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- /*
- *
- * Copyright (c) 2020 Project CHIP Authors
- * All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @file Screen.h
- *
- * Simple screen.
- *
- */
- #pragma once
- #include "Display.h"
- #if CONFIG_HAVE_DISPLAY
- #include "ScreenManager.h"
- #include <string>
- class Screen
- {
- public:
- enum FocusType
- {
- NONE,
- BLUR,
- UNBLUR,
- NEXT,
- PREVIOUS
- };
- virtual ~Screen() = default;
- virtual std::string GetTitle() { return "Untitled"; }
- virtual std::string GetButtonText(int id);
- virtual void Display() {}
- virtual void Enter(bool pushed) {}
- virtual void Exit(bool popped) {}
- virtual bool IsFocusable() { return false; }
- virtual void Focus(FocusType focus) {}
- virtual void Action() {}
- };
- #endif // CONFIG_HAVE_DISPLAY
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