luaconf.h 22 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.259 2016/12/22 13:08:50 roberto Exp $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** {====================================================================
  17. ** System Configuration: macros to adapt (if needed) Lua to some
  18. ** particular platform, for instance compiling it with 32-bit numbers or
  19. ** restricting it to C89.
  20. ** =====================================================================
  21. */
  22. /*
  23. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
  24. ** can also define LUA_32BITS in the make file, but changing here you
  25. ** ensure that all software connected to Lua will be compiled with the
  26. ** same configuration.
  27. */
  28. #define LUA_32BITS
  29. /*
  30. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  31. ** Define it if you want Lua to avoid the use of a few C99 features
  32. ** or Windows-specific features on Windows.
  33. */
  34. /* #define LUA_USE_C89 */
  35. /*
  36. ** By default, Lua on Windows use (some) specific Windows features
  37. */
  38. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  40. #endif
  41. #if defined(LUA_USE_WINDOWS)
  42. #define LUA_DL_DLL /* enable support for DLL */
  43. #define LUA_USE_C89 /* broadly, Windows is C89 */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_POSIX
  47. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  48. #define LUA_USE_READLINE /* needs some extra libraries */
  49. #endif
  50. #if defined(LUA_USE_MACOSX)
  51. #define LUA_USE_POSIX
  52. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  53. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  54. #endif
  55. /*
  56. #if defined(LUA_USE_RTTHREAD)
  57. #define LUA_USE_POSIX
  58. #define LUA_USE_READLINE
  59. #endif
  60. */
  61. /*
  62. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  63. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  64. ** not need to use this case.
  65. */
  66. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  67. #define LUA_C89_NUMBERS
  68. #endif
  69. /*
  70. @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
  71. */
  72. /* avoid undefined shifts */
  73. #if ((INT_MAX >> 15) >> 15) >= 1
  74. #define LUAI_BITSINT 32
  75. #else
  76. /* 'int' always must have at least 16 bits */
  77. #define LUAI_BITSINT 16
  78. #endif
  79. /*
  80. @@ LUA_INT_TYPE defines the type for Lua integers.
  81. @@ LUA_FLOAT_TYPE defines the type for Lua floats.
  82. ** Lua should work fine with any mix of these options (if supported
  83. ** by your C compiler). The usual configurations are 64-bit integers
  84. ** and 'double' (the default), 32-bit integers and 'float' (for
  85. ** restricted platforms), and 'long'/'double' (for C compilers not
  86. ** compliant with C99, which may not have support for 'long long').
  87. */
  88. /* predefined options for LUA_INT_TYPE */
  89. #define LUA_INT_INT 1
  90. #define LUA_INT_LONG 2
  91. #define LUA_INT_LONGLONG 3
  92. /* predefined options for LUA_FLOAT_TYPE */
  93. #define LUA_FLOAT_FLOAT 1
  94. #define LUA_FLOAT_DOUBLE 2
  95. #define LUA_FLOAT_LONGDOUBLE 3
  96. #if defined(LUA_32BITS) /* { */
  97. /*
  98. ** 32-bit integers and 'float'
  99. */
  100. #if LUAI_BITSINT >= 32 /* use 'int' if big enough */
  101. #define LUA_INT_TYPE LUA_INT_INT
  102. #else /* otherwise use 'long' */
  103. #define LUA_INT_TYPE LUA_INT_LONG
  104. #endif
  105. #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
  106. #elif defined(LUA_C89_NUMBERS) /* }{ */
  107. /*
  108. ** largest types available for C89 ('long' and 'double')
  109. */
  110. #define LUA_INT_TYPE LUA_INT_LONG
  111. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  112. #endif /* } */
  113. /*
  114. ** default configuration for 64-bit Lua ('long long' and 'double')
  115. */
  116. #if !defined(LUA_INT_TYPE)
  117. #define LUA_INT_TYPE LUA_INT_LONGLONG
  118. #endif
  119. #if !defined(LUA_FLOAT_TYPE)
  120. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  121. #endif
  122. /* }================================================================== */
  123. /*
  124. ** {==================================================================
  125. ** Configuration for Paths.
  126. ** ===================================================================
  127. */
  128. /*
  129. ** LUA_PATH_SEP is the character that separates templates in a path.
  130. ** LUA_PATH_MARK is the string that marks the substitution points in a
  131. ** template.
  132. ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
  133. ** directory.
  134. */
  135. #define LUA_PATH_SEP ";"
  136. #define LUA_PATH_MARK "?"
  137. #define LUA_EXEC_DIR "!"
  138. /*
  139. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  140. ** Lua libraries.
  141. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  142. ** C libraries.
  143. ** CHANGE them if your machine has a non-conventional directory
  144. ** hierarchy or if you want to install your libraries in
  145. ** non-conventional directories.
  146. */
  147. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  148. #if defined(_WIN32) /* { */
  149. /*
  150. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  151. ** path of the directory of the executable file of the current process.
  152. */
  153. #define LUA_LDIR "!\\lua\\"
  154. #define LUA_CDIR "!\\"
  155. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  156. #define LUA_PATH_DEFAULT \
  157. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  158. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  159. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  160. ".\\?.lua;" ".\\?\\init.lua"
  161. #define LUA_CPATH_DEFAULT \
  162. LUA_CDIR"?.dll;" \
  163. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  164. LUA_CDIR"loadall.dll;" ".\\?.dll"
  165. #else /* }{ */
  166. #define LUA_ROOT "/usr/local/"
  167. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  168. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  169. #define LUA_PATH_DEFAULT \
  170. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  171. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  172. "./?.lua;" "./?/init.lua"
  173. #define LUA_CPATH_DEFAULT \
  174. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  175. #endif /* } */
  176. /*
  177. @@ LUA_DIRSEP is the directory separator (for submodules).
  178. ** CHANGE it if your machine does not use "/" as the directory separator
  179. ** and is not Windows. (On Windows Lua automatically uses "\".)
  180. */
  181. #if defined(_WIN32)
  182. #define LUA_DIRSEP "\\"
  183. #else
  184. #define LUA_DIRSEP "/"
  185. #endif
  186. /* }================================================================== */
  187. /*
  188. ** {==================================================================
  189. ** Marks for exported symbols in the C code
  190. ** ===================================================================
  191. */
  192. /*
  193. @@ LUA_API is a mark for all core API functions.
  194. @@ LUALIB_API is a mark for all auxiliary library functions.
  195. @@ LUAMOD_API is a mark for all standard library opening functions.
  196. ** CHANGE them if you need to define those functions in some special way.
  197. ** For instance, if you want to create one Windows DLL with the core and
  198. ** the libraries, you may want to use the following definition (define
  199. ** LUA_BUILD_AS_DLL to get it).
  200. */
  201. #if defined(LUA_BUILD_AS_DLL) /* { */
  202. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  203. #define LUA_API __declspec(dllexport)
  204. #else /* }{ */
  205. #define LUA_API __declspec(dllimport)
  206. #endif /* } */
  207. #else /* }{ */
  208. #define LUA_API extern
  209. #endif /* } */
  210. /* more often than not the libs go together with the core */
  211. #define LUALIB_API LUA_API
  212. #define LUAMOD_API LUALIB_API
  213. /*
  214. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  215. ** exported to outside modules.
  216. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  217. ** that are not to be exported to outside modules (LUAI_DDEF for
  218. ** definitions and LUAI_DDEC for declarations).
  219. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  220. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  221. ** when Lua is compiled as a shared library. Not all elf targets support
  222. ** this attribute. Unfortunately, gcc does not offer a way to check
  223. ** whether the target offers that support, and those without support
  224. ** give a warning about it. To avoid these warnings, change to the
  225. ** default definition.
  226. */
  227. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  228. defined(__ELF__) /* { */
  229. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  230. #else /* }{ */
  231. #define LUAI_FUNC extern
  232. #endif /* } */
  233. #define LUAI_DDEC LUAI_FUNC
  234. #define LUAI_DDEF /* empty */
  235. /* }================================================================== */
  236. /*
  237. ** {==================================================================
  238. ** Compatibility with previous versions
  239. ** ===================================================================
  240. */
  241. /*
  242. @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
  243. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
  244. ** You can define it to get all options, or change specific options
  245. ** to fit your specific needs.
  246. */
  247. #if defined(LUA_COMPAT_5_2) /* { */
  248. /*
  249. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  250. ** functions in the mathematical library.
  251. */
  252. #define LUA_COMPAT_MATHLIB
  253. /*
  254. @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
  255. */
  256. #define LUA_COMPAT_BITLIB
  257. /*
  258. @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
  259. */
  260. #define LUA_COMPAT_IPAIRS
  261. /*
  262. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  263. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  264. ** luaL_checkint, luaL_checklong, etc.)
  265. */
  266. #define LUA_COMPAT_APIINTCASTS
  267. #endif /* } */
  268. #if defined(LUA_COMPAT_5_1) /* { */
  269. /* Incompatibilities from 5.2 -> 5.3 */
  270. #define LUA_COMPAT_MATHLIB
  271. #define LUA_COMPAT_APIINTCASTS
  272. /*
  273. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  274. ** You can replace it with 'table.unpack'.
  275. */
  276. #define LUA_COMPAT_UNPACK
  277. /*
  278. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  279. ** You can replace it with 'package.searchers'.
  280. */
  281. #define LUA_COMPAT_LOADERS
  282. /*
  283. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  284. ** You can call your C function directly (with light C functions).
  285. */
  286. #define lua_cpcall(L,f,u) \
  287. (lua_pushcfunction(L, (f)), \
  288. lua_pushlightuserdata(L,(u)), \
  289. lua_pcall(L,1,0,0))
  290. /*
  291. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  292. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  293. */
  294. #define LUA_COMPAT_LOG10
  295. /*
  296. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  297. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  298. */
  299. #define LUA_COMPAT_LOADSTRING
  300. /*
  301. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  302. */
  303. #define LUA_COMPAT_MAXN
  304. /*
  305. @@ The following macros supply trivial compatibility for some
  306. ** changes in the API. The macros themselves document how to
  307. ** change your code to avoid using them.
  308. */
  309. #define lua_strlen(L,i) lua_rawlen(L, (i))
  310. #define lua_objlen(L,i) lua_rawlen(L, (i))
  311. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  312. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  313. /*
  314. @@ LUA_COMPAT_MODULE controls compatibility with previous
  315. ** module functions 'module' (Lua) and 'luaL_register' (C).
  316. */
  317. #define LUA_COMPAT_MODULE
  318. #endif /* } */
  319. /*
  320. @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
  321. @@ a float mark ('.0').
  322. ** This macro is not on by default even in compatibility mode,
  323. ** because this is not really an incompatibility.
  324. */
  325. /* #define LUA_COMPAT_FLOATSTRING */
  326. /* }================================================================== */
  327. /*
  328. ** {==================================================================
  329. ** Configuration for Numbers.
  330. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
  331. ** satisfy your needs.
  332. ** ===================================================================
  333. */
  334. /*
  335. @@ LUA_NUMBER is the floating-point type used by Lua.
  336. @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
  337. @@ over a floating number.
  338. @@ l_mathlim(x) corrects limit name 'x' to the proper float type
  339. ** by prefixing it with one of FLT/DBL/LDBL.
  340. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  341. @@ LUA_NUMBER_FMT is the format for writing floats.
  342. @@ lua_number2str converts a float to a string.
  343. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  344. @@ l_floor takes the floor of a float.
  345. @@ lua_str2number converts a decimal numeric string to a number.
  346. */
  347. /* The following definitions are good for most cases here */
  348. #define l_floor(x) (l_mathop(floor)(x))
  349. #define lua_number2str(s,sz,n) \
  350. l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
  351. /*
  352. @@ lua_numbertointeger converts a float number to an integer, or
  353. ** returns 0 if float is not within the range of a lua_Integer.
  354. ** (The range comparisons are tricky because of rounding. The tests
  355. ** here assume a two-complement representation, where MININTEGER always
  356. ** has an exact representation as a float; MAXINTEGER may not have one,
  357. ** and therefore its conversion to float may have an ill-defined value.)
  358. */
  359. #define lua_numbertointeger(n,p) \
  360. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  361. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  362. (*(p) = (LUA_INTEGER)(n), 1))
  363. /* now the variable definitions */
  364. #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
  365. #define LUA_NUMBER float
  366. #define l_mathlim(n) (FLT_##n)
  367. #define LUAI_UACNUMBER double
  368. #define LUA_NUMBER_FRMLEN ""
  369. #define LUA_NUMBER_FMT "%.7g"
  370. #define l_mathop(op) op##f
  371. #define lua_str2number(s,p) strtof((s), (p))
  372. #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
  373. #define LUA_NUMBER long double
  374. #define l_mathlim(n) (LDBL_##n)
  375. #define LUAI_UACNUMBER long double
  376. #define LUA_NUMBER_FRMLEN "L"
  377. #define LUA_NUMBER_FMT "%.19Lg"
  378. #define l_mathop(op) op##l
  379. #define lua_str2number(s,p) strtold((s), (p))
  380. #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
  381. #define LUA_NUMBER double
  382. #define l_mathlim(n) (DBL_##n)
  383. #define LUAI_UACNUMBER double
  384. #define LUA_NUMBER_FRMLEN ""
  385. #define LUA_NUMBER_FMT "%.14g"
  386. #define l_mathop(op) op
  387. #define lua_str2number(s,p) strtod((s), (p))
  388. #else /* }{ */
  389. #error "numeric float type not defined"
  390. #endif /* } */
  391. /*
  392. @@ LUA_INTEGER is the integer type used by Lua.
  393. **
  394. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  395. **
  396. @@ LUAI_UACINT is the result of a 'default argument promotion'
  397. @@ over a lUA_INTEGER.
  398. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  399. @@ LUA_INTEGER_FMT is the format for writing integers.
  400. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  401. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  402. @@ lua_integer2str converts an integer to a string.
  403. */
  404. /* The following definitions are good for most cases here */
  405. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  406. #define LUAI_UACINT LUA_INTEGER
  407. #define lua_integer2str(s,sz,n) \
  408. l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
  409. /*
  410. ** use LUAI_UACINT here to avoid problems with promotions (which
  411. ** can turn a comparison between unsigneds into a signed comparison)
  412. */
  413. #define LUA_UNSIGNED unsigned LUAI_UACINT
  414. /* now the variable definitions */
  415. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  416. #define LUA_INTEGER int
  417. #define LUA_INTEGER_FRMLEN ""
  418. #define LUA_MAXINTEGER INT_MAX
  419. #define LUA_MININTEGER INT_MIN
  420. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  421. #define LUA_INTEGER long
  422. #define LUA_INTEGER_FRMLEN "l"
  423. #define LUA_MAXINTEGER LONG_MAX
  424. #define LUA_MININTEGER LONG_MIN
  425. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  426. /* use presence of macro LLONG_MAX as proxy for C99 compliance */
  427. #if defined(LLONG_MAX) /* { */
  428. /* use ISO C99 stuff */
  429. #define LUA_INTEGER long long
  430. #define LUA_INTEGER_FRMLEN "ll"
  431. #define LUA_MAXINTEGER LLONG_MAX
  432. #define LUA_MININTEGER LLONG_MIN
  433. #elif defined(LUA_USE_WINDOWS) /* }{ */
  434. /* in Windows, can use specific Windows types */
  435. #define LUA_INTEGER __int64
  436. #define LUA_INTEGER_FRMLEN "I64"
  437. #define LUA_MAXINTEGER _I64_MAX
  438. #define LUA_MININTEGER _I64_MIN
  439. #else /* }{ */
  440. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  441. or '-DLUA_C89_NUMBERS'(see file 'luaconf.h' for details)"
  442. #endif /* } */
  443. #else /* }{ */
  444. #error "numeric integer type not defined"
  445. #endif /* } */
  446. /* }================================================================== */
  447. /*
  448. ** {==================================================================
  449. ** Dependencies with C99 and other C details
  450. ** ===================================================================
  451. */
  452. /*
  453. @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
  454. ** (All uses in Lua have only one format item.)
  455. */
  456. #if !defined(LUA_USE_C89)
  457. #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
  458. #else
  459. #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
  460. #endif
  461. /*
  462. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  463. ** In C99, 'strtod' does that conversion. Otherwise, you can
  464. ** leave 'lua_strx2number' undefined and Lua will provide its own
  465. ** implementation.
  466. */
  467. #if !defined(LUA_USE_C89)
  468. #define lua_strx2number(s,p) lua_str2number(s,p)
  469. #endif
  470. /*
  471. @@ lua_number2strx converts a float to an hexadecimal numeric string.
  472. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  473. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  474. ** provide its own implementation.
  475. */
  476. #if !defined(LUA_USE_C89)
  477. #define lua_number2strx(L,b,sz,f,n) \
  478. ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
  479. #endif
  480. /*
  481. ** 'strtof' and 'opf' variants for math functions are not valid in
  482. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  483. ** availability of these variants. ('math.h' is already included in
  484. ** all files that use these macros.)
  485. */
  486. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  487. #undef l_mathop /* variants not available */
  488. #undef lua_str2number
  489. #define l_mathop(op) (lua_Number)op /* no variant */
  490. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  491. #endif
  492. /*
  493. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  494. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  495. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  496. ** 'intptr_t' in C89)
  497. */
  498. #define LUA_KCONTEXT ptrdiff_t
  499. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  500. __STDC_VERSION__ >= 199901L
  501. #include <stdint.h>
  502. #if defined(INTPTR_MAX) /* even in C99 this type is optional */
  503. #undef LUA_KCONTEXT
  504. #define LUA_KCONTEXT intptr_t
  505. #endif
  506. #endif
  507. /*
  508. @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
  509. ** Change that if you do not want to use C locales. (Code using this
  510. ** macro must include header 'locale.h'.)
  511. */
  512. #if !defined(lua_getlocaledecpoint)
  513. #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
  514. #endif
  515. /* }================================================================== */
  516. /*
  517. ** {==================================================================
  518. ** Language Variations
  519. ** =====================================================================
  520. */
  521. /*
  522. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  523. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  524. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  525. ** coercion from strings to numbers.
  526. */
  527. /* #define LUA_NOCVTN2S */
  528. /* #define LUA_NOCVTS2N */
  529. /*
  530. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  531. ** Define it as a help when debugging C code.
  532. */
  533. #if defined(LUA_USE_APICHECK)
  534. #include <assert.h>
  535. #define luai_apicheck(l,e) assert(e)
  536. #endif
  537. /* }================================================================== */
  538. /*
  539. ** {==================================================================
  540. ** Macros that affect the API and must be stable (that is, must be the
  541. ** same when you compile Lua and when you compile code that links to
  542. ** Lua). You probably do not want/need to change them.
  543. ** =====================================================================
  544. */
  545. /*
  546. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  547. ** CHANGE it if you need a different limit. This limit is arbitrary;
  548. ** its only purpose is to stop Lua from consuming unlimited stack
  549. ** space (and to reserve some numbers for pseudo-indices).
  550. */
  551. #if LUAI_BITSINT >= 32
  552. #define LUAI_MAXSTACK 1000000
  553. #else
  554. #define LUAI_MAXSTACK 15000
  555. #endif
  556. /*
  557. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  558. ** a Lua state with very fast access.
  559. ** CHANGE it if you need a different size.
  560. */
  561. #define LUA_EXTRASPACE (sizeof(void *))
  562. /*
  563. @@ LUA_IDSIZE gives the maximum size for the description of the source
  564. @@ of a function in debug information.
  565. ** CHANGE it if you want a different size.
  566. */
  567. #define LUA_IDSIZE 60
  568. /*
  569. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  570. ** CHANGE it if it uses too much C-stack space. (For long double,
  571. ** 'string.format(" % .99f", -1e4932)' needs 5034 bytes, so a
  572. ** smaller buffer would force a memory allocation for each call to
  573. ** 'string.format'.)
  574. */
  575. #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
  576. #define LUAL_BUFFERSIZE 8192
  577. #else
  578. #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
  579. #endif
  580. /* }================================================================== */
  581. /*
  582. @@ LUA_QL describes how error messages quote program elements.
  583. ** Lua does not use these macros anymore; they are here for
  584. ** compatibility only.
  585. */
  586. #define LUA_QL(x) "'" x "'"
  587. #define LUA_QS LUA_QL(" % s")
  588. /* =================================================================== */
  589. /*
  590. ** Local configuration. You can use this space to add your redefinitions
  591. ** without modifying the main part of the file.
  592. */
  593. #endif