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- /*
- ** 2001 September 15
- **
- ** The author disclaims copyright to this source code. In place of
- ** a legal notice, here is a blessing:
- **
- ** May you do good and not evil.
- ** May you find forgiveness for yourself and forgive others.
- ** May you share freely, never taking more than you give.
- **
- *************************************************************************
- ** This file contains code to implement a pseudo-random number
- ** generator (PRNG) for SQLite.
- **
- ** Random numbers are used by some of the database backends in order
- ** to generate random integer keys for tables or random filenames.
- */
- #include "sqliteInt.h"
- /* All threads share a single random number generator.
- ** This structure is the current state of the generator.
- */
- static SQLITE_WSD struct sqlite3PrngType {
- unsigned char isInit; /* True if initialized */
- unsigned char i, j; /* State variables */
- unsigned char s[256]; /* State variables */
- } sqlite3Prng;
- /*
- ** Return N random bytes.
- */
- void sqlite3_randomness(int N, void *pBuf){
- unsigned char t;
- unsigned char *zBuf = pBuf;
- /* The "wsdPrng" macro will resolve to the pseudo-random number generator
- ** state vector. If writable static data is unsupported on the target,
- ** we have to locate the state vector at run-time. In the more common
- ** case where writable static data is supported, wsdPrng can refer directly
- ** to the "sqlite3Prng" state vector declared above.
- */
- #ifdef SQLITE_OMIT_WSD
- struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng);
- # define wsdPrng p[0]
- #else
- # define wsdPrng sqlite3Prng
- #endif
- #if SQLITE_THREADSAFE
- sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
- sqlite3_mutex_enter(mutex);
- #endif
- /* Initialize the state of the random number generator once,
- ** the first time this routine is called. The seed value does
- ** not need to contain a lot of randomness since we are not
- ** trying to do secure encryption or anything like that...
- **
- ** Nothing in this file or anywhere else in SQLite does any kind of
- ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
- ** number generator) not as an encryption device.
- */
- if( !wsdPrng.isInit ){
- int i;
- char k[256];
- wsdPrng.j = 0;
- wsdPrng.i = 0;
- sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
- for(i=0; i<256; i++){
- wsdPrng.s[i] = (u8)i;
- }
- for(i=0; i<256; i++){
- wsdPrng.j += wsdPrng.s[i] + k[i];
- t = wsdPrng.s[wsdPrng.j];
- wsdPrng.s[wsdPrng.j] = wsdPrng.s[i];
- wsdPrng.s[i] = t;
- }
- wsdPrng.isInit = 1;
- }
- while( N-- ){
- wsdPrng.i++;
- t = wsdPrng.s[wsdPrng.i];
- wsdPrng.j += t;
- wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
- wsdPrng.s[wsdPrng.j] = t;
- t += wsdPrng.s[wsdPrng.i];
- *(zBuf++) = wsdPrng.s[t];
- }
- sqlite3_mutex_leave(mutex);
- }
- #ifndef SQLITE_OMIT_BUILTIN_TEST
- /*
- ** For testing purposes, we sometimes want to preserve the state of
- ** PRNG and restore the PRNG to its saved state at a later time, or
- ** to reset the PRNG to its initial state. These routines accomplish
- ** those tasks.
- **
- ** The sqlite3_test_control() interface calls these routines to
- ** control the PRNG.
- */
- static SQLITE_WSD struct sqlite3PrngType sqlite3SavedPrng;
- void sqlite3PrngSaveState(void){
- memcpy(
- &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng),
- &GLOBAL(struct sqlite3PrngType, sqlite3Prng),
- sizeof(sqlite3Prng)
- );
- }
- void sqlite3PrngRestoreState(void){
- memcpy(
- &GLOBAL(struct sqlite3PrngType, sqlite3Prng),
- &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng),
- sizeof(sqlite3Prng)
- );
- }
- void sqlite3PrngResetState(void){
- GLOBAL(struct sqlite3PrngType, sqlite3Prng).isInit = 0;
- }
- #endif /* SQLITE_OMIT_BUILTIN_TEST */
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