give custom build command in C/C++ Build properties as: ``python ${IDF_PATH}/tools/windows/eclipse_make.py`` (Please note that the build time may get significantly increased by this method.)
- Navigate to "C/C++ General" -> "Preprocessor Include Paths" property page:
- * Click the "Providers" tab
- * In the list of providers, click "CDT Cross GCC Built-in Compiler Settings". Change "Command to get compiler specs" to ``xtensa-esp32-elf-gcc ${FLAGS} -std=c++11 -E -P -v -dD "${INPUTS}"``.
- * In the list of providers, click "CDT GCC Build Output Parser" and change the "Compiler command pattern" to ``xtensa-esp32-elf-(gcc|g\+\+|c\+\+|cc|cpp|clang)``
- Navigate to "C/C++ General" -> "Indexer" property page:
- * Check "Enable project specific settings" to enable the rest of the settings on this page.
- * Uncheck "Allow heuristic resolution of includes". When this option is enabled Eclipse sometimes fails to find correct header directories.
- Navigate to "C/C++ Build" -> "Behavior" property page:
- * Check "Enable parallel build" to enable multiple build jobs in parallel.
- .. _eclipse-build-project:
- Building in Eclipse
- -------------------
- Before your project is first built, Eclipse may show a lot of errors and warnings about undefined values. This is because some source files are automatically generated as part of the esp-idf build process. These errors and warnings will go away after you build the project.
- * Click OK to close the Properties dialog in Eclipse.
- * Outside Eclipse, open a command line prompt. Navigate to your project directory, and run ``make menuconfig`` to configure your project's esp-idf settings. This step currently has to be run outside Eclipse.
- *If you try to build without running a configuration step first, esp-idf will prompt for configuration on the command line - but Eclipse is not able to deal with this, so the build will hang or fail.*
- * Back in Eclipse, choose Project -> Build to build your project.
- **TIP**: If your project had already been built outside Eclipse, you may need to do a Project -> Clean before choosing Project -> Build. This is so Eclipse can see the compiler arguments for all source files. It uses these to determine the header include paths.
- Flash from Eclipse
- ------------------
- You can integrate the "make flash" target into your Eclipse project to flash using esptool.py from the Eclipse UI:
- * Right-click your project in Project Explorer (important to make sure you select the project, not a directory in the project, or Eclipse may find the wrong Makefile.)
- * Select Build Targets -> Create... from the context menu.
- * Type "flash" as the target name. Leave the other options as their defaults.
- * Now you can use Project -> Build Target -> Build (Shift+F9) to build the custom flash target, which will compile and flash the project.
- Note that you will need to use "make menuconfig" to set the serial port and other config options for flashing. "make menuconfig" still requires a command line terminal (see the instructions for your platform.)
- Follow the same steps to add ``bootloader`` and ``partition_table`` targets, if necessary.
- .. _eclipse.org: https://www.eclipse.org/
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