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@@ -0,0 +1,199 @@
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+/*
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+ * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
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+ * All rights reserved
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+ */
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+
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+#include "multi_button.h"
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+
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+#define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((Button*)handle)
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+
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+//button handle list head.
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+static struct Button* head_handle = NULL;
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+
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+/**
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+ * @brief Initializes the button struct handle.
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+ * @param handle: the button handle strcut.
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+ * @param pin_level: read the HAL GPIO of the connet button level.
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+ * @param active_level: pressed GPIO level.
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+ * @retval None
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+ */
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+void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
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+{
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+ memset(handle, sizeof(struct Button), 0);
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+ handle->event = (uint8_t)NONE_PRESS;
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+ handle->hal_button_Level = pin_level;
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+ handle->button_level = handle->hal_button_Level();
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+ handle->active_level = active_level;
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+}
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+
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+/**
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+ * @brief Attach the button event callback function.
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+ * @param handle: the button handle strcut.
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+ * @param event: trigger event type.
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+ * @param cb: callback function.
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+ * @retval None
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+ */
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+void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
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+{
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+ handle->cb[event] = cb;
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+}
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+
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+/**
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+ * @brief Inquire the button event happen.
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+ * @param handle: the button handle strcut.
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+ * @retval button event.
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+ */
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+PressEvent get_button_event(struct Button* handle)
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+{
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+ return (PressEvent)(handle->event);
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+}
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+
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+/**
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+ * @brief Button driver core function, driver state machine.
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+ * @param handle: the button handle strcut.
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+ * @retval None
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+ */
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+void button_handler(struct Button* handle)
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+{
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+ uint8_t read_gpio_level = handle->hal_button_Level();
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+
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+ //ticks counter working..
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+ if((handle->state) > 0) handle->ticks++;
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+
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+ /*------------button debounce handle---------------*/
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+ if(read_gpio_level != handle->button_level) { //not equal to prev one
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+ //continue read 3 times same new level change
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+ if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
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+ handle->button_level = read_gpio_level;
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+ handle->debounce_cnt = 0;
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+ }
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+ } else { //leved not change ,counter reset.
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+ handle->debounce_cnt = 0;
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+ }
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+
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+ /*-----------------State machine-------------------*/
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+ switch (handle->state) {
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+ case 0:
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+ if(handle->button_level == handle->active_level) { //start press down
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+ handle->event = (uint8_t)PRESS_DOWN;
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+ EVENT_CB(PRESS_DOWN);
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+ handle->ticks = 0;
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+ handle->repeat = 1;
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+ handle->state = 1;
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+ } else {
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+ handle->event = (uint8_t)NONE_PRESS;
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+ }
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+ break;
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+
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+ case 1:
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+ if(handle->button_level != handle->active_level) { //released press up
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+ handle->event = (uint8_t)PRESS_UP;
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+ EVENT_CB(PRESS_UP);
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+ handle->ticks = 0;
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+ handle->state = 2;
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+
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+ } else if(handle->ticks > LONG_TICKS) {
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+ handle->event = (uint8_t)LONG_RRESS_START;
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+ EVENT_CB(LONG_RRESS_START);
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+ handle->state = 5;
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+ }
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+ break;
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+
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+ case 2:
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+ if(handle->button_level == handle->active_level) { //press down again
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+ handle->event = (uint8_t)PRESS_DOWN;
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+ EVENT_CB(PRESS_DOWN);
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+ handle->repeat++;
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+ if(handle->repeat == 2) {
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+ EVENT_CB(DOUBLE_CLICK); // repeat hit
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+ }
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+ EVENT_CB(PRESS_REPEAT); // repeat hit
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+ handle->ticks = 0;
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+ handle->state = 3;
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+ } else if(handle->ticks > SHORT_TICKS) { //released timeout
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+ if(handle->repeat == 1) {
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+ handle->event = (uint8_t)SINGLE_CLICK;
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+ EVENT_CB(SINGLE_CLICK);
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+ } else if(handle->repeat == 2) {
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+ handle->event = (uint8_t)DOUBLE_CLICK;
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+ }
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+ handle->state = 0;
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+ }
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+ break;
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+
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+ case 3:
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+ if(handle->button_level != handle->active_level) { //released press up
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+ handle->event = (uint8_t)PRESS_UP;
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+ EVENT_CB(PRESS_UP);
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+ if(handle->ticks < SHORT_TICKS) {
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+ handle->ticks = 0;
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+ handle->state = 2; //repeat press
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+ } else {
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+ handle->state = 0;
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+ }
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+ }
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+ break;
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+
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+ case 5:
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+ if(handle->button_level == handle->active_level) {
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+ //continue hold trigger
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+ handle->event = (uint8_t)LONG_PRESS_HOLD;
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+ EVENT_CB(LONG_PRESS_HOLD);
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+
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+ } else { //releasd
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+ handle->event = (uint8_t)PRESS_UP;
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+ EVENT_CB(PRESS_UP);
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+ handle->state = 0; //reset
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+ }
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+ break;
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+ }
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+}
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+
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+/**
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+ * @brief Start the button work, add the handle into work list.
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+ * @param handle: target handle strcut.
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+ * @retval 0: succeed. -1: already exist.
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+ */
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+int button_start(struct Button* handle)
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+{
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+ struct Button* target = head_handle;
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+ while(target) {
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+ if(target == handle) return -1; //already exist.
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+ target = target->next;
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+ }
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+ handle->next = head_handle;
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+ head_handle = handle;
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+ return 0;
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+}
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+
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+/**
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+ * @brief Stop the button work, remove the handle off work list.
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+ * @param handle: target handle strcut.
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+ * @retval None
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+ */
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+void button_stop(struct Button* handle)
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+{
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+ struct Button** curr;
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+ for(curr = &head_handle; *curr; ) {
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+ struct Button* entry = *curr;
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+ if (entry == handle) {
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+ *curr = entry->next;
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+// free(entry);
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+ } else
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+ curr = &entry->next;
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+ }
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+}
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+
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+/**
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+ * @brief background ticks, timer repeat invoking interval 5ms.
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+ * @param None.
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+ * @retval None
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+ */
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+void button_ticks()
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+{
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+ struct Button* target;
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+ for(target=head_handle; target; target=target->next) {
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+ button_handler(target);
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+ }
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+}
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+
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