This sample demonstrates that a graphic user interface application in WebAssembly programming with WAMR graphic library(WGL) extension. WGL is implemented based on LittlevGL, an open-source embedded 2d graphic library. LittlevGL source code is built into the WAMR runtime and exported to Webassembly application with WGL extension. These extension API's are listed in: <wamr_root>/core/iwasm/lib/app-libs/extension/gui/wgl.h. Currently only a small set of API's are provided and that would be extended in future.
The runtime component supports building target for Linux and Zephyr/STM Nucleo board. The beauty of this sample is the WebAssembly application can have identical display and behavior when running from both runtime environments. That implies we can do majority of application validation from desktop environment as long as two runtime distributions support the same set of application interface.
The sample also provides the native Linux version of application without the runtime under folder "lvgl-native-ui-app". It can help to check differences between the implementations in native and WebAssembly.
The number on top will plus one each second, and the number on the bottom will plus one when clicked.
On 64 bit operating system, there is an option to build 32 bit or 64 bit binaries. In file ./lvgl-native-ui-app/CMakeLists.txt and/or ./wasm-runtime-wgl/linux-build/CMakeLists.txt , modify the line:
set (BUILD_AS_64BIT_SUPPORT "YES")
where YES means 64 bit build while NO means 32 bit build.
32 bit SDL(simple directmedia layer) (Note: only necessary when BUILD_AS_64BIT_SUPPORT is set to NO)
Use apt-get:
sudo apt-get install libsdl2-dev:i386
Or download source from www.libsdl.org:
./configure C_FLAGS=-m32 CXX_FLAGS=-m32 LD_FLAGS=-m32
make
sudo make install
64 bit SDL(simple directmedia layer) (Note: only necessary when BUILD_AS_64BIT_SUPPORT is set to YES)
Use apt-get:
sudo apt-get install libsdl2-dev
Or download source from www.libsdl.org:
./configure
make
sudo make install
Install EMSDK
https://emscripten.org/docs/tools_reference/emsdk.html
./build.shRun native Linux application
./lvgl_native_ui_appRun WASM VM Linux applicaton & install WASM APP
First start wasm_runtime_wgl in server mode../wasm_runtime_wgl -s
Then install wasm APP use host tool.
./host_tool -i ui_app -f ui_app.wasm
./host_tool -i ui_app -f ui_app_compatible.wasm
WASM VM and native extension method can be built into Zephyr, Then we can install wasm app into STM32.
Build WASM VM into Zephyr system
a. clone zephyr source codewest init zephyrproject
cd zephyrproject
west update
b. copy samples
cd zephyr/samples/
cp -a <wamr_root>samples/gui/wasm-runtime-wgl wasm-runtime-wgl
cd wasm-runtime-wgl/zephyr_build
c. create a link to wamr core
ln -s <wamr_root>/core core
d. build source code
mkdir build && cd build
source ../../../../zephyr-env.sh
cmake -GNinja -DBOARD=nucleo_f746zg ..
ninja flash
Test on STM32 NUCLEO_F767ZI with ILI9341 Display with XPT2046 touch
Hardware Connections+-------------------+-+------------------+
|NUCLEO-F767ZI | ILI9341 Display |
+-------------------+-+------------------+
| CN7.10 | CLK |
+-------------------+-+------------------+
| CN7.12 | MISO |
+-------------------+-+------------------+
| CN7.14 | MOSI |
+-------------------+-+------------------+
| CN11.1 | CS1 for ILI9341 |
+-------------------+-+------------------+
| CN11.2 | D/C |
+-------------------+-+------------------+
| CN11.3 | RESET |
+-------------------+-+------------------+
| CN9.25 | PEN interrupt |
+-------------------+-+------------------+
| CN9.27 | CS2 for XPT2046 |
+-------------------+-+------------------+
| CN10.14 | PC UART RX |
+-------------------+-+------------------+
| CN11.16 | PC UART RX |
+-------------------+-+------------------+
Install WASM application to Zephyr using host_tool
First, connect PC and STM32 with UART. Then install to use host_tool../host_tool -D /dev/ttyUSBXXX -i ui_app -f ui_app.wasm