lmathlib.c 10 KB

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  1. /*
  2. ** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $
  3. ** Standard mathematical library
  4. ** See Copyright Notice in lua.h
  5. */
  6. #include <stdlib.h>
  7. #include <math.h>
  8. #define lmathlib_c
  9. #define LUA_LIB
  10. #include "lua.h"
  11. #include "lauxlib.h"
  12. #include "lualib.h"
  13. #include "lrotable.h"
  14. #undef PI
  15. #define PI (3.14159265358979323846)
  16. #define RADIANS_PER_DEGREE (PI/180.0)
  17. static int math_abs(lua_State *L)
  18. {
  19. #ifdef LUA_NUMBER_INTEGRAL
  20. lua_Number x = luaL_checknumber(L, 1);
  21. if (x < 0) x = -x; //fails for -2^31
  22. lua_pushnumber(L, x);
  23. #else
  24. lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
  25. #endif
  26. return 1;
  27. }
  28. #ifndef LUA_NUMBER_INTEGRAL
  29. static int math_sin(lua_State *L)
  30. {
  31. lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
  32. return 1;
  33. }
  34. static int math_sinh(lua_State *L)
  35. {
  36. lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
  37. return 1;
  38. }
  39. static int math_cos(lua_State *L)
  40. {
  41. lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
  42. return 1;
  43. }
  44. static int math_cosh(lua_State *L)
  45. {
  46. lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
  47. return 1;
  48. }
  49. static int math_tan(lua_State *L)
  50. {
  51. lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
  52. return 1;
  53. }
  54. static int math_tanh(lua_State *L)
  55. {
  56. lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
  57. return 1;
  58. }
  59. static int math_asin(lua_State *L)
  60. {
  61. lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
  62. return 1;
  63. }
  64. static int math_acos(lua_State *L)
  65. {
  66. lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
  67. return 1;
  68. }
  69. static int math_atan(lua_State *L)
  70. {
  71. lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
  72. return 1;
  73. }
  74. static int math_atan2(lua_State *L)
  75. {
  76. lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  77. return 1;
  78. }
  79. static int math_ceil(lua_State *L)
  80. {
  81. lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
  82. return 1;
  83. }
  84. static int math_floor(lua_State *L)
  85. {
  86. lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
  87. return 1;
  88. }
  89. static int math_fmod(lua_State *L)
  90. {
  91. lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  92. return 1;
  93. }
  94. static int math_modf(lua_State *L)
  95. {
  96. double ip;
  97. double fp = modf(luaL_checknumber(L, 1), &ip);
  98. lua_pushnumber(L, ip);
  99. lua_pushnumber(L, fp);
  100. return 2;
  101. }
  102. #else // #ifndef LUA_NUMBER_INTEGRAL
  103. // In integer math, floor() and ceil() give the same value;
  104. // having them in the integer library allows you to write code that
  105. // works in both integer and floating point versions of Lua.
  106. // This identity function is used for them.
  107. static int math_identity(lua_State *L)
  108. {
  109. lua_pushnumber(L, luaL_checknumber(L, 1));
  110. return 1;
  111. }
  112. #endif // #ifndef LUA_NUMBER_INTEGRAL
  113. #ifdef LUA_NUMBER_INTEGRAL
  114. // Integer square root for integer version
  115. static lua_Number isqrt(lua_Number x)
  116. {
  117. lua_Number op, res, one;
  118. op = x;
  119. res = 0;
  120. /* "one" starts at the highest power of four <= than the argument. */
  121. one = 1 << 30; /* second-to-top bit set */
  122. while (one > op) one >>= 2;
  123. while (one != 0)
  124. {
  125. if (op >= res + one)
  126. {
  127. op = op - (res + one);
  128. res = res + 2 * one;
  129. }
  130. res >>= 1;
  131. one >>= 2;
  132. }
  133. return(res);
  134. }
  135. #endif
  136. static int math_sqrt(lua_State *L)
  137. {
  138. #ifdef LUA_NUMBER_INTEGRAL
  139. lua_Number x = luaL_checknumber(L, 1);
  140. luaL_argcheck(L, 0 <= x, 1, "negative");
  141. lua_pushnumber(L, isqrt(x));
  142. #else
  143. lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
  144. #endif
  145. return 1;
  146. }
  147. #ifdef LUA_NUMBER_INTEGRAL
  148. # define pow(a,b) luai_ipow(a,b)
  149. #endif
  150. static int math_pow(lua_State *L)
  151. {
  152. lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  153. return 1;
  154. }
  155. #ifdef LUA_NUMBER_INTEGRAL
  156. # undef pow
  157. #endif
  158. #ifndef LUA_NUMBER_INTEGRAL
  159. static int math_log(lua_State *L)
  160. {
  161. lua_pushnumber(L, log(luaL_checknumber(L, 1)));
  162. return 1;
  163. }
  164. static int math_log10(lua_State *L)
  165. {
  166. lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
  167. return 1;
  168. }
  169. static int math_exp(lua_State *L)
  170. {
  171. lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
  172. return 1;
  173. }
  174. static int math_deg(lua_State *L)
  175. {
  176. lua_pushnumber(L, luaL_checknumber(L, 1) / RADIANS_PER_DEGREE);
  177. return 1;
  178. }
  179. static int math_rad(lua_State *L)
  180. {
  181. lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
  182. return 1;
  183. }
  184. static int math_frexp(lua_State *L)
  185. {
  186. int e;
  187. lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
  188. lua_pushinteger(L, e);
  189. return 2;
  190. }
  191. static int math_ldexp(lua_State *L)
  192. {
  193. lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
  194. return 1;
  195. }
  196. #endif // #ifdef LUA_NUMBER_INTEGRAL
  197. static int math_min(lua_State *L)
  198. {
  199. int n = lua_gettop(L); /* number of arguments */
  200. lua_Number dmin = luaL_checknumber(L, 1);
  201. int i;
  202. for (i = 2; i <= n; i++)
  203. {
  204. lua_Number d = luaL_checknumber(L, i);
  205. if (d < dmin)
  206. dmin = d;
  207. }
  208. lua_pushnumber(L, dmin);
  209. return 1;
  210. }
  211. static int math_max(lua_State *L)
  212. {
  213. int n = lua_gettop(L); /* number of arguments */
  214. lua_Number dmax = luaL_checknumber(L, 1);
  215. int i;
  216. for (i = 2; i <= n; i++)
  217. {
  218. lua_Number d = luaL_checknumber(L, i);
  219. if (d > dmax)
  220. dmax = d;
  221. }
  222. lua_pushnumber(L, dmax);
  223. return 1;
  224. }
  225. #ifdef LUA_NUMBER_INTEGRAL
  226. static int math_random(lua_State *L)
  227. {
  228. lua_Number r = (lua_Number)(rand() % RAND_MAX);
  229. switch (lua_gettop(L)) /* check number of arguments */
  230. {
  231. case 0: /* no arguments */
  232. {
  233. lua_pushnumber(L, 0); /* Number between 0 and 1 - always 0 with ints */
  234. break;
  235. }
  236. case 1: /* only upper limit */
  237. {
  238. int u = luaL_checkint(L, 1);
  239. luaL_argcheck(L, 1 <= u, 1, "interval is empty");
  240. lua_pushnumber(L, (r % u) + 1); /* int between 1 and `u' */
  241. break;
  242. }
  243. case 2: /* lower and upper limits */
  244. {
  245. int l = luaL_checkint(L, 1);
  246. int u = luaL_checkint(L, 2);
  247. luaL_argcheck(L, l <= u, 2, "interval is empty");
  248. lua_pushnumber(L, (r % (u - l + 1)) + l); /* int between `l' and `u' */
  249. break;
  250. }
  251. default:
  252. return luaL_error(L, "wrong number of arguments");
  253. }
  254. return 1;
  255. }
  256. #else
  257. static int math_random(lua_State *L)
  258. {
  259. /* the `%' avoids the (rare) case of r==1, and is needed also because on
  260. some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
  261. lua_Number r = (lua_Number)(rand() % RAND_MAX) / (lua_Number)RAND_MAX;
  262. switch (lua_gettop(L)) /* check number of arguments */
  263. {
  264. case 0: /* no arguments */
  265. {
  266. lua_pushnumber(L, r); /* Number between 0 and 1 */
  267. break;
  268. }
  269. case 1: /* only upper limit */
  270. {
  271. int u = luaL_checkint(L, 1);
  272. luaL_argcheck(L, 1 <= u, 1, "interval is empty");
  273. lua_pushnumber(L, floor(r * u) + 1); /* int between 1 and `u' */
  274. break;
  275. }
  276. case 2: /* lower and upper limits */
  277. {
  278. int l = luaL_checkint(L, 1);
  279. int u = luaL_checkint(L, 2);
  280. luaL_argcheck(L, l <= u, 2, "interval is empty");
  281. lua_pushnumber(L, floor(r * (u - l + 1)) + l); /* int between `l' and `u' */
  282. break;
  283. }
  284. default:
  285. return luaL_error(L, "wrong number of arguments");
  286. }
  287. return 1;
  288. }
  289. #endif
  290. static int math_randomseed(lua_State *L)
  291. {
  292. srand(luaL_checkint(L, 1));
  293. return 0;
  294. }
  295. #define MIN_OPT_LEVEL 1
  296. #include "lrodefs.h"
  297. const LUA_REG_TYPE math_map[] =
  298. {
  299. #ifdef LUA_NUMBER_INTEGRAL
  300. {LSTRKEY("abs"), LFUNCVAL(math_abs)},
  301. {LSTRKEY("ceil"), LFUNCVAL(math_identity)},
  302. {LSTRKEY("floor"), LFUNCVAL(math_identity)},
  303. {LSTRKEY("max"), LFUNCVAL(math_max)},
  304. {LSTRKEY("min"), LFUNCVAL(math_min)},
  305. {LSTRKEY("pow"), LFUNCVAL(math_pow)},
  306. {LSTRKEY("random"), LFUNCVAL(math_random)},
  307. {LSTRKEY("randomseed"), LFUNCVAL(math_randomseed)},
  308. {LSTRKEY("sqrt"), LFUNCVAL(math_sqrt)},
  309. #if LUA_OPTIMIZE_MEMORY > 0
  310. {LSTRKEY("huge"), LNUMVAL(LONG_MAX)},
  311. #endif
  312. #else
  313. {LSTRKEY("abs"), LFUNCVAL(math_abs)},
  314. {LSTRKEY("acos"), LFUNCVAL(math_acos)},
  315. {LSTRKEY("asin"), LFUNCVAL(math_asin)},
  316. {LSTRKEY("atan2"), LFUNCVAL(math_atan2)},
  317. {LSTRKEY("atan"), LFUNCVAL(math_atan)},
  318. {LSTRKEY("ceil"), LFUNCVAL(math_ceil)},
  319. {LSTRKEY("cosh"), LFUNCVAL(math_cosh)},
  320. {LSTRKEY("cos"), LFUNCVAL(math_cos)},
  321. {LSTRKEY("deg"), LFUNCVAL(math_deg)},
  322. {LSTRKEY("exp"), LFUNCVAL(math_exp)},
  323. {LSTRKEY("floor"), LFUNCVAL(math_floor)},
  324. {LSTRKEY("fmod"), LFUNCVAL(math_fmod)},
  325. #if LUA_OPTIMIZE_MEMORY > 0 && defined(LUA_COMPAT_MOD)
  326. {LSTRKEY("mod"), LFUNCVAL(math_fmod)},
  327. #endif
  328. {LSTRKEY("frexp"), LFUNCVAL(math_frexp)},
  329. {LSTRKEY("ldexp"), LFUNCVAL(math_ldexp)},
  330. {LSTRKEY("log10"), LFUNCVAL(math_log10)},
  331. {LSTRKEY("log"), LFUNCVAL(math_log)},
  332. {LSTRKEY("max"), LFUNCVAL(math_max)},
  333. {LSTRKEY("min"), LFUNCVAL(math_min)},
  334. {LSTRKEY("modf"), LFUNCVAL(math_modf)},
  335. {LSTRKEY("pow"), LFUNCVAL(math_pow)},
  336. {LSTRKEY("rad"), LFUNCVAL(math_rad)},
  337. {LSTRKEY("random"), LFUNCVAL(math_random)},
  338. {LSTRKEY("randomseed"), LFUNCVAL(math_randomseed)},
  339. {LSTRKEY("sinh"), LFUNCVAL(math_sinh)},
  340. {LSTRKEY("sin"), LFUNCVAL(math_sin)},
  341. {LSTRKEY("sqrt"), LFUNCVAL(math_sqrt)},
  342. {LSTRKEY("tanh"), LFUNCVAL(math_tanh)},
  343. {LSTRKEY("tan"), LFUNCVAL(math_tan)},
  344. #if LUA_OPTIMIZE_MEMORY > 0
  345. {LSTRKEY("pi"), LNUMVAL(PI)},
  346. {LSTRKEY("huge"), LNUMVAL(HUGE_VAL)},
  347. #endif // #if LUA_OPTIMIZE_MEMORY > 0
  348. #endif // #ifdef LUA_NUMBER_INTEGRAL
  349. {LNILKEY, LNILVAL}
  350. };
  351. /*
  352. ** Open math library
  353. */
  354. #if defined LUA_NUMBER_INTEGRAL
  355. # include <limits.h> /* for LONG_MAX */
  356. #endif
  357. LUALIB_API int luaopen_math(lua_State *L)
  358. {
  359. #if LUA_OPTIMIZE_MEMORY > 0
  360. return 0;
  361. #else
  362. luaL_register(L, LUA_MATHLIBNAME, math_map);
  363. # if defined LUA_NUMBER_INTEGRAL
  364. lua_pushnumber(L, LONG_MAX);
  365. lua_setfield(L, -2, "huge");
  366. # else
  367. lua_pushnumber(L, PI);
  368. lua_setfield(L, -2, "pi");
  369. lua_pushnumber(L, HUGE_VAL);
  370. lua_setfield(L, -2, "huge");
  371. # if defined(LUA_COMPAT_MOD)
  372. lua_getfield(L, -1, "fmod");
  373. lua_setfield(L, -2, "mod");
  374. # endif
  375. # endif
  376. return 1;
  377. #endif
  378. }