InteractiveServer.h 1.5 KB

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  1. /*
  2. *
  3. * Copyright (c) 2023 Project CHIP Authors
  4. * All rights reserved.
  5. *
  6. * Licensed under the Apache License, Version 2.0 (the "License");
  7. * you may not use this file except in compliance with the License.
  8. * You may obtain a copy of the License at
  9. *
  10. * http://www.apache.org/licenses/LICENSE-2.0
  11. *
  12. * Unless required by applicable law or agreed to in writing, software
  13. * distributed under the License is distributed on an "AS IS" BASIS,
  14. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  15. * See the License for the specific language governing permissions and
  16. * limitations under the License.
  17. */
  18. #pragma once
  19. #include <app/ConcreteAttributePath.h>
  20. #include <app/ConcreteCommandPath.h>
  21. #include <thread>
  22. #include <websocket-server/WebSocketServer.h>
  23. class InteractiveServer : public WebSocketServerDelegate
  24. {
  25. public:
  26. static InteractiveServer & GetInstance();
  27. void Run(const chip::Optional<uint16_t> port);
  28. bool Command(const chip::app::ConcreteCommandPath & path);
  29. bool ReadAttribute(const chip::app::ConcreteAttributePath & path);
  30. bool WriteAttribute(const chip::app::ConcreteAttributePath & path);
  31. void CommissioningComplete();
  32. /////////// WebSocketServerDelegate Interface /////////
  33. bool OnWebSocketMessageReceived(char * msg) override;
  34. private:
  35. InteractiveServer(){};
  36. static InteractiveServer * instance;
  37. WebSocketServer mWebSocketServer;
  38. std::thread wsThread;
  39. bool mIsReady;
  40. };