Global.h 5.2 KB

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  1. /*********************************************************************
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  58. ----------------------------------------------------------------------
  59. File : Global.h
  60. Purpose : Global types
  61. In case your application already has a Global.h, you should
  62. merge the files. In order to use Segger code, the types
  63. U8, U16, U32, I8, I16, I32 need to be defined in Global.h;
  64. additional definitions do not hurt.
  65. ---------------------------END-OF-HEADER------------------------------
  66. */
  67. #ifndef GLOBAL_H // Guard against multiple inclusion
  68. #define GLOBAL_H
  69. #define U8 unsigned char
  70. #define U16 unsigned short
  71. #define U32 unsigned long
  72. #define I8 signed char
  73. #define I16 signed short
  74. #define I32 signed long
  75. #ifdef _WIN32
  76. //
  77. // Microsoft VC6 compiler related
  78. //
  79. #define U64 unsigned __int64
  80. #define U128 unsigned __int128
  81. #define I64 __int64
  82. #define I128 __int128
  83. #if _MSC_VER <= 1200
  84. #define U64_C(x) x##UI64
  85. #else
  86. #define U64_C(x) x##ULL
  87. #endif
  88. #else
  89. //
  90. // C99 compliant compiler
  91. //
  92. #define U64 unsigned long long
  93. #define I64 signed long long
  94. #define U64_C(x) x##ULL
  95. #endif
  96. #endif // Avoid multiple inclusion
  97. /*************************** End of file ****************************/