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- #include <windows.h>
- #define RtlGenRandom SystemFunction036
- #if defined(__cplusplus)
- extern "C"
- #endif
- BOOLEAN NTAPI
- RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
- #pragma comment(lib, "advapi32.lib")
- static int
- hydro_random_init(void)
- {
- if (!RtlGenRandom((PVOID) hydro_random_context.state,
- (ULONG) sizeof hydro_random_context.state)) {
- return -1;
- }
- hydro_random_context.counter = ~LOAD64_LE(hydro_random_context.state);
- return 0;
- }
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