lv_conf.h 25 KB

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  1. /**
  2. * @file lv_conf.h
  3. * Configuration file for v7.7.1-dev
  4. */
  5. /*
  6. * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
  7. */
  8. #if 1 /*Set it to "1" to enable content*/
  9. #ifndef LV_CONF_H
  10. #define LV_CONF_H
  11. /* clang-format off */
  12. #include <stdint.h>
  13. #include "rtconfig.h"
  14. /*====================
  15. Graphical settings
  16. *====================*/
  17. /* Maximal horizontal and vertical resolution to support by the library.*/
  18. #ifdef LV_HOR_RES
  19. #define LV_HOR_RES_MAX LV_HOR_RES
  20. #else
  21. #define LV_HOR_RES_MAX (480)
  22. #endif
  23. #ifdef LV_VER_RES
  24. #define LV_VER_RES_MAX LV_VER_RES
  25. #else
  26. #define LV_VER_RES_MAX (320)
  27. #endif
  28. /* Color depth:
  29. * - 1: 1 byte per pixel
  30. * - 8: RGB332
  31. * - 16: RGB565
  32. * - 32: ARGB8888
  33. */
  34. #ifndef LV_COLOR_DEPTH
  35. #define LV_COLOR_DEPTH 16
  36. #endif
  37. /* Swap the 2 bytes of RGB565 color.
  38. * Useful if the display has a 8 bit interface (e.g. SPI)*/
  39. #define LV_COLOR_16_SWAP 0
  40. /* 1: Enable screen transparency.
  41. * Useful for OSD or other overlapping GUIs.
  42. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
  43. #define LV_COLOR_SCREEN_TRANSP 0
  44. /*Images pixels with this color will not be drawn (with chroma keying)*/
  45. #define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/
  46. /* Enable anti-aliasing (lines, and radiuses will be smoothed) */
  47. #define LV_ANTIALIAS 1
  48. /* Default display refresh period.
  49. * Can be changed in the display driver (`lv_disp_drv_t`).*/
  50. #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
  51. /* Dot Per Inch: used to initialize default sizes.
  52. * E.g. a button with width = LV_DPI / 2 -> half inch wide
  53. * (Not so important, you can adjust it to modify default sizes and spaces)*/
  54. #ifndef LV_DPI
  55. #define LV_DPI 130 /*[px]*/
  56. #endif
  57. /* The the real width of the display changes some default values:
  58. * default object sizes, layout of examples, etc.
  59. * According to the width of the display (hor. res. / dpi)
  60. * the displays fall in 4 categories.
  61. * The 4th is extra large which has no upper limit so not listed here
  62. * The upper limit of the categories are set below in 0.1 inch unit.
  63. */
  64. #define LV_DISP_SMALL_LIMIT 30
  65. #define LV_DISP_MEDIUM_LIMIT 50
  66. #define LV_DISP_LARGE_LIMIT 70
  67. /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
  68. typedef int16_t lv_coord_t;
  69. /*=========================
  70. Memory manager settings
  71. *=========================*/
  72. /* LittelvGL's internal memory manager's settings.
  73. * The graphical objects and other related data are stored here. */
  74. /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
  75. #ifndef LV_MEM_CUSTOM
  76. #define LV_MEM_CUSTOM 1
  77. #endif
  78. #if LV_MEM_CUSTOM == 0
  79. /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
  80. # define LV_MEM_SIZE (32U * 1024U)
  81. /* Complier prefix for a big array declaration */
  82. # define LV_MEM_ATTR
  83. /* Set an address for the memory pool instead of allocating it as an array.
  84. * Can be in external SRAM too. */
  85. # define LV_MEM_ADR 0
  86. /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
  87. # define LV_MEM_AUTO_DEFRAG 1
  88. #else /*LV_MEM_CUSTOM*/
  89. # define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
  90. # define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
  91. # define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
  92. #endif /*LV_MEM_CUSTOM*/
  93. /* Use the standard memcpy and memset instead of LVGL's own functions.
  94. * The standard functions might or might not be faster depending on their implementation. */
  95. #define LV_MEMCPY_MEMSET_STD 0
  96. /* Garbage Collector settings
  97. * Used if lvgl is binded to higher level language and the memory is managed by that language */
  98. #ifndef LV_ENABLE_GC
  99. #define LV_ENABLE_GC 0
  100. #endif
  101. #if LV_ENABLE_GC != 0 //for micropython
  102. # define LV_GC_INCLUDE "py/mpstate.h"
  103. # define LV_MEM_CUSTOM_REALLOC m_realloc /*Wrapper to realloc*/
  104. # define LV_MEM_CUSTOM_GET_SIZE gc_nbytes /*Wrapper to lv_mem_get_size*/
  105. # undef LV_MEM_CUSTOM_ALLOC
  106. # define LV_MEM_CUSTOM_ALLOC m_malloc
  107. # undef LV_MEM_CUSTOM_FREE
  108. # define LV_MEM_CUSTOM_FREE m_free
  109. #endif /* LV_ENABLE_GC */
  110. /*=======================
  111. Input device settings
  112. *=======================*/
  113. /* Input device default settings.
  114. * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
  115. /* Input device read period in milliseconds */
  116. #define LV_INDEV_DEF_READ_PERIOD 50
  117. /* Drag threshold in pixels */
  118. #define LV_INDEV_DEF_DRAG_LIMIT 10
  119. /* Drag throw slow-down in [%]. Greater value -> faster slow-down */
  120. #define LV_INDEV_DEF_DRAG_THROW 10
  121. /* Long press time in milliseconds.
  122. * Time to send `LV_EVENT_LONG_PRESSSED`) */
  123. #define LV_INDEV_DEF_LONG_PRESS_TIME 400
  124. /* Repeated trigger period in long press [ms]
  125. * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
  126. #define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
  127. /* Gesture threshold in pixels */
  128. #define LV_INDEV_DEF_GESTURE_LIMIT 50
  129. /* Gesture min velocity at release before swipe (pixels)*/
  130. #define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
  131. /*==================
  132. * Feature usage
  133. *==================*/
  134. /*1: Enable the Animations */
  135. #define LV_USE_ANIMATION 1
  136. #if LV_USE_ANIMATION
  137. /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
  138. typedef void * lv_anim_user_data_t;
  139. #endif
  140. /* 1: Enable shadow drawing on rectangles*/
  141. #define LV_USE_SHADOW 1
  142. #if LV_USE_SHADOW
  143. /* Allow buffering some shadow calculation
  144. * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
  145. * where shadow size is `shadow_width + radius`
  146. * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
  147. #define LV_SHADOW_CACHE_SIZE 0
  148. #endif
  149. /*1: enable outline drawing on rectangles*/
  150. #define LV_USE_OUTLINE 1
  151. /*1: enable pattern drawing on rectangles*/
  152. #define LV_USE_PATTERN 1
  153. /*1: enable value string drawing on rectangles*/
  154. #define LV_USE_VALUE_STR 1
  155. /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
  156. #define LV_USE_BLEND_MODES 1
  157. /* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
  158. #define LV_USE_OPA_SCALE 1
  159. /* 1: Use image zoom and rotation*/
  160. #define LV_USE_IMG_TRANSFORM 1
  161. /* 1: Enable object groups (for keyboard/encoder navigation) */
  162. #define LV_USE_GROUP 1
  163. #if LV_USE_GROUP
  164. typedef void * lv_group_user_data_t;
  165. #endif /*LV_USE_GROUP*/
  166. /* 1: Enable GPU interface*/
  167. #define LV_USE_GPU 0 /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */
  168. #define LV_USE_GPU_STM32_DMA2D 0
  169. /*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor
  170. e.g. "stm32f769xx.h" or "stm32f429xx.h" */
  171. #define LV_GPU_DMA2D_CMSIS_INCLUDE
  172. /*1: Use PXP for CPU off-load on NXP RTxxx platforms */
  173. #define LV_USE_GPU_NXP_PXP 0
  174. /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
  175. * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS
  176. * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
  177. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
  178. * */
  179. #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
  180. /*1: Use VG-Lite for CPU offload on NXP RTxxx platforms */
  181. #define LV_USE_GPU_NXP_VG_LITE 0
  182. /* 1: Enable file system (might be required for images */
  183. #define LV_USE_FILESYSTEM 1
  184. #if LV_USE_FILESYSTEM
  185. /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
  186. typedef void * lv_fs_drv_user_data_t;
  187. #endif
  188. /*1: Add a `user_data` to drivers and objects*/
  189. #define LV_USE_USER_DATA 1
  190. /*1: Show CPU usage and FPS count in the right bottom corner*/
  191. #define LV_USE_PERF_MONITOR 0
  192. /*1: Use the functions and types from the older API if possible */
  193. #define LV_USE_API_EXTENSION_V6 1
  194. #define LV_USE_API_EXTENSION_V7 1
  195. /*========================
  196. * Image decoder and cache
  197. *========================*/
  198. /* 1: Enable indexed (palette) images */
  199. #define LV_IMG_CF_INDEXED 1
  200. /* 1: Enable alpha indexed images */
  201. #define LV_IMG_CF_ALPHA 1
  202. /* Default image cache size. Image caching keeps the images opened.
  203. * If only the built-in image formats are used there is no real advantage of caching.
  204. * (I.e. no new image decoder is added)
  205. * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
  206. * However the opened images might consume additional RAM.
  207. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
  208. #define LV_IMG_CACHE_DEF_SIZE 1
  209. /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
  210. typedef void * lv_img_decoder_user_data_t;
  211. /*=====================
  212. * Compiler settings
  213. *====================*/
  214. /* For big endian systems set to 1 */
  215. #define LV_BIG_ENDIAN_SYSTEM 0
  216. /* Define a custom attribute to `lv_tick_inc` function */
  217. #define LV_ATTRIBUTE_TICK_INC
  218. /* Define a custom attribute to `lv_task_handler` function */
  219. #define LV_ATTRIBUTE_TASK_HANDLER
  220. /* Define a custom attribute to `lv_disp_flush_ready` function */
  221. #define LV_ATTRIBUTE_FLUSH_READY
  222. /* Required alignment size for buffers */
  223. #define LV_ATTRIBUTE_MEM_ALIGN_SIZE
  224. /* With size optimization (-Os) the compiler might not align data to
  225. * 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes.
  226. * This alignment will be explicitly applied where needed.
  227. * LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size.
  228. * E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */
  229. #define LV_ATTRIBUTE_MEM_ALIGN
  230. /* Attribute to mark large constant arrays for example
  231. * font's bitmaps */
  232. #define LV_ATTRIBUTE_LARGE_CONST
  233. /* Prefix performance critical functions to place them into a faster memory (e.g RAM)
  234. * Uses 15-20 kB extra memory */
  235. #define LV_ATTRIBUTE_FAST_MEM
  236. /* Export integer constant to binding.
  237. * This macro is used with constants in the form of LV_<CONST> that
  238. * should also appear on lvgl binding API such as Micropython
  239. *
  240. * The default value just prevents a GCC warning.
  241. */
  242. #define LV_EXPORT_CONST_INT(int_value) enum {ENUM_##int_value = int_value}
  243. /* Prefix variables that are used in GPU accelerated operations, often these need to be
  244. * placed in RAM sections that are DMA accessible */
  245. #define LV_ATTRIBUTE_DMA
  246. /*===================
  247. * HAL settings
  248. *==================*/
  249. /* 1: use a custom tick source.
  250. * It removes the need to manually update the tick with `lv_tick_inc`) */
  251. #define LV_TICK_CUSTOM 0
  252. #if LV_TICK_CUSTOM == 1
  253. #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
  254. #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
  255. #endif /*LV_TICK_CUSTOM*/
  256. typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
  257. typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/
  258. /*================
  259. * Log settings
  260. *===============*/
  261. /*1: Enable the log module*/
  262. #define LV_USE_LOG 0
  263. #if LV_USE_LOG
  264. /* How important log should be added:
  265. * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
  266. * LV_LOG_LEVEL_INFO Log important events
  267. * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
  268. * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
  269. * LV_LOG_LEVEL_NONE Do not log anything
  270. */
  271. # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
  272. /* 1: Print the log with 'printf';
  273. * 0: user need to register a callback with `lv_log_register_print_cb`*/
  274. # define LV_LOG_PRINTF 0
  275. #endif /*LV_USE_LOG*/
  276. /*=================
  277. * Debug settings
  278. *================*/
  279. /* If Debug is enabled LittelvGL validates the parameters of the functions.
  280. * If an invalid parameter is found an error log message is printed and
  281. * the MCU halts at the error. (`LV_USE_LOG` should be enabled)
  282. * If you are debugging the MCU you can pause
  283. * the debugger to see exactly where the issue is.
  284. *
  285. * The behavior of asserts can be overwritten by redefining them here.
  286. * E.g. #define LV_ASSERT_MEM(p) <my_assert_code>
  287. */
  288. #define LV_USE_DEBUG 1
  289. #if LV_USE_DEBUG
  290. /*Check if the parameter is NULL. (Quite fast) */
  291. #define LV_USE_ASSERT_NULL 1
  292. /*Checks is the memory is successfully allocated or no. (Quite fast)*/
  293. #define LV_USE_ASSERT_MEM 1
  294. /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  295. #define LV_USE_ASSERT_MEM_INTEGRITY 0
  296. /* Check the strings.
  297. * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)
  298. * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
  299. #define LV_USE_ASSERT_STR 0
  300. /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)
  301. * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
  302. #define LV_USE_ASSERT_OBJ 0
  303. /*Check if the styles are properly initialized. (Fast)*/
  304. #define LV_USE_ASSERT_STYLE 0
  305. #endif /*LV_USE_DEBUG*/
  306. /*==================
  307. * FONT USAGE
  308. *===================*/
  309. /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel.
  310. * The symbols are available via `LV_SYMBOL_...` defines
  311. * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html
  312. * To create a new font go to: https://lvgl.com/ttf-font-to-c-array
  313. */
  314. /* Montserrat fonts with bpp = 4
  315. * https://fonts.google.com/specimen/Montserrat */
  316. #define LV_FONT_MONTSERRAT_8 0
  317. #define LV_FONT_MONTSERRAT_10 0
  318. #define LV_FONT_MONTSERRAT_12 0
  319. #define LV_FONT_MONTSERRAT_14 1
  320. #define LV_FONT_MONTSERRAT_16 1
  321. #define LV_FONT_MONTSERRAT_18 0
  322. #define LV_FONT_MONTSERRAT_20 0
  323. #define LV_FONT_MONTSERRAT_22 0
  324. #define LV_FONT_MONTSERRAT_24 0
  325. #define LV_FONT_MONTSERRAT_26 0
  326. #define LV_FONT_MONTSERRAT_28 0
  327. #define LV_FONT_MONTSERRAT_30 0
  328. #define LV_FONT_MONTSERRAT_32 0
  329. #define LV_FONT_MONTSERRAT_34 0
  330. #define LV_FONT_MONTSERRAT_36 0
  331. #define LV_FONT_MONTSERRAT_38 0
  332. #define LV_FONT_MONTSERRAT_40 0
  333. #define LV_FONT_MONTSERRAT_42 0
  334. #define LV_FONT_MONTSERRAT_44 0
  335. #define LV_FONT_MONTSERRAT_46 0
  336. #define LV_FONT_MONTSERRAT_48 0
  337. /* Demonstrate special features */
  338. #define LV_FONT_MONTSERRAT_12_SUBPX 0
  339. #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
  340. #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 1 /*Hebrew, Arabic, PErisan letters and all their forms*/
  341. #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
  342. /*Pixel perfect monospace font
  343. * http://pelulamu.net/unscii/ */
  344. #define LV_FONT_UNSCII_8 0
  345. /* Optionally declare your custom fonts here.
  346. * You can use these fonts as default font too
  347. * and they will be available globally. E.g.
  348. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
  349. * LV_FONT_DECLARE(my_font_2)
  350. */
  351. #define LV_FONT_CUSTOM_DECLARE
  352. /* Enable it if you have fonts with a lot of characters.
  353. * The limit depends on the font size, font face and bpp
  354. * but with > 10,000 characters if you see issues probably you need to enable it.*/
  355. #define LV_FONT_FMT_TXT_LARGE 0
  356. /* Enables/disables support for compressed fonts. If it's disabled, compressed
  357. * glyphs cannot be processed by the library and won't be rendered.
  358. */
  359. #define LV_USE_FONT_COMPRESSED 1
  360. /* Enable subpixel rendering */
  361. #define LV_USE_FONT_SUBPX 1
  362. #if LV_USE_FONT_SUBPX
  363. /* Set the pixel order of the display.
  364. * Important only if "subpx fonts" are used.
  365. * With "normal" font it doesn't matter.
  366. */
  367. #define LV_FONT_SUBPX_BGR 0
  368. #endif
  369. /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
  370. typedef void * lv_font_user_data_t;
  371. /*================
  372. * THEME USAGE
  373. *================*/
  374. /*Always enable at least on theme*/
  375. /* No theme, you can apply your styles as you need
  376. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
  377. #define LV_USE_THEME_EMPTY 1
  378. /*Simple to the create your theme based on it
  379. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
  380. #define LV_USE_THEME_TEMPLATE 1
  381. /* A fast and impressive theme.
  382. * Flags:
  383. * LV_THEME_MATERIAL_FLAG_LIGHT: light theme
  384. * LV_THEME_MATERIAL_FLAG_DARK: dark theme
  385. * LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
  386. * LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
  387. * */
  388. #define LV_USE_THEME_MATERIAL 1
  389. /* Mono-color theme for monochrome displays.
  390. * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the
  391. * texts and borders will be black and the background will be
  392. * white. Else the colors are inverted.
  393. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
  394. #define LV_USE_THEME_MONO 1
  395. #define LV_THEME_DEFAULT_INCLUDE <stdint.h> /*Include a header for the init. function*/
  396. #define LV_THEME_DEFAULT_INIT lv_theme_material_init
  397. #define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(0x01a2b1)
  398. #define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(0x44d1b6)
  399. #define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT
  400. #define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_14
  401. #define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_14
  402. #define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_14
  403. #define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_14
  404. /*=================
  405. * Text settings
  406. *=================*/
  407. /* Select a character encoding for strings.
  408. * Your IDE or editor should have the same character encoding
  409. * - LV_TXT_ENC_UTF8
  410. * - LV_TXT_ENC_ASCII
  411. * */
  412. #define LV_TXT_ENC LV_TXT_ENC_UTF8
  413. /*Can break (wrap) texts on these chars*/
  414. #define LV_TXT_BREAK_CHARS " ,.;:-_"
  415. /* If a word is at least this long, will break wherever "prettiest"
  416. * To disable, set to a value <= 0 */
  417. #define LV_TXT_LINE_BREAK_LONG_LEN 0
  418. /* Minimum number of characters in a long word to put on a line before a break.
  419. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
  420. #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
  421. /* Minimum number of characters in a long word to put on a line after a break.
  422. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
  423. #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  424. /* The control character to use for signalling text recoloring. */
  425. #define LV_TXT_COLOR_CMD "#"
  426. /* Support bidirectional texts.
  427. * Allows mixing Left-to-Right and Right-to-Left texts.
  428. * The direction will be processed according to the Unicode Bidirectioanl Algorithm:
  429. * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  430. #define LV_USE_BIDI 0
  431. #if LV_USE_BIDI
  432. /* Set the default direction. Supported values:
  433. * `LV_BIDI_DIR_LTR` Left-to-Right
  434. * `LV_BIDI_DIR_RTL` Right-to-Left
  435. * `LV_BIDI_DIR_AUTO` detect texts base direction */
  436. #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
  437. #endif
  438. /* Enable Arabic/Persian processing
  439. * In these languages characters should be replaced with
  440. * an other form based on their position in the text */
  441. #define LV_USE_ARABIC_PERSIAN_CHARS 0
  442. /*Change the built in (v)snprintf functions*/
  443. #define LV_SPRINTF_CUSTOM 0
  444. #if LV_SPRINTF_CUSTOM
  445. # define LV_SPRINTF_INCLUDE <stdio.h>
  446. # define lv_snprintf snprintf
  447. # define lv_vsnprintf vsnprintf
  448. #else /*!LV_SPRINTF_CUSTOM*/
  449. # define LV_SPRINTF_DISABLE_FLOAT 1
  450. #endif /*LV_SPRINTF_CUSTOM*/
  451. /*===================
  452. * LV_OBJ SETTINGS
  453. *==================*/
  454. #if LV_USE_USER_DATA
  455. /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
  456. typedef void * lv_obj_user_data_t;
  457. /*Provide a function to free user data*/
  458. #define LV_USE_USER_DATA_FREE 0
  459. #if LV_USE_USER_DATA_FREE
  460. # define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/
  461. /* Function prototype : void user_data_free(lv_obj_t * obj); */
  462. # define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/
  463. #endif
  464. #endif
  465. /*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
  466. #define LV_USE_OBJ_REALIGN 1
  467. /* Enable to make the object clickable on a larger area.
  468. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
  469. * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
  470. * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
  471. */
  472. #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY
  473. /*==================
  474. * LV OBJ X USAGE
  475. *================*/
  476. /*
  477. * Documentation of the object types: https://docs.lvgl.com/#Object-types
  478. */
  479. /*Arc (dependencies: -)*/
  480. #define LV_USE_ARC 1
  481. /*Bar (dependencies: -)*/
  482. #define LV_USE_BAR 1
  483. /*Button (dependencies: lv_cont*/
  484. #define LV_USE_BTN 1
  485. /*Button matrix (dependencies: -)*/
  486. #define LV_USE_BTNMATRIX 1
  487. /*Calendar (dependencies: -)*/
  488. #define LV_USE_CALENDAR 1
  489. #if LV_USE_CALENDAR
  490. # define LV_CALENDAR_WEEK_STARTS_MONDAY 0
  491. #endif
  492. /*Canvas (dependencies: lv_img)*/
  493. #define LV_USE_CANVAS 1
  494. /*Check box (dependencies: lv_btn, lv_label)*/
  495. #define LV_USE_CHECKBOX 1
  496. /*Chart (dependencies: -)*/
  497. #define LV_USE_CHART 1
  498. #if LV_USE_CHART
  499. # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 256
  500. #endif
  501. /*Container (dependencies: -*/
  502. #define LV_USE_CONT 1
  503. /*Color picker (dependencies: -*/
  504. #define LV_USE_CPICKER 1
  505. /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
  506. #define LV_USE_DROPDOWN 1
  507. #if LV_USE_DROPDOWN != 0
  508. /*Open and close default animation time [ms] (0: no animation)*/
  509. # define LV_DROPDOWN_DEF_ANIM_TIME 200
  510. #endif
  511. /*Gauge (dependencies:lv_bar, lv_linemeter)*/
  512. #define LV_USE_GAUGE 1
  513. /*Image (dependencies: lv_label*/
  514. #define LV_USE_IMG 1
  515. /*Image Button (dependencies: lv_btn*/
  516. #define LV_USE_IMGBTN 1
  517. #if LV_USE_IMGBTN
  518. /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
  519. # define LV_IMGBTN_TILED 0
  520. #endif
  521. /*Keyboard (dependencies: lv_btnm)*/
  522. #define LV_USE_KEYBOARD 1
  523. /*Label (dependencies: -*/
  524. #define LV_USE_LABEL 1
  525. #if LV_USE_LABEL != 0
  526. /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
  527. # define LV_LABEL_DEF_SCROLL_SPEED 25
  528. /* Waiting period at beginning/end of animation cycle */
  529. # define LV_LABEL_WAIT_CHAR_COUNT 3
  530. /*Enable selecting text of the label */
  531. # define LV_LABEL_TEXT_SEL 0
  532. /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
  533. # define LV_LABEL_LONG_TXT_HINT 0
  534. #endif
  535. /*LED (dependencies: -)*/
  536. #define LV_USE_LED 1
  537. #if LV_USE_LED
  538. # define LV_LED_BRIGHT_MIN 120 /*Minimal brightness*/
  539. # define LV_LED_BRIGHT_MAX 255 /*Maximal brightness*/
  540. #endif
  541. /*Line (dependencies: -*/
  542. #define LV_USE_LINE 1
  543. /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
  544. #define LV_USE_LIST 1
  545. #if LV_USE_LIST != 0
  546. /*Default animation time of focusing to a list element [ms] (0: no animation) */
  547. # define LV_LIST_DEF_ANIM_TIME 100
  548. #endif
  549. /*Line meter (dependencies: *;)*/
  550. #define LV_USE_LINEMETER 1
  551. #if LV_USE_LINEMETER
  552. /* Draw line more precisely at cost of performance.
  553. * Useful if there are lot of lines any minor are visible
  554. * 0: No extra precision
  555. * 1: Some extra precision
  556. * 2: Best precision
  557. */
  558. # define LV_LINEMETER_PRECISE 1
  559. #endif
  560. /*Mask (dependencies: -)*/
  561. #define LV_USE_OBJMASK 1
  562. /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
  563. #define LV_USE_MSGBOX 1
  564. /*Page (dependencies: lv_cont)*/
  565. #define LV_USE_PAGE 1
  566. #if LV_USE_PAGE != 0
  567. /*Focus default animation time [ms] (0: no animation)*/
  568. # define LV_PAGE_DEF_ANIM_TIME 400
  569. #endif
  570. /*Preload (dependencies: lv_arc, lv_anim)*/
  571. #define LV_USE_SPINNER 1
  572. #if LV_USE_SPINNER != 0
  573. # define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
  574. # define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
  575. # define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC
  576. #endif
  577. /*Roller (dependencies: lv_ddlist)*/
  578. #define LV_USE_ROLLER 1
  579. #if LV_USE_ROLLER != 0
  580. /*Focus animation time [ms] (0: no animation)*/
  581. # define LV_ROLLER_DEF_ANIM_TIME 200
  582. /*Number of extra "pages" when the roller is infinite*/
  583. # define LV_ROLLER_INF_PAGES 7
  584. #endif
  585. /*Slider (dependencies: lv_bar)*/
  586. #define LV_USE_SLIDER 1
  587. /*Spinbox (dependencies: lv_ta)*/
  588. #define LV_USE_SPINBOX 1
  589. /*Switch (dependencies: lv_slider)*/
  590. #define LV_USE_SWITCH 1
  591. /*Text area (dependencies: lv_label, lv_page)*/
  592. #define LV_USE_TEXTAREA 1
  593. #if LV_USE_TEXTAREA != 0
  594. # define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/
  595. # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
  596. #endif
  597. /*Table (dependencies: lv_label)*/
  598. #define LV_USE_TABLE 1
  599. #if LV_USE_TABLE
  600. # define LV_TABLE_COL_MAX 12
  601. # define LV_TABLE_CELL_STYLE_CNT 4
  602. #endif
  603. /*Tab (dependencies: lv_page, lv_btnm)*/
  604. #define LV_USE_TABVIEW 1
  605. # if LV_USE_TABVIEW != 0
  606. /*Time of slide animation [ms] (0: no animation)*/
  607. # define LV_TABVIEW_DEF_ANIM_TIME 300
  608. #endif
  609. /*Tileview (dependencies: lv_page) */
  610. #define LV_USE_TILEVIEW 1
  611. #if LV_USE_TILEVIEW
  612. /*Time of slide animation [ms] (0: no animation)*/
  613. # define LV_TILEVIEW_DEF_ANIM_TIME 300
  614. #endif
  615. /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
  616. #define LV_USE_WIN 1
  617. /*==================
  618. * Non-user section
  619. *==================*/
  620. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
  621. # define _CRT_SECURE_NO_WARNINGS
  622. #endif
  623. /*--END OF LV_CONF_H--*/
  624. #endif /*LV_CONF_H*/
  625. #endif /*End of "Content enable"*/