fpu.h 4.4 KB

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  1. //*****************************************************************************
  2. //
  3. // fpu.h - Prototypes for the floatint point manipulation routines.
  4. //
  5. // Copyright (c) 2011-2017 Texas Instruments Incorporated. All rights reserved.
  6. // Software License Agreement
  7. //
  8. // Redistribution and use in source and binary forms, with or without
  9. // modification, are permitted provided that the following conditions
  10. // are met:
  11. //
  12. // Redistributions of source code must retain the above copyright
  13. // notice, this list of conditions and the following disclaimer.
  14. //
  15. // Redistributions in binary form must reproduce the above copyright
  16. // notice, this list of conditions and the following disclaimer in the
  17. // documentation and/or other materials provided with the
  18. // distribution.
  19. //
  20. // Neither the name of Texas Instruments Incorporated nor the names of
  21. // its contributors may be used to endorse or promote products derived
  22. // from this software without specific prior written permission.
  23. //
  24. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  25. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  26. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  27. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  28. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  29. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  30. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  31. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  32. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  33. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  34. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  35. //
  36. //*****************************************************************************
  37. #ifndef __DRIVERLIB_FPU_H__
  38. #define __DRIVERLIB_FPU_H__
  39. #include <stdint.h>
  40. //*****************************************************************************
  41. //
  42. // If building with a C++ compiler, make all of the definitions in this header
  43. // have a C binding.
  44. //
  45. //*****************************************************************************
  46. #ifdef __cplusplus
  47. extern "C"
  48. {
  49. #endif
  50. //*****************************************************************************
  51. //
  52. // Values that can be passed to FPUHalfPrecisionSet as the ui32Mode parameter.
  53. //
  54. //*****************************************************************************
  55. #define FPU_HALF_IEEE 0x00000000
  56. #define FPU_HALF_ALTERNATE 0x04000000
  57. //*****************************************************************************
  58. //
  59. // Values that can be passed to FPUNaNModeSet as the ui32Mode parameter.
  60. //
  61. //*****************************************************************************
  62. #define FPU_NAN_PROPAGATE 0x00000000
  63. #define FPU_NAN_DEFAULT 0x02000000
  64. //*****************************************************************************
  65. //
  66. // Values that can be passed to FPUFlushToZeroModeSet as the ui32Mode
  67. // parameter.
  68. //
  69. //*****************************************************************************
  70. #define FPU_FLUSH_TO_ZERO_DIS 0x00000000
  71. #define FPU_FLUSH_TO_ZERO_EN 0x01000000
  72. //*****************************************************************************
  73. //
  74. // Values that can be passed to FPURoundingModeSet as the ui32Mode parameter.
  75. //
  76. //*****************************************************************************
  77. #define FPU_ROUND_NEAREST 0x00000000
  78. #define FPU_ROUND_POS_INF 0x00400000
  79. #define FPU_ROUND_NEG_INF 0x00800000
  80. #define FPU_ROUND_ZERO 0x00c00000
  81. //*****************************************************************************
  82. //
  83. // Prototypes.
  84. //
  85. //*****************************************************************************
  86. extern void FPUEnable(void);
  87. extern void FPUDisable(void);
  88. extern void FPUStackingEnable(void);
  89. extern void FPULazyStackingEnable(void);
  90. extern void FPUStackingDisable(void);
  91. extern void FPUHalfPrecisionModeSet(uint32_t ui32Mode);
  92. extern void FPUNaNModeSet(uint32_t ui32Mode);
  93. extern void FPUFlushToZeroModeSet(uint32_t ui32Mode);
  94. extern void FPURoundingModeSet(uint32_t ui32Mode);
  95. //*****************************************************************************
  96. //
  97. // Mark the end of the C bindings section for C++ compilers.
  98. //
  99. //*****************************************************************************
  100. #ifdef __cplusplus
  101. }
  102. #endif
  103. #endif // __DRIVERLIB_FPU_H__