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- #!/bin/bash -e
- # Copyright (c) 2023 Project CHIP Authors
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- # Usage: configure [OPTIONS] [--project=... [PROJECT OPTIONS]]
- #
- # Configures a stand-alone build for a CHIP application in the current
- # directory and creates a `ninja-build` wrapper script to build it. Should
- # generally be run from an empty build directory (i.e. out-of-tree).
- #
- # This is intended to be used in the context of an external build system and
- # represents a light-weight alternative to bootstrapping the full Pigweed build
- # environment (via scripts/activate.sh). The pigweed git sub-module must still
- # be present though.
- #
- # External tool dependencies: bash, python3, gn, ninja
- #
- # The zap-cli code generator and a small number of Python modules are
- # downloaded if necessary (see scripts/setup/requirements.build.txt) and
- # installed in a build environment directory. By default this is local to
- # the build directory, but an external directory can be specified using the
- # --build-env-dir option. The build environment directory can be shared by any
- # number of build directories, independently of target / tool chain.
- set -o pipefail
- shopt -s extglob
- function usage() { # status
- info "Usage: $0 [OPTIONS] [--project=... [PROJECT OPTIONS]]"
- info "Options:"
- info " --build-env-dir=DIR Directory to create (host) build environment in"
- info " --project=DIR Sub-directory to build, eg examples/lighting-app/linux"
- info ""
- info "Project options (mapped to GN build args):"
- info " --enable-<ARG>[=no] Enables (or disables with '=no') a bool build arg"
- info " --<ARG>=<VALUE> Sets a (non-bool) build arg to the given value"
- info " GN argument names can be specified with '-' instead of '_' and prefixes"
- info " like 'chip_' can be ommitted from names. For the full list of available"
- info " build arguments, see the generated args.configured file."
- info ""
- info " By default, the toolchain for the GN build will be configured from the usual"
- info " environment variables (CC, CXX, AR, CFLAGS, CXXFLAGS, ...), falling back to"
- info " default tool names (CC=cc, ...). When using this script within an external"
- info " build system, toolchain environment variables should be populated."
- exit "$1"
- }
- function main() { # ...
- CHIP_ROOT=$(cd "$(dirname "$0")/.." && pwd)
- BUILD_ENV_DEPS=(
- "${CHIP_ROOT}/scripts/setup/requirements.build.txt"
- "${CHIP_ROOT}/scripts/setup/constraints.txt"
- "${CHIP_ROOT}/scripts/setup/zap.version"
- )
- # Parse global options, process VAR=VALUE style arguments, and collect project options
- BUILD_ENV_DIR=
- PROJECT=
- PROJECT_ARGS=()
- while [[ $# -gt 0 ]]; do
- case "$1" in
- --help) usage 0 ;;
- --build-env-dir=*) BUILD_ENV_DIR="${1#*=}" ;;
- --project=*) PROJECT="${1#*=}" ;;
- +([A-Z_])=*) export "$1" ;;
- *)
- [[ -n "$PROJECT" ]] || fail "Invalid argument: '$1'"
- PROJECT_ARGS+=("$1")
- ;;
- esac
- shift
- done
- # Ensure we have something to do
- [[ -n "$PROJECT" || -n "$BUILD_ENV_DIR" ]] || usage 1
- if [[ -n "$PROJECT" ]]; then
- local subdir="$(cd "${CHIP_ROOT}/${PROJECT}" 2>/dev/null && pwd)"
- [[ -n "$subdir" && -r "${subdir}/.gn" ]] || fail "Invalid project '${PROJECT}'"
- PROJECT="${subdir#${CHIP_ROOT}/}"
- [[ "$subdir" == "${CHIP_ROOT}/${PROJECT}" ]] || fail "Unable to determine project path"
- fi
- check_binary gn GN
- check_binary ninja NINJA
- # Work out build and environment directories
- if [[ "$PWD" == "$CHIP_ROOT" ]]; then
- BUILD_DIR="out/configured"
- NINJA_HINT="ninja -C ${BUILD_DIR}"
- else
- BUILD_DIR="."
- NINJA_HINT="ninja"
- fi
- if [[ -n "$BUILD_ENV_DIR" ]]; then
- mkdir -p "$BUILD_ENV_DIR"
- BUILD_ENV_PATH="$(cd "$BUILD_ENV_DIR" && pwd)"
- [[ -n "$BUILD_ENV_PATH" ]] || fail "Invalid build-env-dir '${BUILD_ENV_DIR}'"
- BUILD_ENV_DIR="$BUILD_ENV_PATH" # absolute
- else
- BUILD_ENV_DIR="build-env" # relative to BUILD_DIR
- BUILD_ENV_PATH="${BUILD_DIR}/${BUILD_ENV_DIR}"
- fi
- # Create the build environment if necessary
- if ! check_build_env; then
- check_python
- configure_python_env
- if ! check_binary zap-cli; then
- download_zap
- fi
- finalize_build_env
- fi
- # Configure the project (if requested)
- if [[ -z "$PROJECT" ]]; then
- info "Build environment created. (Specify --project=DIR to configure a build.)"
- return
- fi
- [[ "$BUILD_DIR" != "." ]] && info "Configuring in-tree, will build in ${BUILD_DIR}"
- create_empty_pw_env
- guess_toolchain
- gn_generate "${PROJECT_ARGS[@]}"
- create_ninja_wrapper
- info "You can now run ./ninja-build (or $NINJA_HINT)"
- }
- function create_empty_pw_env() {
- # The Pigweed environment ("//build_overrides/pigweed_environment.gni") is
- # imported unconditionally in various build files, so ensure it exists.
- local gni="build_overrides/pigweed_environment.gni"
- if [[ -d "${CHIP_ROOT}/$(dirname "$gni")" ]]; then
- if safe_to_clobber "$gni"; then
- info "Creating empty $gni in source tree"
- echo "# ${CONFIGURE_MARKER}" >"${CHIP_ROOT}/${gni}"
- else
- info "Warning: Leaving existing $gni in place, this might affect the build configuration."
- fi
- fi
- }
- function guess_toolchain() {
- # There is no widely used standard command for the C++ compiler (analogous to
- # `cc` for the C compiler), so if neither CC nor CXX are defined try to guess.
- if [[ -z "$CC" && -z "$CXX" ]] && have_binary cc; then
- local probe="$(cc -E - <<<'gnu=__GNUC__ clang=__clang__' 2>/dev/null)"
- # Check for clang first because it also defines __GNUC__
- if [[ "$probe" =~ clang=[1-9] ]] && have_binary clang && have_binary clang++; then
- info "Guessing CC=clang CXX=clang++ because cc appears to be clang"
- export CC=clang CXX=clang++
- elif [[ "$probe" =~ gnu=[1-9] ]] && have_binary gcc && have_binary g++; then
- info "Guessing CC=gcc CXX=g++ because cc appears to be gcc"
- export CC=gcc CXX=g++
- else
- info "Unable to guess c++ compiler: $probe"
- fi
- fi
- }
- function gn_generate() { # [project options]
- mkdir -p "${BUILD_DIR}"
- ensure_no_clobber "${BUILD_DIR}/args.gn"
- # Pass --script-executable to all `gn` calls so scripts run in our venv
- local gn=(gn --script-executable="${BUILD_ENV_DIR}/bin/python" --root="${CHIP_ROOT}/${PROJECT}")
- # Run gn gen with an empty args.gn first so we can list all arguments
- info "Configuring gn build arguments (see $BUILD_DIR/args.configured for full list)"
- {
- echo "# ${CONFIGURE_MARKER}"
- echo "# project root: ${PROJECT}"
- } >"${BUILD_DIR}/args.gn"
- "${gn[@]}" -q gen "$BUILD_DIR"
- # Use the argument list to drive the mapping of our command line options to GN args
- call_impl process_project_args <("${gn[@]}" args "$BUILD_DIR" --list --json) "$@" >>"${BUILD_DIR}/args.gn"
- "${gn[@]}" args "$BUILD_DIR" --list >"${BUILD_DIR}/args.configured"
- # Now gn gen with the arguments we have configured.
- info "Running gn gen to generate ninja files"
- "${gn[@]}" -q gen "$BUILD_DIR"
- }
- function create_ninja_wrapper() {
- local wrapper="ninja-build"
- ensure_no_clobber "$wrapper"
- {
- echo "#!/bin/bash -e"
- echo "# ${CONFIGURE_MARKER}"
- if [[ "$BUILD_DIR" != "." ]]; then
- echo 'args=(-C "$(dirname "$0")/'"${BUILD_DIR}"'")'
- else
- echo 'args=() dir="$(dirname "$0")"'
- echo '[[ "$dir" != "." ]] && args=(-C "$dir")'
- fi
- echo 'exec ninja "${args[@]}" "$@"'
- } >"$wrapper"
- chmod a+x "$wrapper"
- }
- function check_build_env() {
- generate_build_env_cksum # re-used by finalize_build_env
- [[ -r "${BUILD_ENV_PATH}/.cksum" ]] || return 1
- read -r <"${BUILD_ENV_PATH}/.cksum" || true
- [[ "$REPLY" == "$CURRENT_ENV_CKSUM" ]] || return 1
- [[ -r "${BUILD_ENV_PATH}/bin/activate" ]] || return 1
- info "Using existing build environment: ${BUILD_ENV_PATH}"
- PYTHON="${BUILD_ENV_PATH}/bin/python"
- }
- function configure_python_env() {
- progress "Setting up Python venv"
- # Debian and Ubuntu ship python3 with a broken venv module unless the
- # python3-venv package is installed (https://bugs.launchpad.net/bugs/1290847)
- local withoutpip=() pip="${BUILD_ENV_PATH}/bin/pip"
- if ! "$PYTHON" -m ensurepip --version >/dev/null 2>&1; then
- withoutpip=(--without-pip) pip="${pip}.pyz" # bootstrapped below
- fi
- "$PYTHON" -m venv --clear "${withoutpip[@]}" "$BUILD_ENV_PATH"
- info "$BUILD_ENV_PATH"
- # Download a standalone pip.pyz from pypa.io if necessary
- if [[ -n "$withoutpip" ]]; then
- progress "Bootstrapping pip via pypa.io (venv module is missing ensurepip dependency)"
- call_impl download https://bootstrap.pypa.io/pip/pip.pyz "$pip"
- info "ok"
- fi
- # Install our auto-loading venvactivate module so that running scripts via
- # the venv python has the side-effect of fully activating the environment.
- local sitepkgs=("${BUILD_ENV_PATH}/lib/python"*"/site-packages")
- [[ -d "$sitepkgs" ]] || fail "Failed to locate venv site-packages"
- cp "${CHIP_ROOT}/scripts/configure.venv/venvactivate".{pth,py} "${sitepkgs}/"
- progress "Installing Python build dependencies"
- # Ensure pip and wheel are up to date first (using pip.pyz if necessary)
- "${BUILD_ENV_PATH}/bin/python3" "$pip" install --require-virtualenv --quiet --upgrade pip wheel
- "${BUILD_ENV_PATH}/bin/pip" install --require-virtualenv --quiet \
- -r "${CHIP_ROOT}/scripts/setup/requirements.build.txt" \
- -c "${CHIP_ROOT}/scripts/setup/constraints.txt"
- info "ok"
- }
- function generate_build_env_cksum() {
- # Conservatively assume that any change to this script or BUILD_ENV_DEPS invalidates the environment
- CURRENT_ENV_CKSUM="$(cat "$0" "${BUILD_ENV_DEPS[@]}" | cksum)"
- [[ -n "$CURRENT_ENV_CKSUM" ]] || fail "Failed to generate build environment checksum"
- }
- function finalize_build_env() {
- echo "$CURRENT_ENV_CKSUM" >"${BUILD_ENV_PATH}/.cksum"
- }
- function download_zap() {
- local version
- read -r version <"${CHIP_ROOT}/scripts/setup/zap.version"
- local platform="$(uname -sm)" flavor
- case "$platform" in
- Linux\ x86_64) flavor=linux-x64 ;;
- Linux\ arm64) flavor=linux-arm64 ;;
- Darwin\ *) flavor=mac-x64 ;; # there is no mac arm build of zap (can run x64 via Rosetta)
- *) fail "Unable to determine zap flavor for $platform" ;;
- esac
- local url="https://github.com/project-chip/zap/releases/download/${version}/zap-${flavor}.zip"
- progress "Installing zap-cli from $url"
- call_impl download_and_extract_zip "$url" "${BUILD_ENV_PATH}/bin" zap-cli
- chmod a+x "${BUILD_ENV_PATH}/bin/zap-cli" # ZipFile.extract() does not handle permissions
- info "ok"
- }
- function call_impl() { # func ...
- "$PYTHON" "${CHIP_ROOT}/scripts/configure.impl.py" "$@"
- }
- function check_python() {
- progress "Checking for Python 3"
- if have_binary python3; then
- PYTHON="$(hash -t python3)"
- elif have_binary python; then
- PYTHON="$(hash -t python)"
- local ver="$("$PYTHON" --version)"
- if [[ "$ver" != "Python 3."* ]]; then
- info "need Python 3 but found $ver"
- return 1
- fi
- else
- info "not found"
- return 1
- fi
- info "$PYTHON"
- }
- function check_binary() { # binary [VAR]
- progress "Checking for $1"
- if ! have_binary "$1"; then
- info "not found"
- return 1
- fi
- local path="$(hash -t "$1")"
- [[ -n "$2" ]] && eval "$2=\$path"
- info "$path"
- }
- function have_binary() { # binary
- hash "$1" 2>/dev/null
- }
- function ensure_no_clobber() { # file
- safe_to_clobber "$1" || fail "Won't overwrite file not generated by configure: $1"
- }
- function safe_to_clobber() { # file
- CONFIGURE_MARKER="Auto-generated by configure, do not edit"
- [[ -s "$1" ]] || return 0
- read -r -n 512 -d '' <"$1" || true
- [[ "${REPLY/$CONFIGURE_MARKER/}" != "$REPLY" ]] && return 0
- return 1
- }
- function info() { # message
- echo "$*" >&2
- }
- function progress() { # message
- echo -n "$*... " >&2
- }
- function fail() { # message
- echo "Error: $*" >&2
- exit 1
- }
- main "$@"
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