kinematics.c 5.1 KB

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  1. /*
  2. * Copyright (c) 2019, RT-Thread Development Team
  3. *
  4. * SPDX-License-Identifier: Apache-2.0
  5. *
  6. * Change Logs:
  7. * Date Author Notes
  8. * 2019-07-17 Wu Han The first version
  9. */
  10. #include "kinematics.h"
  11. #define DBG_SECTION_NAME "kinematics"
  12. #define DBG_LEVEL DBG_LOG
  13. #include <rtdbg.h>
  14. #define PI 3.1415926f
  15. kinematics_t kinematics_create(enum base k_base, float length_x, float length_y, float wheel_radius)
  16. {
  17. kinematics_t new_kinematics = (kinematics_t)rt_malloc(sizeof(struct kinematics));
  18. if(new_kinematics == RT_NULL)
  19. {
  20. LOG_E("Failed to malloc memory for kinematics\n");
  21. return RT_NULL;
  22. }
  23. new_kinematics->k_base = k_base;
  24. new_kinematics->length_x = length_x;
  25. new_kinematics->length_y = length_y;
  26. new_kinematics->wheel_cir = wheel_radius * 2.0f * PI;;
  27. if(k_base == TWO_WD)
  28. {
  29. new_kinematics->total_wheels = 2;
  30. }
  31. if(k_base == FOUR_WD)
  32. {
  33. new_kinematics->total_wheels = 4;
  34. }
  35. if(k_base == ACKERMANN)
  36. {
  37. new_kinematics->total_wheels = 3;
  38. }
  39. if(k_base == MECANUM)
  40. {
  41. new_kinematics->total_wheels = 4;
  42. }
  43. return new_kinematics;
  44. }
  45. void kinematics_destroy(kinematics_t kin)
  46. {
  47. RT_ASSERT(kin != RT_NULL);
  48. LOG_I("Free Kinematics");
  49. rt_free(kin);
  50. }
  51. rt_err_t kinematics_reset(kinematics_t kin)
  52. {
  53. // TODO
  54. RT_ASSERT(kin != RT_NULL);
  55. LOG_I("Reset kinematics");
  56. return RT_EOK;
  57. }
  58. /* Return desired rpm for each motor given target velocity */
  59. void kinematics_get_rpm(struct kinematics kin, struct velocity target_vel, rt_int16_t *rpm)
  60. {
  61. // TODO
  62. struct rpm cal_rpm;
  63. rt_int16_t res_rpm[4] = {0};
  64. float linear_vel_x_mins;
  65. float linear_vel_y_mins;
  66. float angular_vel_z_mins;
  67. float tangential_vel;
  68. float x_rpm;
  69. float y_rpm;
  70. float tan_rpm;
  71. if(kin.k_base == TWO_WD || kin.k_base == FOUR_WD || kin.k_base == ACKERMANN)
  72. {
  73. target_vel.linear_y = 0;
  74. }
  75. //convert m/s to m/min
  76. linear_vel_x_mins = target_vel.linear_x * 60;
  77. linear_vel_y_mins = target_vel.linear_y * 60;
  78. //convert rad/s to rad/min
  79. angular_vel_z_mins = target_vel.angular_z * 60;
  80. tangential_vel = angular_vel_z_mins * ((kin.length_x / 2) + (kin.length_y / 2));
  81. x_rpm = linear_vel_x_mins / kin.wheel_cir;
  82. y_rpm = linear_vel_y_mins / kin.wheel_cir;
  83. tan_rpm = tangential_vel / kin.wheel_cir;
  84. // front-left motor
  85. cal_rpm.motor1 = x_rpm - y_rpm - tan_rpm;
  86. // front-right motor
  87. cal_rpm.motor2 = x_rpm + y_rpm + tan_rpm;
  88. // rear-left motor
  89. cal_rpm.motor3 = x_rpm + y_rpm - tan_rpm;
  90. // rear-right motor
  91. cal_rpm.motor4 = x_rpm - y_rpm + tan_rpm;
  92. if(kin.k_base == TWO_WD)
  93. {
  94. res_rpm[0] = cal_rpm.motor3;
  95. res_rpm[1] = cal_rpm.motor4;
  96. }
  97. else if(kin.k_base == FOUR_WD)
  98. {
  99. res_rpm[0] = cal_rpm.motor1;
  100. res_rpm[1] = cal_rpm.motor2;
  101. res_rpm[2] = cal_rpm.motor3;
  102. res_rpm[3] = cal_rpm.motor4;
  103. }
  104. else if(kin.k_base == ACKERMANN)
  105. {
  106. res_rpm[0] = target_vel.angular_z;
  107. res_rpm[1] = cal_rpm.motor3;
  108. res_rpm[2] = cal_rpm.motor4;
  109. }
  110. else if(kin.k_base == MECANUM)
  111. {
  112. res_rpm[0] = cal_rpm.motor1;
  113. res_rpm[1] = cal_rpm.motor2;
  114. res_rpm[2] = cal_rpm.motor3;
  115. res_rpm[3] = cal_rpm.motor4;
  116. }
  117. else
  118. {
  119. return;
  120. }
  121. for (int i = 0; i < 4; i++)
  122. {
  123. rpm[i] = res_rpm[i];
  124. }
  125. }
  126. /* Return current velocity given rpm of each motor */
  127. void kinematics_get_velocity(struct kinematics kin, struct rpm current_rpm, struct velocity *velocity)
  128. {
  129. // TODO
  130. struct velocity res_vel;
  131. int total_wheels = 0;
  132. if(kin.k_base == TWO_WD) total_wheels = 2;
  133. if(kin.k_base == FOUR_WD) total_wheels = 4;
  134. if(kin.k_base == ACKERMANN) total_wheels = 2;
  135. if(kin.k_base == MECANUM) total_wheels = 4;
  136. float average_rps_x;
  137. float average_rps_y;
  138. float average_rps_a;
  139. //convert average revolutions per minute to revolutions per second
  140. average_rps_x = ((float)(current_rpm.motor1 + current_rpm.motor2 + current_rpm.motor3 + current_rpm.motor4) / total_wheels) / 60; // RPM
  141. res_vel.linear_x = average_rps_x * kin.wheel_cir; // m/s
  142. //convert average revolutions per minute in y axis to revolutions per second
  143. average_rps_y = ((float)(-current_rpm.motor1 + current_rpm.motor2 + current_rpm.motor3 - current_rpm.motor4) / total_wheels) / 60; // RPM
  144. if(kin.k_base == MECANUM)
  145. res_vel.linear_y = average_rps_y * kin.wheel_cir; // m/s
  146. else
  147. res_vel.linear_y = 0;
  148. //convert average revolutions per minute to revolutions per second
  149. average_rps_a = ((float)(-current_rpm.motor1 + current_rpm.motor2 - current_rpm.motor3 + current_rpm.motor4) / total_wheels) / 60;
  150. res_vel.angular_z = (average_rps_a * kin.wheel_cir) / ((kin.length_x / 2) + (kin.length_y / 2)); // rad/s
  151. rt_memcpy(velocity, &res_vel, sizeof(struct velocity));
  152. }