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- # spheres
- # position radius color shininess reflectivity
- s -1.5 -0.3 -1 0.7 1.0 0.2 0.05 50.0 0.3
- s 1.5 -0.4 0 0.6 0.1 0.85 1.0 50.0 0.4
- # walls
- s 0 -1000 2 999 0.1 0.2 0.6 80.0 0.8
- # bouncing ball
- s 0 0 2 1 1.0 0.5 0.1 60.0 0.7
- # lights...
- l -50 100 -50
- l 40 40 150
- # camera (there can be only one!)
- # position FOV target
- c 0 6 -17 45 0 -1 0
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