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- /*
- This is the core graphics library for all our displays, providing a common
- set of graphics primitives (points, lines, circles, etc.). It needs to be
- paired with a hardware-specific library for each display device we carry
- (to handle the lower-level functions).
- Adafruit invests time and resources providing this open source code, please
- support Adafruit & open-source hardware by purchasing products from Adafruit!
- Copyright (c) 2013 Adafruit Industries. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #include "Adafruit_GFX.h"
- #include "glcdfont.c"
- #ifdef __AVR__
- #include <avr/pgmspace.h>
- #elif defined(ESP8266) || defined(ESP32)
- #include <pgmspace.h>
- #endif
- // Many (but maybe not all) non-AVR board installs define macros
- // for compatibility with existing PROGMEM-reading AVR code.
- // Do our own checks and defines here for good measure...
- #ifndef pgm_read_byte
- #define pgm_read_byte(addr) (*(const unsigned char *)(addr))
- #endif
- #ifndef pgm_read_word
- #define pgm_read_word(addr) (*(const unsigned short *)(addr))
- #endif
- #ifndef pgm_read_dword
- #define pgm_read_dword(addr) (*(const unsigned long *)(addr))
- #endif
- // Pointers are a peculiar case...typically 16-bit on AVR boards,
- // 32 bits elsewhere. Try to accommodate both...
- #if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF)
- #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr))
- #else
- #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr))
- #endif
- inline GFXglyph *pgm_read_glyph_ptr(const GFXfont *gfxFont, uint8_t c) {
- #ifdef __AVR__
- return &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
- #else
- // expression in __AVR__ section may generate "dereferencing type-punned
- // pointer will break strict-aliasing rules" warning In fact, on other
- // platforms (such as STM32) there is no need to do this pointer magic as
- // program memory may be read in a usual way So expression may be simplified
- return gfxFont->glyph + c;
- #endif //__AVR__
- }
- inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) {
- #ifdef __AVR__
- return (uint8_t *)pgm_read_pointer(&gfxFont->bitmap);
- #else
- // expression in __AVR__ section generates "dereferencing type-punned pointer
- // will break strict-aliasing rules" warning In fact, on other platforms (such
- // as STM32) there is no need to do this pointer magic as program memory may
- // be read in a usual way So expression may be simplified
- return gfxFont->bitmap;
- #endif //__AVR__
- }
- #ifndef min
- #define min(a, b) (((a) < (b)) ? (a) : (b))
- #endif
- #ifndef _swap_int16_t
- #define _swap_int16_t(a, b) \
- { \
- int16_t t = a; \
- a = b; \
- b = t; \
- }
- #endif
- /**************************************************************************/
- /*!
- @brief Instatiate a GFX context for graphics! Can only be done by a
- superclass
- @param w Display width, in pixels
- @param h Display height, in pixels
- */
- /**************************************************************************/
- Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
- _width = WIDTH;
- _height = HEIGHT;
- rotation = 0;
- cursor_y = cursor_x = 0;
- textsize_x = textsize_y = 1;
- textcolor = textbgcolor = 0xFFFF;
- wrap = true;
- _cp437 = false;
- gfxFont = NULL;
- }
- /**************************************************************************/
- /*!
- @brief Write a line. Bresenham's algorithm - thx wikpedia
- @param x0 Start point x coordinate
- @param y0 Start point y coordinate
- @param x1 End point x coordinate
- @param y1 End point y coordinate
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- uint16_t color) {
- #if defined(ESP8266)
- yield();
- #endif
- int16_t steep = abs(y1 - y0) > abs(x1 - x0);
- if (steep) {
- _swap_int16_t(x0, y0);
- _swap_int16_t(x1, y1);
- }
- if (x0 > x1) {
- _swap_int16_t(x0, x1);
- _swap_int16_t(y0, y1);
- }
- int16_t dx, dy;
- dx = x1 - x0;
- dy = abs(y1 - y0);
- int16_t err = dx / 2;
- int16_t ystep;
- if (y0 < y1) {
- ystep = 1;
- } else {
- ystep = -1;
- }
- for (; x0 <= x1; x0++) {
- if (steep) {
- writePixel(y0, x0, color);
- } else {
- writePixel(x0, y0, color);
- }
- err -= dy;
- if (err < 0) {
- y0 += ystep;
- err += dx;
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Start a display-writing routine, overwrite in subclasses.
- */
- /**************************************************************************/
- void Adafruit_GFX::startWrite() {}
- /**************************************************************************/
- /*!
- @brief Write a pixel, overwrite in subclasses if startWrite is defined!
- @param x x coordinate
- @param y y coordinate
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color) {
- drawPixel(x, y, color);
- }
- /**************************************************************************/
- /*!
- @brief Write a perfectly vertical line, overwrite in subclasses if
- startWrite is defined!
- @param x Top-most x coordinate
- @param y Top-most y coordinate
- @param h Height in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- // Overwrite in subclasses if startWrite is defined!
- // Can be just writeLine(x, y, x, y+h-1, color);
- // or writeFillRect(x, y, 1, h, color);
- drawFastVLine(x, y, h, color);
- }
- /**************************************************************************/
- /*!
- @brief Write a perfectly horizontal line, overwrite in subclasses if
- startWrite is defined!
- @param x Left-most x coordinate
- @param y Left-most y coordinate
- @param w Width in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- // Overwrite in subclasses if startWrite is defined!
- // Example: writeLine(x, y, x+w-1, y, color);
- // or writeFillRect(x, y, w, 1, color);
- drawFastHLine(x, y, w, color);
- }
- /**************************************************************************/
- /*!
- @brief Write a rectangle completely with one color, overwrite in
- subclasses if startWrite is defined!
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param w Width in pixels
- @param h Height in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color) {
- // Overwrite in subclasses if desired!
- fillRect(x, y, w, h, color);
- }
- /**************************************************************************/
- /*!
- @brief End a display-writing routine, overwrite in subclasses if
- startWrite is defined!
- */
- /**************************************************************************/
- void Adafruit_GFX::endWrite() {}
- /**************************************************************************/
- /*!
- @brief Draw a perfectly vertical line (this is often optimized in a
- subclass!)
- @param x Top-most x coordinate
- @param y Top-most y coordinate
- @param h Height in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- startWrite();
- writeLine(x, y, x, y + h - 1, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a perfectly horizontal line (this is often optimized in a
- subclass!)
- @param x Left-most x coordinate
- @param y Left-most y coordinate
- @param w Width in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- startWrite();
- writeLine(x, y, x + w - 1, y, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Fill a rectangle completely with one color. Update in subclasses if
- desired!
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param w Width in pixels
- @param h Height in pixels
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color) {
- startWrite();
- for (int16_t i = x; i < x + w; i++) {
- writeFastVLine(i, y, h, color);
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Fill the screen completely with one color. Update in subclasses if
- desired!
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillScreen(uint16_t color) {
- fillRect(0, 0, _width, _height, color);
- }
- /**************************************************************************/
- /*!
- @brief Draw a line
- @param x0 Start point x coordinate
- @param y0 Start point y coordinate
- @param x1 End point x coordinate
- @param y1 End point y coordinate
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- uint16_t color) {
- // Update in subclasses if desired!
- if (x0 == x1) {
- if (y0 > y1)
- _swap_int16_t(y0, y1);
- drawFastVLine(x0, y0, y1 - y0 + 1, color);
- } else if (y0 == y1) {
- if (x0 > x1)
- _swap_int16_t(x0, x1);
- drawFastHLine(x0, y0, x1 - x0 + 1, color);
- } else {
- startWrite();
- writeLine(x0, y0, x1, y1, color);
- endWrite();
- }
- }
- /**************************************************************************/
- /*!
- @brief Draw a circle outline
- @param x0 Center-point x coordinate
- @param y0 Center-point y coordinate
- @param r Radius of circle
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
- uint16_t color) {
- #if defined(ESP8266)
- yield();
- #endif
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- startWrite();
- writePixel(x0, y0 + r, color);
- writePixel(x0, y0 - r, color);
- writePixel(x0 + r, y0, color);
- writePixel(x0 - r, y0, color);
- while (x < y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- writePixel(x0 + x, y0 + y, color);
- writePixel(x0 - x, y0 + y, color);
- writePixel(x0 + x, y0 - y, color);
- writePixel(x0 - x, y0 - y, color);
- writePixel(x0 + y, y0 + x, color);
- writePixel(x0 - y, y0 + x, color);
- writePixel(x0 + y, y0 - x, color);
- writePixel(x0 - y, y0 - x, color);
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Quarter-circle drawer, used to do circles and roundrects
- @param x0 Center-point x coordinate
- @param y0 Center-point y coordinate
- @param r Radius of circle
- @param cornername Mask bit #1 or bit #2 to indicate which quarters of
- the circle we're doing
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawCircleHelper(int16_t x0, int16_t y0, int16_t r,
- uint8_t cornername, uint16_t color) {
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- while (x < y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- if (cornername & 0x4) {
- writePixel(x0 + x, y0 + y, color);
- writePixel(x0 + y, y0 + x, color);
- }
- if (cornername & 0x2) {
- writePixel(x0 + x, y0 - y, color);
- writePixel(x0 + y, y0 - x, color);
- }
- if (cornername & 0x8) {
- writePixel(x0 - y, y0 + x, color);
- writePixel(x0 - x, y0 + y, color);
- }
- if (cornername & 0x1) {
- writePixel(x0 - y, y0 - x, color);
- writePixel(x0 - x, y0 - y, color);
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Draw a circle with filled color
- @param x0 Center-point x coordinate
- @param y0 Center-point y coordinate
- @param r Radius of circle
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
- uint16_t color) {
- startWrite();
- writeFastVLine(x0, y0 - r, 2 * r + 1, color);
- fillCircleHelper(x0, y0, r, 3, 0, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Quarter-circle drawer with fill, used for circles and roundrects
- @param x0 Center-point x coordinate
- @param y0 Center-point y coordinate
- @param r Radius of circle
- @param corners Mask bits indicating which quarters we're doing
- @param delta Offset from center-point, used for round-rects
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
- uint8_t corners, int16_t delta,
- uint16_t color) {
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- int16_t px = x;
- int16_t py = y;
- delta++; // Avoid some +1's in the loop
- while (x < y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- // These checks avoid double-drawing certain lines, important
- // for the SSD1306 library which has an INVERT drawing mode.
- if (x < (y + 1)) {
- if (corners & 1)
- writeFastVLine(x0 + x, y0 - y, 2 * y + delta, color);
- if (corners & 2)
- writeFastVLine(x0 - x, y0 - y, 2 * y + delta, color);
- }
- if (y != py) {
- if (corners & 1)
- writeFastVLine(x0 + py, y0 - px, 2 * px + delta, color);
- if (corners & 2)
- writeFastVLine(x0 - py, y0 - px, 2 * px + delta, color);
- py = y;
- }
- px = x;
- }
- }
- /**************************************************************************/
- /*!
- @brief Draw a rectangle with no fill color
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param w Width in pixels
- @param h Height in pixels
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color) {
- startWrite();
- writeFastHLine(x, y, w, color);
- writeFastHLine(x, y + h - 1, w, color);
- writeFastVLine(x, y, h, color);
- writeFastVLine(x + w - 1, y, h, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a rounded rectangle with no fill color
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param w Width in pixels
- @param h Height in pixels
- @param r Radius of corner rounding
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
- int16_t r, uint16_t color) {
- int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
- if (r > max_radius)
- r = max_radius;
- // smarter version
- startWrite();
- writeFastHLine(x + r, y, w - 2 * r, color); // Top
- writeFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
- writeFastVLine(x, y + r, h - 2 * r, color); // Left
- writeFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
- // draw four corners
- drawCircleHelper(x + r, y + r, r, 1, color);
- drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
- drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
- drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a rounded rectangle with fill color
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param w Width in pixels
- @param h Height in pixels
- @param r Radius of corner rounding
- @param color 16-bit 5-6-5 Color to draw/fill with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
- int16_t r, uint16_t color) {
- int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
- if (r > max_radius)
- r = max_radius;
- // smarter version
- startWrite();
- writeFillRect(x + r, y, w - 2 * r, h, color);
- // draw four corners
- fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
- fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a triangle with no fill color
- @param x0 Vertex #0 x coordinate
- @param y0 Vertex #0 y coordinate
- @param x1 Vertex #1 x coordinate
- @param y1 Vertex #1 y coordinate
- @param x2 Vertex #2 x coordinate
- @param y2 Vertex #2 y coordinate
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- int16_t x2, int16_t y2, uint16_t color) {
- drawLine(x0, y0, x1, y1, color);
- drawLine(x1, y1, x2, y2, color);
- drawLine(x2, y2, x0, y0, color);
- }
- /**************************************************************************/
- /*!
- @brief Draw a triangle with color-fill
- @param x0 Vertex #0 x coordinate
- @param y0 Vertex #0 y coordinate
- @param x1 Vertex #1 x coordinate
- @param y1 Vertex #1 y coordinate
- @param x2 Vertex #2 x coordinate
- @param y2 Vertex #2 y coordinate
- @param color 16-bit 5-6-5 Color to fill/draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- int16_t x2, int16_t y2, uint16_t color) {
- int16_t a, b, y, last;
- // Sort coordinates by Y order (y2 >= y1 >= y0)
- if (y0 > y1) {
- _swap_int16_t(y0, y1);
- _swap_int16_t(x0, x1);
- }
- if (y1 > y2) {
- _swap_int16_t(y2, y1);
- _swap_int16_t(x2, x1);
- }
- if (y0 > y1) {
- _swap_int16_t(y0, y1);
- _swap_int16_t(x0, x1);
- }
- startWrite();
- if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
- a = b = x0;
- if (x1 < a)
- a = x1;
- else if (x1 > b)
- b = x1;
- if (x2 < a)
- a = x2;
- else if (x2 > b)
- b = x2;
- writeFastHLine(a, y0, b - a + 1, color);
- endWrite();
- return;
- }
- int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0,
- dx12 = x2 - x1, dy12 = y2 - y1;
- int32_t sa = 0, sb = 0;
- // For upper part of triangle, find scanline crossings for segments
- // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
- // is included here (and second loop will be skipped, avoiding a /0
- // error there), otherwise scanline y1 is skipped here and handled
- // in the second loop...which also avoids a /0 error here if y0=y1
- // (flat-topped triangle).
- if (y1 == y2)
- last = y1; // Include y1 scanline
- else
- last = y1 - 1; // Skip it
- for (y = y0; y <= last; y++) {
- a = x0 + sa / dy01;
- b = x0 + sb / dy02;
- sa += dx01;
- sb += dx02;
- /* longhand:
- a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
- b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
- */
- if (a > b)
- _swap_int16_t(a, b);
- writeFastHLine(a, y, b - a + 1, color);
- }
- // For lower part of triangle, find scanline crossings for segments
- // 0-2 and 1-2. This loop is skipped if y1=y2.
- sa = (int32_t)dx12 * (y - y1);
- sb = (int32_t)dx02 * (y - y0);
- for (; y <= y2; y++) {
- a = x1 + sa / dy12;
- b = x0 + sb / dy02;
- sa += dx12;
- sb += dx02;
- /* longhand:
- a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
- b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
- */
- if (a > b)
- _swap_int16_t(a, b);
- writeFastHLine(a, y, b - a + 1, color);
- }
- endWrite();
- }
- // BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS ---------------------
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
- position, using the specified foreground color (unset bits are transparent).
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with monochrome bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
- int16_t w, int16_t h, uint16_t color) {
- int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
- if (byte & 0x80)
- writePixel(x + i, y, color);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
- position, using the specified foreground (for set bits) and background (unset
- bits) colors.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with monochrome bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- @param color 16-bit 5-6-5 Color to draw pixels with
- @param bg 16-bit 5-6-5 Color to draw background with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
- int16_t w, int16_t h, uint16_t color,
- uint16_t bg) {
- int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
- writePixel(x + i, y, (byte & 0x80) ? color : bg);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
- using the specified foreground color (unset bits are transparent).
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with monochrome bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- @param color 16-bit 5-6-5 Color to draw with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
- int16_t h, uint16_t color) {
- int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = bitmap[j * byteWidth + i / 8];
- if (byte & 0x80)
- writePixel(x + i, y, color);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
- using the specified foreground (for set bits) and background (unset bits)
- colors.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with monochrome bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- @param color 16-bit 5-6-5 Color to draw pixels with
- @param bg 16-bit 5-6-5 Color to draw background with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
- int16_t h, uint16_t color, uint16_t bg) {
- int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = bitmap[j * byteWidth + i / 8];
- writePixel(x + i, y, (byte & 0x80) ? color : bg);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP.
- Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
- C Array can be directly used with this function.
- There is no RAM-resident version of this function; if generating bitmaps
- in RAM, use the format defined by drawBitmap() and call that instead.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with monochrome bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- @param color 16-bit 5-6-5 Color to draw pixels with
- */
- /**************************************************************************/
- void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
- int16_t w, int16_t h, uint16_t color) {
- int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte >>= 1;
- else
- byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
- // Nearly identical to drawBitmap(), only the bit order
- // is reversed here (left-to-right = LSB to MSB):
- if (byte & 0x01)
- writePixel(x + i, y, color);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified
- (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no
- color reduction/expansion is performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with grayscale bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
- const uint8_t bitmap[], int16_t w,
- int16_t h) {
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y)
- pos. Specifically for 8-bit display devices such as IS31FL3731; no color
- reduction/expansion is performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with grayscale bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
- int16_t w, int16_t h) {
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- writePixel(x + i, y, bitmap[j * w + i]);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask
- (set bits = opaque, unset bits = clear) at the specified (x,y) position.
- BOTH buffers (grayscale and mask) must be PROGMEM-resident.
- Specifically for 8-bit display devices such as IS31FL3731; no color
- reduction/expansion is performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with grayscale bitmap
- @param mask byte array with mask bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
- const uint8_t bitmap[],
- const uint8_t mask[], int16_t w,
- int16_t h) {
- int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = pgm_read_byte(&mask[j * bw + i / 8]);
- if (byte & 0x80) {
- writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
- }
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
- (set bits = opaque, unset bits = clear) at the specified (x,y) position.
- BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
- Specifically for 8-bit display devices such as IS31FL3731; no color
- reduction/expansion is performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with grayscale bitmap
- @param mask byte array with mask bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
- uint8_t *mask, int16_t w, int16_t h) {
- int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = mask[j * bw + i / 8];
- if (byte & 0x80) {
- writePixel(x + i, y, bitmap[j * w + i]);
- }
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified
- (x,y) position. For 16-bit display devices; no color reduction performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with 16-bit color bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
- int16_t w, int16_t h) {
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i]));
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y)
- position. For 16-bit display devices; no color reduction performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with 16-bit color bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
- int16_t w, int16_t h) {
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- writePixel(x + i, y, bitmap[j * w + i]);
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask
- (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH
- buffers (color and mask) must be PROGMEM-resident. For 16-bit display
- devices; no color reduction performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with 16-bit color bitmap
- @param mask byte array with monochrome mask bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
- const uint8_t mask[], int16_t w, int16_t h) {
- int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = pgm_read_byte(&mask[j * bw + i / 8]);
- if (byte & 0x80) {
- writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i]));
- }
- }
- }
- endWrite();
- }
- /**************************************************************************/
- /*!
- @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set
- bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH
- buffers (color and mask) must be RAM-resident. For 16-bit display devices; no
- color reduction performed.
- @param x Top left corner x coordinate
- @param y Top left corner y coordinate
- @param bitmap byte array with 16-bit color bitmap
- @param mask byte array with monochrome mask bitmap
- @param w Width of bitmap in pixels
- @param h Height of bitmap in pixels
- */
- /**************************************************************************/
- void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
- uint8_t *mask, int16_t w, int16_t h) {
- int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
- uint8_t byte = 0;
- startWrite();
- for (int16_t j = 0; j < h; j++, y++) {
- for (int16_t i = 0; i < w; i++) {
- if (i & 7)
- byte <<= 1;
- else
- byte = mask[j * bw + i / 8];
- if (byte & 0x80) {
- writePixel(x + i, y, bitmap[j * w + i]);
- }
- }
- }
- endWrite();
- }
- // TEXT- AND CHARACTER-HANDLING FUNCTIONS ----------------------------------
- // Draw a character
- /**************************************************************************/
- /*!
- @brief Draw a single character
- @param x Bottom left corner x coordinate
- @param y Bottom left corner y coordinate
- @param c The 8-bit font-indexed character (likely ascii)
- @param color 16-bit 5-6-5 Color to draw chraracter with
- @param bg 16-bit 5-6-5 Color to fill background with (if same as color,
- no background)
- @param size Font magnification level, 1 is 'original' size
- */
- /**************************************************************************/
- void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
- uint16_t color, uint16_t bg, uint8_t size) {
- drawChar(x, y, c, color, bg, size, size);
- }
- // Draw a character
- /**************************************************************************/
- /*!
- @brief Draw a single character
- @param x Bottom left corner x coordinate
- @param y Bottom left corner y coordinate
- @param c The 8-bit font-indexed character (likely ascii)
- @param color 16-bit 5-6-5 Color to draw chraracter with
- @param bg 16-bit 5-6-5 Color to fill background with (if same as color,
- no background)
- @param size_x Font magnification level in X-axis, 1 is 'original' size
- @param size_y Font magnification level in Y-axis, 1 is 'original' size
- */
- /**************************************************************************/
- void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
- uint16_t color, uint16_t bg, uint8_t size_x,
- uint8_t size_y) {
- if (!gfxFont) { // 'Classic' built-in font
- if ((x >= _width) || // Clip right
- (y >= _height) || // Clip bottom
- ((x + 6 * size_x - 1) < 0) || // Clip left
- ((y + 8 * size_y - 1) < 0)) // Clip top
- return;
- if (!_cp437 && (c >= 176))
- c++; // Handle 'classic' charset behavior
- startWrite();
- for (int8_t i = 0; i < 5; i++) { // Char bitmap = 5 columns
- uint8_t line = pgm_read_byte(&font[c * 5 + i]);
- for (int8_t j = 0; j < 8; j++, line >>= 1) {
- if (line & 1) {
- if (size_x == 1 && size_y == 1)
- writePixel(x + i, y + j, color);
- else
- writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y,
- color);
- } else if (bg != color) {
- if (size_x == 1 && size_y == 1)
- writePixel(x + i, y + j, bg);
- else
- writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y, bg);
- }
- }
- }
- if (bg != color) { // If opaque, draw vertical line for last column
- if (size_x == 1 && size_y == 1)
- writeFastVLine(x + 5, y, 8, bg);
- else
- writeFillRect(x + 5 * size_x, y, size_x, 8 * size_y, bg);
- }
- endWrite();
- } else { // Custom font
- // Character is assumed previously filtered by write() to eliminate
- // newlines, returns, non-printable characters, etc. Calling
- // drawChar() directly with 'bad' characters of font may cause mayhem!
- c -= (uint8_t)pgm_read_byte(&gfxFont->first);
- GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c);
- uint8_t *bitmap = pgm_read_bitmap_ptr(gfxFont);
- uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
- uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height);
- int8_t xo = pgm_read_byte(&glyph->xOffset),
- yo = pgm_read_byte(&glyph->yOffset);
- uint8_t xx, yy, bits = 0, bit = 0;
- int16_t xo16 = 0, yo16 = 0;
- if (size_x > 1 || size_y > 1) {
- xo16 = xo;
- yo16 = yo;
- }
- // Todo: Add character clipping here
- // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS.
- // THIS IS ON PURPOSE AND BY DESIGN. The background color feature
- // has typically been used with the 'classic' font to overwrite old
- // screen contents with new data. This ONLY works because the
- // characters are a uniform size; it's not a sensible thing to do with
- // proportionally-spaced fonts with glyphs of varying sizes (and that
- // may overlap). To replace previously-drawn text when using a custom
- // font, use the getTextBounds() function to determine the smallest
- // rectangle encompassing a string, erase the area with fillRect(),
- // then draw new text. This WILL infortunately 'blink' the text, but
- // is unavoidable. Drawing 'background' pixels will NOT fix this,
- // only creates a new set of problems. Have an idea to work around
- // this (a canvas object type for MCUs that can afford the RAM and
- // displays supporting setAddrWindow() and pushColors()), but haven't
- // implemented this yet.
- startWrite();
- for (yy = 0; yy < h; yy++) {
- for (xx = 0; xx < w; xx++) {
- if (!(bit++ & 7)) {
- bits = pgm_read_byte(&bitmap[bo++]);
- }
- if (bits & 0x80) {
- if (size_x == 1 && size_y == 1) {
- writePixel(x + xo + xx, y + yo + yy, color);
- } else {
- writeFillRect(x + (xo16 + xx) * size_x, y + (yo16 + yy) * size_y,
- size_x, size_y, color);
- }
- }
- bits <<= 1;
- }
- }
- endWrite();
- } // End classic vs custom font
- }
- /**************************************************************************/
- /*!
- @brief Print one byte/character of data, used to support print()
- @param c The 8-bit ascii character to write
- */
- /**************************************************************************/
- size_t Adafruit_GFX::write(uint8_t c) {
- if (!gfxFont) { // 'Classic' built-in font
- if (c == '\n') { // Newline?
- cursor_x = 0; // Reset x to zero,
- cursor_y += textsize_y * 8; // advance y one line
- } else if (c != '\r') { // Ignore carriage returns
- if (wrap && ((cursor_x + textsize_x * 6) > _width)) { // Off right?
- cursor_x = 0; // Reset x to zero,
- cursor_y += textsize_y * 8; // advance y one line
- }
- drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x,
- textsize_y);
- cursor_x += textsize_x * 6; // Advance x one char
- }
- } else { // Custom font
- if (c == '\n') {
- cursor_x = 0;
- cursor_y +=
- (int16_t)textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- } else if (c != '\r') {
- uint8_t first = pgm_read_byte(&gfxFont->first);
- if ((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) {
- GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first);
- uint8_t w = pgm_read_byte(&glyph->width),
- h = pgm_read_byte(&glyph->height);
- if ((w > 0) && (h > 0)) { // Is there an associated bitmap?
- int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic
- if (wrap && ((cursor_x + textsize_x * (xo + w)) > _width)) {
- cursor_x = 0;
- cursor_y += (int16_t)textsize_y *
- (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- }
- drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x,
- textsize_y);
- }
- cursor_x +=
- (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize_x;
- }
- }
- }
- return 1;
- }
- /**************************************************************************/
- /*!
- @brief Set text 'magnification' size. Each increase in s makes 1 pixel
- that much bigger.
- @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc
- */
- /**************************************************************************/
- void Adafruit_GFX::setTextSize(uint8_t s) { setTextSize(s, s); }
- /**************************************************************************/
- /*!
- @brief Set text 'magnification' size. Each increase in s makes 1 pixel
- that much bigger.
- @param s_x Desired text width magnification level in X-axis. 1 is default
- @param s_y Desired text width magnification level in Y-axis. 1 is default
- */
- /**************************************************************************/
- void Adafruit_GFX::setTextSize(uint8_t s_x, uint8_t s_y) {
- textsize_x = (s_x > 0) ? s_x : 1;
- textsize_y = (s_y > 0) ? s_y : 1;
- }
- /**************************************************************************/
- /*!
- @brief Set rotation setting for display
- @param x 0 thru 3 corresponding to 4 cardinal rotations
- */
- /**************************************************************************/
- void Adafruit_GFX::setRotation(uint8_t x) {
- rotation = (x & 3);
- switch (rotation) {
- case 0:
- case 2:
- _width = WIDTH;
- _height = HEIGHT;
- break;
- case 1:
- case 3:
- _width = HEIGHT;
- _height = WIDTH;
- break;
- }
- }
- /**************************************************************************/
- /*!
- @brief Set the font to display when print()ing, either custom or default
- @param f The GFXfont object, if NULL use built in 6x8 font
- */
- /**************************************************************************/
- void Adafruit_GFX::setFont(const GFXfont *f) {
- if (f) { // Font struct pointer passed in?
- if (!gfxFont) { // And no current font struct?
- // Switching from classic to new font behavior.
- // Move cursor pos down 6 pixels so it's on baseline.
- cursor_y += 6;
- }
- } else if (gfxFont) { // NULL passed. Current font struct defined?
- // Switching from new to classic font behavior.
- // Move cursor pos up 6 pixels so it's at top-left of char.
- cursor_y -= 6;
- }
- gfxFont = (GFXfont *)f;
- }
- /**************************************************************************/
- /*!
- @brief Helper to determine size of a character with current font/size.
- Broke this out as it's used by both the PROGMEM- and RAM-resident
- getTextBounds() functions.
- @param c The ASCII character in question
- @param x Pointer to x location of character. Value is modified by
- this function to advance to next character.
- @param y Pointer to y location of character. Value is modified by
- this function to advance to next character.
- @param minx Pointer to minimum X coordinate, passed in to AND returned
- by this function -- this is used to incrementally build a
- bounding rectangle for a string.
- @param miny Pointer to minimum Y coord, passed in AND returned.
- @param maxx Pointer to maximum X coord, passed in AND returned.
- @param maxy Pointer to maximum Y coord, passed in AND returned.
- */
- /**************************************************************************/
- void Adafruit_GFX::charBounds(unsigned char c, int16_t *x, int16_t *y,
- int16_t *minx, int16_t *miny, int16_t *maxx,
- int16_t *maxy) {
- if (gfxFont) {
- if (c == '\n') { // Newline?
- *x = 0; // Reset x to zero, advance y by one line
- *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- } else if (c != '\r') { // Not a carriage return; is normal char
- uint8_t first = pgm_read_byte(&gfxFont->first),
- last = pgm_read_byte(&gfxFont->last);
- if ((c >= first) && (c <= last)) { // Char present in this font?
- GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first);
- uint8_t gw = pgm_read_byte(&glyph->width),
- gh = pgm_read_byte(&glyph->height),
- xa = pgm_read_byte(&glyph->xAdvance);
- int8_t xo = pgm_read_byte(&glyph->xOffset),
- yo = pgm_read_byte(&glyph->yOffset);
- if (wrap && ((*x + (((int16_t)xo + gw) * textsize_x)) > _width)) {
- *x = 0; // Reset x to zero, advance y by one line
- *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- }
- int16_t tsx = (int16_t)textsize_x, tsy = (int16_t)textsize_y,
- x1 = *x + xo * tsx, y1 = *y + yo * tsy, x2 = x1 + gw * tsx - 1,
- y2 = y1 + gh * tsy - 1;
- if (x1 < *minx)
- *minx = x1;
- if (y1 < *miny)
- *miny = y1;
- if (x2 > *maxx)
- *maxx = x2;
- if (y2 > *maxy)
- *maxy = y2;
- *x += xa * tsx;
- }
- }
- } else { // Default font
- if (c == '\n') { // Newline?
- *x = 0; // Reset x to zero,
- *y += textsize_y * 8; // advance y one line
- // min/max x/y unchaged -- that waits for next 'normal' character
- } else if (c != '\r') { // Normal char; ignore carriage returns
- if (wrap && ((*x + textsize_x * 6) > _width)) { // Off right?
- *x = 0; // Reset x to zero,
- *y += textsize_y * 8; // advance y one line
- }
- int x2 = *x + textsize_x * 6 - 1, // Lower-right pixel of char
- y2 = *y + textsize_y * 8 - 1;
- if (x2 > *maxx)
- *maxx = x2; // Track max x, y
- if (y2 > *maxy)
- *maxy = y2;
- if (*x < *minx)
- *minx = *x; // Track min x, y
- if (*y < *miny)
- *miny = *y;
- *x += textsize_x * 6; // Advance x one char
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Helper to determine size of a string with current font/size.
- Pass string and a cursor position, returns UL corner and W,H.
- @param str The ASCII string to measure
- @param x The current cursor X
- @param y The current cursor Y
- @param x1 The boundary X coordinate, returned by function
- @param y1 The boundary Y coordinate, returned by function
- @param w The boundary width, returned by function
- @param h The boundary height, returned by function
- */
- /**************************************************************************/
- void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
- int16_t *x1, int16_t *y1, uint16_t *w,
- uint16_t *h) {
- uint8_t c; // Current character
- int16_t minx = 0x7FFF, miny = 0x7FFF, maxx = -1, maxy = -1; // Bound rect
- // Bound rect is intentionally initialized inverted, so 1st char sets it
- *x1 = x; // Initial position is value passed in
- *y1 = y;
- *w = *h = 0; // Initial size is zero
- while ((c = *str++)) {
- // charBounds() modifies x/y to advance for each character,
- // and min/max x/y are updated to incrementally build bounding rect.
- charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
- }
- if (maxx >= minx) { // If legit string bounds were found...
- *x1 = minx; // Update x1 to least X coord,
- *w = maxx - minx + 1; // And w to bound rect width
- }
- if (maxy >= miny) { // Same for height
- *y1 = miny;
- *h = maxy - miny + 1;
- }
- }
- /**************************************************************************/
- /*!
- @brief Helper to determine size of a string with current font/size. Pass
- string and a cursor position, returns UL corner and W,H.
- @param str The ascii string to measure (as an arduino String() class)
- @param x The current cursor X
- @param y The current cursor Y
- @param x1 The boundary X coordinate, set by function
- @param y1 The boundary Y coordinate, set by function
- @param w The boundary width, set by function
- @param h The boundary height, set by function
- */
- /**************************************************************************/
- void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y,
- int16_t *x1, int16_t *y1, uint16_t *w,
- uint16_t *h) {
- if (str.length() != 0) {
- getTextBounds(const_cast<char *>(str.c_str()), x, y, x1, y1, w, h);
- }
- }
- /**************************************************************************/
- /*!
- @brief Helper to determine size of a PROGMEM string with current
- font/size. Pass string and a cursor position, returns UL corner and W,H.
- @param str The flash-memory ascii string to measure
- @param x The current cursor X
- @param y The current cursor Y
- @param x1 The boundary X coordinate, set by function
- @param y1 The boundary Y coordinate, set by function
- @param w The boundary width, set by function
- @param h The boundary height, set by function
- */
- /**************************************************************************/
- void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, int16_t x,
- int16_t y, int16_t *x1, int16_t *y1,
- uint16_t *w, uint16_t *h) {
- uint8_t *s = (uint8_t *)str, c;
- *x1 = x;
- *y1 = y;
- *w = *h = 0;
- int16_t minx = _width, miny = _height, maxx = -1, maxy = -1;
- while ((c = pgm_read_byte(s++)))
- charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
- if (maxx >= minx) {
- *x1 = minx;
- *w = maxx - minx + 1;
- }
- if (maxy >= miny) {
- *y1 = miny;
- *h = maxy - miny + 1;
- }
- }
- /**************************************************************************/
- /*!
- @brief Invert the display (ideally using built-in hardware command)
- @param i True if you want to invert, false to make 'normal'
- */
- /**************************************************************************/
- void Adafruit_GFX::invertDisplay(bool i) {
- // Do nothing, must be subclassed if supported by hardware
- (void)i; // disable -Wunused-parameter warning
- }
- /***************************************************************************/
- /**************************************************************************/
- /*!
- @brief Create a simple drawn button UI element
- */
- /**************************************************************************/
- Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; }
- /**************************************************************************/
- /*!
- @brief Initialize button with our desired color/size/settings
- @param gfx Pointer to our display so we can draw to it!
- @param x The X coordinate of the center of the button
- @param y The Y coordinate of the center of the button
- @param w Width of the buttton
- @param h Height of the buttton
- @param outline Color of the outline (16-bit 5-6-5 standard)
- @param fill Color of the button fill (16-bit 5-6-5 standard)
- @param textcolor Color of the button label (16-bit 5-6-5 standard)
- @param label Ascii string of the text inside the button
- @param textsize The font magnification of the label text
- */
- /**************************************************************************/
- // Classic initButton() function: pass center & size
- void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
- uint16_t w, uint16_t h, uint16_t outline,
- uint16_t fill, uint16_t textcolor,
- char *label, uint8_t textsize) {
- // Tweak arguments and pass to the newer initButtonUL() function...
- initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor,
- label, textsize);
- }
- /**************************************************************************/
- /*!
- @brief Initialize button with our desired color/size/settings
- @param gfx Pointer to our display so we can draw to it!
- @param x The X coordinate of the center of the button
- @param y The Y coordinate of the center of the button
- @param w Width of the buttton
- @param h Height of the buttton
- @param outline Color of the outline (16-bit 5-6-5 standard)
- @param fill Color of the button fill (16-bit 5-6-5 standard)
- @param textcolor Color of the button label (16-bit 5-6-5 standard)
- @param label Ascii string of the text inside the button
- @param textsize_x The font magnification in X-axis of the label text
- @param textsize_y The font magnification in Y-axis of the label text
- */
- /**************************************************************************/
- // Classic initButton() function: pass center & size
- void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
- uint16_t w, uint16_t h, uint16_t outline,
- uint16_t fill, uint16_t textcolor,
- char *label, uint8_t textsize_x,
- uint8_t textsize_y) {
- // Tweak arguments and pass to the newer initButtonUL() function...
- initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor,
- label, textsize_x, textsize_y);
- }
- /**************************************************************************/
- /*!
- @brief Initialize button with our desired color/size/settings, with
- upper-left coordinates
- @param gfx Pointer to our display so we can draw to it!
- @param x1 The X coordinate of the Upper-Left corner of the button
- @param y1 The Y coordinate of the Upper-Left corner of the button
- @param w Width of the buttton
- @param h Height of the buttton
- @param outline Color of the outline (16-bit 5-6-5 standard)
- @param fill Color of the button fill (16-bit 5-6-5 standard)
- @param textcolor Color of the button label (16-bit 5-6-5 standard)
- @param label Ascii string of the text inside the button
- @param textsize The font magnification of the label text
- */
- /**************************************************************************/
- void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
- int16_t y1, uint16_t w, uint16_t h,
- uint16_t outline, uint16_t fill,
- uint16_t textcolor, char *label,
- uint8_t textsize) {
- initButtonUL(gfx, x1, y1, w, h, outline, fill, textcolor, label, textsize,
- textsize);
- }
- /**************************************************************************/
- /*!
- @brief Initialize button with our desired color/size/settings, with
- upper-left coordinates
- @param gfx Pointer to our display so we can draw to it!
- @param x1 The X coordinate of the Upper-Left corner of the button
- @param y1 The Y coordinate of the Upper-Left corner of the button
- @param w Width of the buttton
- @param h Height of the buttton
- @param outline Color of the outline (16-bit 5-6-5 standard)
- @param fill Color of the button fill (16-bit 5-6-5 standard)
- @param textcolor Color of the button label (16-bit 5-6-5 standard)
- @param label Ascii string of the text inside the button
- @param textsize_x The font magnification in X-axis of the label text
- @param textsize_y The font magnification in Y-axis of the label text
- */
- /**************************************************************************/
- void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
- int16_t y1, uint16_t w, uint16_t h,
- uint16_t outline, uint16_t fill,
- uint16_t textcolor, char *label,
- uint8_t textsize_x, uint8_t textsize_y) {
- _x1 = x1;
- _y1 = y1;
- _w = w;
- _h = h;
- _outlinecolor = outline;
- _fillcolor = fill;
- _textcolor = textcolor;
- _textsize_x = textsize_x;
- _textsize_y = textsize_y;
- _gfx = gfx;
- strncpy(_label, label, 9);
- _label[9] = 0; // strncpy does not place a null at the end.
- // When 'label' is >9 characters, _label is not terminated.
- }
- /**************************************************************************/
- /*!
- @brief Draw the button on the screen
- @param inverted Whether to draw with fill/text swapped to indicate
- 'pressed'
- */
- /**************************************************************************/
- void Adafruit_GFX_Button::drawButton(bool inverted) {
- uint16_t fill, outline, text;
- if (!inverted) {
- fill = _fillcolor;
- outline = _outlinecolor;
- text = _textcolor;
- } else {
- fill = _textcolor;
- outline = _outlinecolor;
- text = _fillcolor;
- }
- uint8_t r = min(_w, _h) / 4; // Corner radius
- _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
- _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
- _gfx->setCursor(_x1 + (_w / 2) - (strlen(_label) * 3 * _textsize_x),
- _y1 + (_h / 2) - (4 * _textsize_y));
- _gfx->setTextColor(text);
- _gfx->setTextSize(_textsize_x, _textsize_y);
- _gfx->print(_label);
- }
- /**************************************************************************/
- /*!
- @brief Helper to let us know if a coordinate is within the bounds of the
- button
- @param x The X coordinate to check
- @param y The Y coordinate to check
- @returns True if within button graphics outline
- */
- /**************************************************************************/
- bool Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
- return ((x >= _x1) && (x < (int16_t)(_x1 + _w)) && (y >= _y1) &&
- (y < (int16_t)(_y1 + _h)));
- }
- /**************************************************************************/
- /*!
- @brief Query whether the button was pressed since we last checked state
- @returns True if was not-pressed before, now is.
- */
- /**************************************************************************/
- bool Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
- /**************************************************************************/
- /*!
- @brief Query whether the button was released since we last checked state
- @returns True if was pressed before, now is not.
- */
- /**************************************************************************/
- bool Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
- // -------------------------------------------------------------------------
- // GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too
- // comfy with the implementation) provide 1-, 8- and 16-bit offscreen
- // canvases, the address of which can be passed to drawBitmap() or
- // pushColors() (the latter appears only in a couple of GFX-subclassed TFT
- // libraries at this time). This is here mostly to help with the recently-
- // added proportionally-spaced fonts; adds a way to refresh a section of the
- // screen without a massive flickering clear-and-redraw...but maybe you'll
- // find other uses too. VERY RAM-intensive, since the buffer is in MCU
- // memory and not the display driver...GXFcanvas1 might be minimally useful
- // on an Uno-class board, but this and the others are much more likely to
- // require at least a Mega or various recent ARM-type boards (recommended,
- // as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
- // pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
- // per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
- // scanline pad).
- // NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
- #ifdef __AVR__
- // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
- const uint8_t PROGMEM GFXcanvas1::GFXsetBit[] = {0x80, 0x40, 0x20, 0x10,
- 0x08, 0x04, 0x02, 0x01};
- const uint8_t PROGMEM GFXcanvas1::GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF,
- 0xF7, 0xFB, 0xFD, 0xFE};
- #endif
- /**************************************************************************/
- /*!
- @brief Instatiate a GFX 1-bit canvas context for graphics
- @param w Display width, in pixels
- @param h Display height, in pixels
- */
- /**************************************************************************/
- GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
- uint16_t bytes = ((w + 7) / 8) * h;
- if ((buffer = (uint8_t *)malloc(bytes))) {
- memset(buffer, 0, bytes);
- }
- }
- /**************************************************************************/
- /*!
- @brief Delete the canvas, free memory
- */
- /**************************************************************************/
- GFXcanvas1::~GFXcanvas1(void) {
- if (buffer)
- free(buffer);
- }
- /**************************************************************************/
- /*!
- @brief Draw a pixel to the canvas framebuffer
- @param x x coordinate
- @param y y coordinate
- @param color Binary (on or off) color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
- if (buffer) {
- if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
- return;
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
- #ifdef __AVR__
- if (color)
- *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
- else
- *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
- #else
- if (color)
- *ptr |= 0x80 >> (x & 7);
- else
- *ptr &= ~(0x80 >> (x & 7));
- #endif
- }
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given coordinate
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's binary color value, either 0x1 (on) or 0x0
- (off)
- */
- /**********************************************************************/
- bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- return getRawPixel(x, y);
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given, unrotated coordinate.
- This method is intended for hardware drivers to get pixel value
- in physical coordinates.
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's binary color value, either 0x1 (on) or 0x0
- (off)
- */
- /**********************************************************************/
- bool GFXcanvas1::getRawPixel(int16_t x, int16_t y) const {
- if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
- return 0;
- if (this->getBuffer()) {
- uint8_t *buffer = this->getBuffer();
- uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
- #ifdef __AVR__
- return ((*ptr) & pgm_read_byte(&GFXsetBit[x & 7])) != 0;
- #else
- return ((*ptr) & (0x80 >> (x & 7))) != 0;
- #endif
- }
- return 0;
- }
- /**************************************************************************/
- /*!
- @brief Fill the framebuffer completely with one color
- @param color Binary (on or off) color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::fillScreen(uint16_t color) {
- if (buffer) {
- uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
- memset(buffer, color ? 0xFF : 0x00, bytes);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h Length of vertical line to be drawn, including first point
- @param color Color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::drawFastVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- if (h < 0) { // Convert negative heights to positive equivalent
- h *= -1;
- y -= h - 1;
- if (y < 0) {
- h += y;
- y = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((x < 0) || (x >= width()) || (y >= height()) || ((y + h - 1) < 0)) {
- return;
- }
- if (y < 0) { // Clip top
- h += y;
- y = 0;
- }
- if (y + h > height()) { // Clip bottom
- h = height() - y;
- }
- if (getRotation() == 0) {
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- x -= h - 1;
- drawFastRawHLine(x, y, h, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- y -= h - 1;
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- drawFastRawHLine(x, y, h, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w Length of horizontal line to be drawn, including first point
- @param color Color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::drawFastHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- if (w < 0) { // Convert negative widths to positive equivalent
- w *= -1;
- x -= w - 1;
- if (x < 0) {
- w += x;
- x = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((y < 0) || (y >= height()) || (x >= width()) || ((x + w - 1) < 0)) {
- return;
- }
- if (x < 0) { // Clip left
- w += x;
- x = 0;
- }
- if (x + w >= width()) { // Clip right
- w = width() - x;
- }
- if (getRotation() == 0) {
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- drawFastRawVLine(x, y, w, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- x -= w - 1;
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- y -= w - 1;
- drawFastRawVLine(x, y, w, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h length of vertical line to be drawn, including first point
- @param color Binary (on or off) color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::drawFastRawVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- int16_t row_bytes = ((WIDTH + 7) / 8);
- uint8_t *buffer = this->getBuffer();
- uint8_t *ptr = &buffer[(x / 8) + y * row_bytes];
- if (color > 0) {
- #ifdef __AVR__
- uint8_t bit_mask = pgm_read_byte(&GFXsetBit[x & 7]);
- #else
- uint8_t bit_mask = (0x80 >> (x & 7));
- #endif
- for (int16_t i = 0; i < h; i++) {
- *ptr |= bit_mask;
- ptr += row_bytes;
- }
- } else {
- #ifdef __AVR__
- uint8_t bit_mask = pgm_read_byte(&GFXclrBit[x & 7]);
- #else
- uint8_t bit_mask = ~(0x80 >> (x & 7));
- #endif
- for (int16_t i = 0; i < h; i++) {
- *ptr &= bit_mask;
- ptr += row_bytes;
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w length of horizontal line to be drawn, including first point
- @param color Binary (on or off) color to fill with
- */
- /**************************************************************************/
- void GFXcanvas1::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- int16_t rowBytes = ((WIDTH + 7) / 8);
- uint8_t *buffer = this->getBuffer();
- uint8_t *ptr = &buffer[(x / 8) + y * rowBytes];
- size_t remainingWidthBits = w;
- // check to see if first byte needs to be partially filled
- if ((x & 7) > 0) {
- // create bit mask for first byte
- uint8_t startByteBitMask = 0x00;
- for (int8_t i = (x & 7); ((i < 8) && (remainingWidthBits > 0)); i++) {
- #ifdef __AVR__
- startByteBitMask |= pgm_read_byte(&GFXsetBit[i]);
- #else
- startByteBitMask |= (0x80 >> i);
- #endif
- remainingWidthBits--;
- }
- if (color > 0) {
- *ptr |= startByteBitMask;
- } else {
- *ptr &= ~startByteBitMask;
- }
- ptr++;
- }
- // do the next remainingWidthBits bits
- if (remainingWidthBits > 0) {
- size_t remainingWholeBytes = remainingWidthBits / 8;
- size_t lastByteBits = remainingWidthBits % 8;
- uint8_t wholeByteColor = color > 0 ? 0xFF : 0x00;
- memset(ptr, wholeByteColor, remainingWholeBytes);
- if (lastByteBits > 0) {
- uint8_t lastByteBitMask = 0x00;
- for (size_t i = 0; i < lastByteBits; i++) {
- #ifdef __AVR__
- lastByteBitMask |= pgm_read_byte(&GFXsetBit[i]);
- #else
- lastByteBitMask |= (0x80 >> i);
- #endif
- }
- ptr += remainingWholeBytes;
- if (color > 0) {
- *ptr |= lastByteBitMask;
- } else {
- *ptr &= ~lastByteBitMask;
- }
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Instatiate a GFX 8-bit canvas context for graphics
- @param w Display width, in pixels
- @param h Display height, in pixels
- */
- /**************************************************************************/
- GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
- uint32_t bytes = w * h;
- if ((buffer = (uint8_t *)malloc(bytes))) {
- memset(buffer, 0, bytes);
- }
- }
- /**************************************************************************/
- /*!
- @brief Delete the canvas, free memory
- */
- /**************************************************************************/
- GFXcanvas8::~GFXcanvas8(void) {
- if (buffer)
- free(buffer);
- }
- /**************************************************************************/
- /*!
- @brief Draw a pixel to the canvas framebuffer
- @param x x coordinate
- @param y y coordinate
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is used.
- */
- /**************************************************************************/
- void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) {
- if (buffer) {
- if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
- return;
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- buffer[x + y * WIDTH] = color;
- }
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given coordinate
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's 8-bit color value
- */
- /**********************************************************************/
- uint8_t GFXcanvas8::getPixel(int16_t x, int16_t y) const {
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- return getRawPixel(x, y);
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given, unrotated coordinate.
- This method is intended for hardware drivers to get pixel value
- in physical coordinates.
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's 8-bit color value
- */
- /**********************************************************************/
- uint8_t GFXcanvas8::getRawPixel(int16_t x, int16_t y) const {
- if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
- return 0;
- if (buffer) {
- return buffer[x + y * WIDTH];
- }
- return 0;
- }
- /**************************************************************************/
- /*!
- @brief Fill the framebuffer completely with one color
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is used.
- */
- /**************************************************************************/
- void GFXcanvas8::fillScreen(uint16_t color) {
- if (buffer) {
- memset(buffer, color, WIDTH * HEIGHT);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h Length of vertical line to be drawn, including first point
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is
- used.
- */
- /**************************************************************************/
- void GFXcanvas8::drawFastVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- if (h < 0) { // Convert negative heights to positive equivalent
- h *= -1;
- y -= h - 1;
- if (y < 0) {
- h += y;
- y = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((x < 0) || (x >= width()) || (y >= height()) || ((y + h - 1) < 0)) {
- return;
- }
- if (y < 0) { // Clip top
- h += y;
- y = 0;
- }
- if (y + h > height()) { // Clip bottom
- h = height() - y;
- }
- if (getRotation() == 0) {
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- x -= h - 1;
- drawFastRawHLine(x, y, h, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- y -= h - 1;
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- drawFastRawHLine(x, y, h, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w Length of horizontal line to be drawn, including 1st point
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is
- used.
- */
- /**************************************************************************/
- void GFXcanvas8::drawFastHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- if (w < 0) { // Convert negative widths to positive equivalent
- w *= -1;
- x -= w - 1;
- if (x < 0) {
- w += x;
- x = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((y < 0) || (y >= height()) || (x >= width()) || ((x + w - 1) < 0)) {
- return;
- }
- if (x < 0) { // Clip left
- w += x;
- x = 0;
- }
- if (x + w >= width()) { // Clip right
- w = width() - x;
- }
- if (getRotation() == 0) {
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- drawFastRawVLine(x, y, w, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- x -= w - 1;
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- y -= w - 1;
- drawFastRawVLine(x, y, w, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h length of vertical line to be drawn, including first point
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is
- used.
- */
- /**************************************************************************/
- void GFXcanvas8::drawFastRawVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- uint8_t *buffer_ptr = buffer + y * WIDTH + x;
- for (int16_t i = 0; i < h; i++) {
- (*buffer_ptr) = color;
- buffer_ptr += WIDTH;
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w length of horizontal line to be drawn, including first point
- @param color 8-bit Color to fill with. Only lower byte of uint16_t is
- used.
- */
- /**************************************************************************/
- void GFXcanvas8::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- memset(buffer + y * WIDTH + x, color, w);
- }
- /**************************************************************************/
- /*!
- @brief Instatiate a GFX 16-bit canvas context for graphics
- @param w Display width, in pixels
- @param h Display height, in pixels
- */
- /**************************************************************************/
- GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
- uint32_t bytes = w * h * 2;
- if ((buffer = (uint16_t *)malloc(bytes))) {
- memset(buffer, 0, bytes);
- }
- }
- /**************************************************************************/
- /*!
- @brief Delete the canvas, free memory
- */
- /**************************************************************************/
- GFXcanvas16::~GFXcanvas16(void) {
- if (buffer)
- free(buffer);
- }
- /**************************************************************************/
- /*!
- @brief Draw a pixel to the canvas framebuffer
- @param x x coordinate
- @param y y coordinate
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
- if (buffer) {
- if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
- return;
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- buffer[x + y * WIDTH] = color;
- }
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given coordinate
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's 16-bit 5-6-5 color value
- */
- /**********************************************************************/
- uint16_t GFXcanvas16::getPixel(int16_t x, int16_t y) const {
- int16_t t;
- switch (rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- return getRawPixel(x, y);
- }
- /**********************************************************************/
- /*!
- @brief Get the pixel color value at a given, unrotated coordinate.
- This method is intended for hardware drivers to get pixel value
- in physical coordinates.
- @param x x coordinate
- @param y y coordinate
- @returns The desired pixel's 16-bit 5-6-5 color value
- */
- /**********************************************************************/
- uint16_t GFXcanvas16::getRawPixel(int16_t x, int16_t y) const {
- if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
- return 0;
- if (buffer) {
- return buffer[x + y * WIDTH];
- }
- return 0;
- }
- /**************************************************************************/
- /*!
- @brief Fill the framebuffer completely with one color
- @param color 16-bit 5-6-5 Color to fill with
- */
- /**************************************************************************/
- void GFXcanvas16::fillScreen(uint16_t color) {
- if (buffer) {
- uint8_t hi = color >> 8, lo = color & 0xFF;
- if (hi == lo) {
- memset(buffer, lo, WIDTH * HEIGHT * 2);
- } else {
- uint32_t i, pixels = WIDTH * HEIGHT;
- for (i = 0; i < pixels; i++)
- buffer[i] = color;
- }
- }
- }
- /**************************************************************************/
- /*!
- @brief Reverses the "endian-ness" of each 16-bit pixel within the
- canvas; little-endian to big-endian, or big-endian to little.
- Most microcontrollers (such as SAMD) are little-endian, while
- most displays tend toward big-endianness. All the drawing
- functions (including RGB bitmap drawing) take care of this
- automatically, but some specialized code (usually involving
- DMA) can benefit from having pixel data already in the
- display-native order. Note that this does NOT convert to a
- SPECIFIC endian-ness, it just flips the bytes within each word.
- */
- /**************************************************************************/
- void GFXcanvas16::byteSwap(void) {
- if (buffer) {
- uint32_t i, pixels = WIDTH * HEIGHT;
- for (i = 0; i < pixels; i++)
- buffer[i] = __builtin_bswap16(buffer[i]);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h length of vertical line to be drawn, including first point
- @param color color 16-bit 5-6-5 Color to draw line with
- */
- /**************************************************************************/
- void GFXcanvas16::drawFastVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- if (h < 0) { // Convert negative heights to positive equivalent
- h *= -1;
- y -= h - 1;
- if (y < 0) {
- h += y;
- y = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((x < 0) || (x >= width()) || (y >= height()) || ((y + h - 1) < 0)) {
- return;
- }
- if (y < 0) { // Clip top
- h += y;
- y = 0;
- }
- if (y + h > height()) { // Clip bottom
- h = height() - y;
- }
- if (getRotation() == 0) {
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- x -= h - 1;
- drawFastRawHLine(x, y, h, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- y -= h - 1;
- drawFastRawVLine(x, y, h, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- drawFastRawHLine(x, y, h, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w Length of horizontal line to be drawn, including 1st point
- @param color Color 16-bit 5-6-5 Color to draw line with
- */
- /**************************************************************************/
- void GFXcanvas16::drawFastHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- if (w < 0) { // Convert negative widths to positive equivalent
- w *= -1;
- x -= w - 1;
- if (x < 0) {
- w += x;
- x = 0;
- }
- }
- // Edge rejection (no-draw if totally off canvas)
- if ((y < 0) || (y >= height()) || (x >= width()) || ((x + w - 1) < 0)) {
- return;
- }
- if (x < 0) { // Clip left
- w += x;
- x = 0;
- }
- if (x + w >= width()) { // Clip right
- w = width() - x;
- }
- if (getRotation() == 0) {
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 1) {
- int16_t t = x;
- x = WIDTH - 1 - y;
- y = t;
- drawFastRawVLine(x, y, w, color);
- } else if (getRotation() == 2) {
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- x -= w - 1;
- drawFastRawHLine(x, y, w, color);
- } else if (getRotation() == 3) {
- int16_t t = x;
- x = y;
- y = HEIGHT - 1 - t;
- y -= w - 1;
- drawFastRawVLine(x, y, w, color);
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized vertical line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param h length of vertical line to be drawn, including first point
- @param color color 16-bit 5-6-5 Color to draw line with
- */
- /**************************************************************************/
- void GFXcanvas16::drawFastRawVLine(int16_t x, int16_t y, int16_t h,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- uint16_t *buffer_ptr = buffer + y * WIDTH + x;
- for (int16_t i = 0; i < h; i++) {
- (*buffer_ptr) = color;
- buffer_ptr += WIDTH;
- }
- }
- /**************************************************************************/
- /*!
- @brief Speed optimized horizontal line drawing into the raw canvas buffer
- @param x Line horizontal start point
- @param y Line vertical start point
- @param w length of horizontal line to be drawn, including first point
- @param color color 16-bit 5-6-5 Color to draw line with
- */
- /**************************************************************************/
- void GFXcanvas16::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
- uint16_t color) {
- // x & y already in raw (rotation 0) coordinates, no need to transform.
- uint32_t buffer_index = y * WIDTH + x;
- for (uint32_t i = buffer_index; i < buffer_index + w; i++) {
- buffer[i] = color;
- }
- }
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