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- /*
- *
- * Copyright (c) 2023 Project CHIP Authors
- * All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #pragma once
- #include <app/ConcreteAttributePath.h>
- #include <app/ConcreteCommandPath.h>
- #include <thread>
- #include <websocket-server/WebSocketServer.h>
- class InteractiveServer : public WebSocketServerDelegate
- {
- public:
- static InteractiveServer & GetInstance();
- void Run(const chip::Optional<uint16_t> port);
- bool Command(const chip::app::ConcreteCommandPath & path);
- bool ReadAttribute(const chip::app::ConcreteAttributePath & path);
- bool WriteAttribute(const chip::app::ConcreteAttributePath & path);
- void CommissioningComplete();
- /////////// WebSocketServerDelegate Interface /////////
- bool OnWebSocketMessageReceived(char * msg) override;
- private:
- InteractiveServer(){};
- static InteractiveServer * instance;
- WebSocketServer mWebSocketServer;
- std::thread wsThread;
- bool mIsReady;
- };
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